guntha, to opengl French
@guntha@mastodon.gamedev.place avatar
rusticorn, to rust
@rusticorn@fosstodon.org avatar

I am hyped to share the second speaker for the upcoming virtual @bevy meetup next Friday May 24th 7pm CEST: Lorenz shares insights about "Hooking into the Bevy Rendering Pipeline". Join us: https://www.meetup.com/bevy-game-development/events/300919821/ 🦀🎮

daviwil, to scheme
@daviwil@fosstodon.org avatar

Dave Thompson @dthompson is now live streaming work on his Spring Lisp Game Jam entry!

If you want to see what a real Hoot hacker's game code looks like, check this out :)

https://twitch.tv/davexunit

#guile #scheme #gamedev #gamejam

witch_warren, to gamedev
@witch_warren@mastodon.gamedev.place avatar

nearly done with this room, just gotta put some clothes on the clothesline and dishes in the sink.

minionsoft, to gamedev
@minionsoft@mastodon.gamedev.place avatar

Its time for another WIP from the house of Minion :) Progress is ... progressing ;)

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I reduced the size of the hole creation and connected this to the laser cutter. It looks interesting, maybe there will be several places in the game where you need to cut a hole, but with a combination of Chaos Destruction and Geometry Script

video/mp4

djlink, to gamedev
@djlink@mastodon.gamedev.place avatar

The timeless beauty of PreRendered graphics. There's a different charm to these kind art style in games that is unrivaled by real time rendering. https://www.youtube.com/watch?v=e3SwbHIPnfo #gamedev

daviwil, to scheme
@daviwil@fosstodon.org avatar

Kicking off my Spring Lisp Game Jam project right now! I'll be using Guile Hoot to build a hackable dungeon crawler.

This will be a multi-day effort, so today will be focused on getting everything started off in style!

Join us on YouTube or Twitch:

#guile #scheme #gamedev #gamejam #emacs

guntha, to opengl French
@guntha@mastodon.gamedev.place avatar
maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Today I tried what Geometry Script is in Unreal Engine 5. Cool features, but I won't use it for the game. Maybe only as tools for level design

video/mp4

britown, to gamedev
@britown@mastodon.gamedev.place avatar

Some great impostor syndrome going on today trying to wrap my head around recursive shadowcasting, but finally getting somewhere

video/mp4

freddieGilbraith, to gamedev
@freddieGilbraith@mastadon.littlebonsai.co.uk avatar

I'll include a screenshot so it qualifies for , but:

Our demo is finally out!!!

It's a Character Driven Detective game with Chess Based Battle Mechanics (I promise it's fun even if you don't like chess! (I suck at chess!))

https://store.steampowered.com/app/2312120/The_King_is_Dead_Demo

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tracefree, to godot
@tracefree@mastodon.gamedev.place avatar

Is anyone aware of any data abut what kind of @godotengine resources people are looking for? Like some questionnaire about what level of expertise and what kinds of workflows people would like to see more tutorials on, and in what format (video, blog post, podcast, smoke signals, etc)?

HexagonNico, to gamedev
@HexagonNico@mastodon.gamedev.place avatar
metin, (edited ) to amiga
@metin@graphics.social avatar

In 1994, our puzzle game Clockwiser was released for Amiga (OCS and AGA), CD32 console, MS-DOS and Windows 3.1.

This is the 4-channel music our composer Ramon Braumuller made for a 𝙙𝙚𝙢𝙤 𝙫𝙚𝙧𝙨𝙞𝙤𝙣 that was included on magazine cover disks.

The tune is 109 kilobytes, including digitized instruments.

Download Clockwiser for free here:
https://archive.org/details/ClockwiserAmiga

For more music and info, check the hashtag.

metin,
@metin@graphics.social avatar

In 1994, our puzzle game Clockwiser was released for Amiga, CD32, MS-DOS and Windows 3.1.

To complete this Clockwiser music thread, this is the game-completed tune, by our composer Ramon Braumuller.

The short tune restarts a few times in this recording.

Download Clockwiser here:
https://archive.org/details/ClockwiserAmiga

For more music and info, check the thread and #TeamHoi hashtag.

#commodore #amiga #msdos #windows #RetroComputing #RetroGaming #GameDev #chiptune #game #gaming #games #retro #music #synth

tallstorygames, to pixelart
@tallstorygames@mastodon.online avatar

Been having a play around with different cloud colours (just try to imagine there isn’t a giant, inflatable phallus ruining the cloudscape)
#screenshotsaturday #indiegame #indiedev #indiegamedev #pixelart #pixelartwork #Pixelartist #gamedev

dphrygian, to gamedev
@dphrygian@mastodon.social avatar

Trying to hold myself to writing a weekly devlog now. On design and difficult decisions for Eldritch 2: https://www.dphrygian.com/wordpress/?p=281

#gamedev

GameFromScratch, to godot
@GameFromScratch@mastodon.gamedev.place avatar

Default lighting in the can be... sub-optimal and extremely confusing, especially to new developers.

Thankfully there exists a simple add-on that makes realistic lighting in Godot a one click process.
https://gamefromscratch.com/instant-realistic-lighting-in-godot/

playmedusa, to gamedev
@playmedusa@mastodon.gamedev.place avatar

Been working on new features!

  • jumping on enemies or throwing things at them knock them out for a while.
  • you can grab those enemies and throw them to other enemies, to actually kill them.

And we have... PROCEDURALLY CREATED LEVELS! Which are quite useful for gameplay testing.

old school arcade with platforms and ladders, still in development

antranaut, to gamedev
@antranaut@mastodon.social avatar

I’ve created an awesome resource for gamers to find interesting gaming articles!

It’s called Reconnect and it’s a feed of curated blogs from around the Internet that all specialise in writing about gaming, game dev, and the industry around it.

Check it out on https://www.reconnect.quest/

cosmicvoid, to gamedev
@cosmicvoid@mastodon.gamedev.place avatar

I'm working on a sci-fi text parser adventure, Tachyon Dreams Anthology. Coming out soon!

Meanwhile, you can wishlist the game on Steam & try the demo 👇
https://store.steampowered.com/app/2731920/Tachyon_Dreams_Anthology/

#indiegame #indiedev #gamedev #indiegamedev #pixelart #adventuregame #retro #retrogaming #retrogames

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beanjbunny, to gamedev
@beanjbunny@nerdculture.de avatar

Okay so I have a win screen, but I can't remember what I made it look like, so let me unhide it and oh okay past self real funny

jbzfn, to cpp
@jbzfn@mastodon.social avatar

🧑‍💻 Butano: Modern C++ high level GBA engine
— GValiente

https://github.com/GValiente/butano

beanjbunny, to gamedev
@beanjbunny@nerdculture.de avatar

Aaa gee jiminy, I just handed over a bunch of tax information to Itch.io. This is getting kinda real!

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