daviwil, to scheme
@daviwil@fosstodon.org avatar

Dave Thompson @dthompson is now live streaming work on his Spring Lisp Game Jam entry!

If you want to see what a real Hoot hacker's game code looks like, check this out :)

https://twitch.tv/davexunit

#guile #scheme #gamedev #gamejam

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I reduced the size of the hole creation and connected this to the laser cutter. It looks interesting, maybe there will be several places in the game where you need to cut a hole, but with a combination of Chaos Destruction and Geometry Script

video/mp4

djlink, to gamedev
@djlink@mastodon.gamedev.place avatar

The timeless beauty of PreRendered graphics. There's a different charm to these kind art style in games that is unrivaled by real time rendering. https://www.youtube.com/watch?v=e3SwbHIPnfo #gamedev

zmeysa,
@zmeysa@mastodon.gamedev.place avatar

@djlink I have launched planescape torment recently and while it still works it is clearly visible that it is dated and less nice than today's realtime

so disagree that it is unrivaled. today's realtime is pretty much there

daviwil, to scheme
@daviwil@fosstodon.org avatar

Kicking off my Spring Lisp Game Jam project right now! I'll be using Guile Hoot to build a hackable dungeon crawler.

This will be a multi-day effort, so today will be focused on getting everything started off in style!

Join us on YouTube or Twitch:

#guile #scheme #gamedev #gamejam #emacs

guntha, to opengl French
@guntha@mastodon.gamedev.place avatar
guntha, to opengl French
@guntha@mastodon.gamedev.place avatar
freddieGilbraith, to gamedev
@freddieGilbraith@mastadon.littlebonsai.co.uk avatar

I'll include a screenshot so it qualifies for , but:

Our demo is finally out!!!

It's a Character Driven Detective game with Chess Based Battle Mechanics (I promise it's fun even if you don't like chess! (I suck at chess!))

https://store.steampowered.com/app/2312120/The_King_is_Dead_Demo

image/png
image/png
image/png

tallstorygames, to pixelart
@tallstorygames@mastodon.online avatar

Been having a play around with different cloud colours (just try to imagine there isn’t a giant, inflatable phallus ruining the cloudscape)
#screenshotsaturday #indiegame #indiedev #indiegamedev #pixelart #pixelartwork #Pixelartist #gamedev

britown, to gamedev
@britown@mastodon.gamedev.place avatar

Some great impostor syndrome going on today trying to wrap my head around recursive shadowcasting, but finally getting somewhere

video/mp4

eniko,
@eniko@peoplemaking.games avatar

@britown fun fact: i do raycasted shadows/vision in midboss and at one point i emailed david brevik to ask how those were done in diablo 2. he then pointed out an optimization i'd never thought of: the fact you can cache the offsets for each ray to check ahead of time rather than doing a bresenham algorithm for each

meanwhile in midboss i basically just shoot a ray using bresenham from each and every tile within a certain visibility range to the player and if it gets blocked at any point that tile is obscured >_> works fine tbh

dphrygian, to gamedev
@dphrygian@mastodon.social avatar

Trying to hold myself to writing a weekly devlog now. On design and difficult decisions for Eldritch 2: https://www.dphrygian.com/wordpress/?p=281

#gamedev

guntha,
@guntha@mastodon.gamedev.place avatar

@dphrygian Personnally I'm sadder about the removal of ropes than destruction. Climbing a rope you placed yourself in Thief makes you feel like an explorer.
But I don't want to break your momentum of hard decision-taking :p I can relate, it's easier to spend years working on the lighting of an engine (even when you suck at graphics programming like me) than deciding "wait I don't need all that real-time GI".

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Today I tried what Geometry Script is in Unreal Engine 5. Cool features, but I won't use it for the game. Maybe only as tools for level design

video/mp4

maxim,
@maxim@mastodon.gamedev.place avatar

@njamster @ben very expensive pleasure for such a simulator, although it looks really interesting

maxim,
@maxim@mastodon.gamedev.place avatar

@glukozavr just experimenting, such mechanics are uncontrolled, it is better to use chaos destruction

beanjbunny, to gamedev
@beanjbunny@nerdculture.de avatar

Okay so I have a win screen, but I can't remember what I made it look like, so let me unhide it and oh okay past self real funny

beanjbunny, to gamedev
@beanjbunny@nerdculture.de avatar

Aaa gee jiminy, I just handed over a bunch of tax information to Itch.io. This is getting kinda real!

jbzfn, to cpp
@jbzfn@mastodon.social avatar

🧑‍💻 Butano: Modern C++ high level GBA engine
— GValiente

https://github.com/GValiente/butano

HexagonNico, to gamedev
@HexagonNico@mastodon.gamedev.place avatar
godotengine,
@godotengine@mastodon.gamedev.place avatar

@HexagonNico how we imagine the character feels, considering fur in such a climate 🥵🔥

HexagonNico,
@HexagonNico@mastodon.gamedev.place avatar

@godotengine It's surely not comfortable

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