I'm not a "Linux Guy" really but I started re-evaluating it lately, and I think it might not just be for the Tech Weirdos anymore. It can absolutely be a daily driver for a lot of game developers now!
Here's my entry: Make Ten! I'm so happy with how this turned out -- it's a little math-based highscore-chasing game, simple rules with a lot of depth. the 500-character source code is the next post in this thread
a friend of mine told their classmate about kitsune tails with "what if lesbian shork mario" and the classmate was like "holy shit send me the link" and it really just sells itself doesn't it?
We've just released our horror roguelite!
Harvest Hunt is out on Steam after a couple of years of dev. We're a core 3 person team (I'm the Lead artist). It's a horror roguelite loaded with ambience and a lot of european and Portuguese inspired folklore and other stuff there 🙂
Have a look, wishlist! Hell, buy it if you're so inclined! https://store.steampowered.com/app/2009620/Harvest_Hunt/ #indiedev#unrealengine#horror#gamedev
This week in the Bevy ecosystem we see Tiny Glade ship a Steam demo, live VJ sets powered by Bevy, screen space reflections in the deferred renderer and more.
We've also got the usual showcases and a couple really interesting crate release for 2d lighting systems and gpu particles.