I reduced the size of the hole creation and connected this to the laser cutter. It looks interesting, maybe there will be several places in the game where you need to cut a hole, but with a combination of Chaos Destruction and Geometry Script
@djlink I have launched planescape torment recently and while it still works it is clearly visible that it is dated and less nice than today's realtime
so disagree that it is unrivaled. today's realtime is pretty much there
@britown fun fact: i do raycasted shadows/vision in midboss and at one point i emailed david brevik to ask how those were done in diablo 2. he then pointed out an optimization i'd never thought of: the fact you can cache the offsets for each ray to check ahead of time rather than doing a bresenham algorithm for each
meanwhile in midboss i basically just shoot a ray using bresenham from each and every tile within a certain visibility range to the player and if it gets blocked at any point that tile is obscured >_> works fine tbh
@dphrygian Personnally I'm sadder about the removal of ropes than destruction. Climbing a rope you placed yourself in Thief makes you feel like an explorer.
But I don't want to break your momentum of hard decision-taking :p I can relate, it's easier to spend years working on the lighting of an engine (even when you suck at graphics programming like me) than deciding "wait I don't need all that real-time GI".
Okay so I have a win screen, but I can't remember what I made it look like, so let me unhide it and oh okay past self real funny #indiedev#indiegamedev#gamedev