brenan, to gamedev French
@brenan@hachyderm.io avatar

✨ The game I dedicated my life to for the last two and a half years got finally announced!!

It's a non violent exploration adventure game in which you discover a Provence like planet with you van.

Go watch the trailer and wishlist if you like what you see 👀

https://store.steampowered.com/app/1582650/Caravan_Sandwitch

#gamedev #indiegame #indiedev #videogames #wholesome #wholesomegames

eniko, to pixelart
@eniko@peoplemaking.games avatar

a friend of mine told their classmate about kitsune tails with "what if lesbian shork mario" and the classmate was like "holy shit send me the link" and it really just sells itself doesn't it?

anyway here's the link: https://kitsunegames.com/kitsunetails

#PixelArt #GameDev #QueerGames

lesbian shork mario runs across the water surface in a tropical island setting at great velocity

ben, to gamedev
@ben@m.benui.ca avatar

After working fully-remote for Epic for a year, I can't ever imagine going back to work in an office. It's such a wonderful experience for me:
⭐ I can pick up my kid when they finish daycare at 4pm, and fill in the hours at other times, even very late or early in the morning.
⭐ I can do chores or exercise in my lunch break.
⭐ My commute is exactly 0 minutes.
⭐ Our optional zoom room is perfect for jumping in and out of to keep up with information and build friendships with team-members.

LMG3864, to gamedev
@LMG3864@mastodon.gamedev.place avatar

Today's Potatostrike progress report:

  1. All unlockable Potatoes have been added to the game. There's a total of 4.
  2. You can select the Potato you want to use in the new Potato selection menu. You can also see how to acquire new Potatoes here!

#bullethell #shmup #indiegame #gamedev

psychicparrot42, to gamedev
@psychicparrot42@mastodon.gamedev.place avatar

Quick video of where my Berzerk-alike is at now. Be warned: Terrible placeholder audio might be loud, so maybe turn down the volume!

I know there's a dodgy wall collision in this vid, but tidy ups like that'll get sorted later.

I like the slow pace of it, which I didn't expect. It's very slow but it's still fun to play and quite exciting when you get caught up in it. I may end up making a separate, flashier, faster version eventually tho.. we'll see!
https://youtu.be/MoRgdnJK8Ac #gamedev

britown, to gamedev
@britown@mastodon.gamedev.place avatar

This project is turning two this month. More charitably maybe only 11 months of that have been spent actively developing and even then that is less than 20 hours a week.

Nonetheless it's hard to not beat myself up about what I have to show for two year's work. Especially when considering the mountain remaining.

I kind of felt like I was going fast and it'd be done soon but here we are two years later. So it goes for solo hobby dev it seems.

dekirisu, to gamedev
@dekirisu@mastodon.social avatar

🦕 added castle themed assets
🐢 lighting changes & sky -> fog
🦜 tile map refactor

funnily enough - after I've changed sky->fog, the N24h race was red-flagged cause of fog and ended after only 8h. 👀

(all 3d assets are made with )

video/mp4

ClarusPlusPlus, to gamedev

I finished laying out all the rooms for the first dungeon in Enigma Heart last night. My Zelda II influences are really showing -- but I think I'm also starting to expand on it a little bit and come up with my own ideas. In particular, I'm placing hidden areas and items that the player can't get to until they acquire certain items, spells, or skills later in the game.

(In Zelda II, when you beat a dungeon's boss and get its item, the dungeon becomes inaccessible thereafter)

This map is drawn in Aseprite as an RGB-color PNG image, at a scale of 1 pixel per tile. The blue tiles are solid, the white ones are non-solid, pink are breakable, orange are platforms, etc. I do it this way because I find high-level sketching to be easier as an image than in the map editor. My map editor can read this image, look for the appropriate colors, and generate a map "skeleton" that I can then texture and add objects to.

#GameDev #EnigmaHeart #IndieDev #LevelDesign

raptor85, to gamedev
@raptor85@mastodon.gamedev.place avatar

More fun with math, the texture mapping isn't perfect, I have some corrections to do to it still, but my little renderer now supports off-grid objects of arbitrary sizes and positions (only real restriction is they have to be convex). While the game itself is intended to be grid based I thought it'd be nice to be able to do some more complex scenery outside of billboards, sprites, and texture tricks.

image/png

birdibirdson, to pixelart
@birdibirdson@mastodon.gamedev.place avatar
GameFromScratch, to gamedev
@GameFromScratch@mastodon.gamedev.place avatar

Today we check out the 001 Game Creator game engine, as well as it's Visual Novel and Point & Click Adventure DLC.

They are all available for just $15 on Humble right now... is the 001 Game Creator engine any good in 2024?
https://gamefromscratch.com/001-game-creator-humble-bundle-2

seandick, to gamedev
@seandick@mastodon.gamedev.place avatar

rube golfberg

video/mp4

Elastiskalinjen, to gamedev
@Elastiskalinjen@mastodon.social avatar

Summer is here and so is my mega pico-8 bundle! 🌞
22 games for just 15 € ✨

https://itch.io/s/124272/-pico-8-mega-bundle-summer-sale

#gamedev #indiedev #pixelart #pico8

video/mp4

Andre_LA, to gamedev
@Andre_LA@mastodon.gamedev.place avatar

Working again on my game, the GUI it's probably finished (thanks Polyglot project for translations!)

Now I need to save these settings :gamedev:

(pixel-art made by Leonardo)

Pixel art main menu of a game, the gif explores the audio options.

chrisbiscardi, to rust
@chrisbiscardi@hachyderm.io avatar

This week in the Bevy ecosystem we see Tiny Glade ship a Steam demo, live VJ sets powered by Bevy, screen space reflections in the deferred renderer and more.

We've also got the usual showcases and a couple really interesting crate release for 2d lighting systems and gpu particles.

https://thisweekinbevy.com/issue/2024-06-03-tiny-glade-vj-performances-and-2d-lighting

#rustlang #bevyengine #gamedev

witch_warren, to gamedev
@witch_warren@mastodon.gamedev.place avatar

Update 1.11! Just a couple of new rooms this time, I'll definitely return to this area and add some interactive bits. Link in bio!
#gamedev #pixelart #disneyland

risingtail, to gamedev
@risingtail@mastodon.gamedev.place avatar

Still trying to make this UI pop a little. But, maybe this is too much? I'm quite undecided. Let me know what you think.

Capture of some game UI.

rakqoi, to gamedev

Here's a first look into how my solo game dev project is coming along!

It's an action deck builder where you play as a witch with the goal of clearing restless nature spirits. You will be able to capture spirits and summon them as familiars!

Somehow I always just miss ...

psychicparrot42, to gamedev
@psychicparrot42@mastodon.gamedev.place avatar

Random game thought: I’ve been thinking about a game controller with three joysticks, but I can’t come up with a good enough reason to have the extra one. Two joysticks seems to cover everything, right? Have we reached peak game controller? What could we map to a third stick? The closest to a good reason I could think of would be radial menus, but you can easily do those with a modifier and one of the other sticks right? #gamedev

MAMG, to Games
@MAMG@zirk.us avatar

Right, with couple of toots already out it's time for an #introduction!

We're the Middle Ages in Modern Games conference: we're a small independently run annual event that specialises in short-form, written papers on how medievalisms and medieval societies are used in modern games and gaming.

If that sounds good, do follow us and read along as we post links to our papers! Boosts on this welcome so we can find interested people.

#Introductions #Medieval #Games #Gaming #GameDev #History

Adorable_Sergal, to art
@Adorable_Sergal@hachyderm.io avatar

My "best 9" portfolio looks like five artistically inclined kobolds in a trenchcoat got together and started fighting over who got to upload pictures onto Cara.

Everyone else there is so consistent in their style and identity. I feel so outclassed :( I gotta get better, eh

etenil, to Lisp
@etenil@emacs.ch avatar

Well the results for the #lispgamejam are out. This time I did 30th out of 48; or 37.5%. That's an improvement over last year's 25/30 (17%), but it's not as much as I'd hoped.

I achieved good looks (12/48) and decent entertainment (23/48), but our creativity was quite low (33/48). I originally wanted to add vehicle-mounted weapons and power-ups. But they were cut due to running out of time. Looking at other top ranking games, I think I was on the right track but probably needed to add some kind of twist on the driving game to achieve a higher ranking.

Maybe I should partner up with someone for the next Jam.

#lisp #gamedev #jam #gamejam

codingdino, to gamedev
@codingdino@mastodon.gamedev.place avatar

Bug fixing today for Stardust Survivors. Turns out our Shooting Stars ability was super broken! The level 5 version now properly has a large star with double damage, size, and pierce, as well as a nice spread firing pattern! #indiedev #gamedev

Fixed Shooting Stars ability in game Stardust Survivors

juulcat, to Minecraft
@juulcat@mastodon.gamedev.place avatar

voxel renderer is out with Bloom and AgX Tonemapping.

I was surprised at how much nicer renders can be with some bloom. Comparison images and Avoyd download: https://www.enkisoftware.com/t/6208018276417536

godotengine, to queer
@godotengine@mastodon.gamedev.place avatar

Let's make a megathread together! 🧵

What -led studios and games are using Godot?

Let's start the right way, by spreading some love 🌈

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