@guntha@mastodon.gamedev.place
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guntha

@guntha@mastodon.gamedev.place

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guntha, to opengl French
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guntha, to opengl French
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dphrygian, to gamedev
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Trying to hold myself to writing a weekly devlog now. On design and difficult decisions for Eldritch 2: https://www.dphrygian.com/wordpress/?p=281

#gamedev

guntha,
@guntha@mastodon.gamedev.place avatar

@dphrygian Personnally I'm sadder about the removal of ropes than destruction. Climbing a rope you placed yourself in Thief makes you feel like an explorer.
But I don't want to break your momentum of hard decision-taking :p I can relate, it's easier to spend years working on the lighting of an engine (even when you suck at graphics programming like me) than deciding "wait I don't need all that real-time GI".

guntha, to random French
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britown, to random
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Never go to bed angry but never EVER go to bed when your code's not working

guntha,
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@britown That's a skill to acquire, being able to stop working at anytime and get back to it later, without being haunted by what doesn't work in the meantime. I still struggle with this.

guntha, to opengl French
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thoughtfulnz, to random
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And in "no surprise with a new variant takeover", The NZ current cases page is showing change from Monday 6th to Monday 13th:

From 327 average daily reported cases last week to 477 today.

From 116 in hospital with covid on Sunday night last week to 152 this week.

guntha,
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@thoughtfulnz I wish my country still counted covid cases.

Well health officials probably are, but the easily accessible portals we had are not maintained with the last numbers anymore.

guntha, to opengl French
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For this , I'm bringing some finishing touches in the map of our small point'n'click game. Hopefully it can soon be added to our Collection!

A screenshot of PsyCam: a room with some lava lamps, a laptop and a photo camera

guntha, to opengl French
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guntha,
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I put the video for context in a reply, because for some reason putting it next to the gif is too much for mastodon.

The middle of a session of Fire Exit.

guntha,
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diontryban, to random
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I despise gradle.

I just spent so long debugging an error that was caused by one incorrect line :(

guntha,
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@diontryban I've been told one of my games would be perfect on mobile, but I don't want to deal with gradle agein 😢

ant was fine.

guntha, to gamedev French
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There were remains of sloppy code in the loading part and entity state mangled with assets in the data of a compiled map, now switching from the menu to the game or restarting a game is instantaneous.

#PointNClick #indiegame #indiedev #indiegamedev #C++ #gamedev #pointandclick #3D #Trenchbroom #PsyCam

A video of the small game PsyCam, the player goes from the menu to the game and restarts the game several times. No freezing is noticed.

grumpygamer, (edited ) to random
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When you first launch a game do you...

guntha,
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@grumpygamer I'm an optimist, I prefer to find out while playing that WASD is automatically adapted to my keyboard layout and be pleasantly surprised (or disappointed if it's not) than killing the surprise by checking the options.

guntha, to opengl French
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sol_hsa, to random
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There's way more shoes in stores these days where you don't need to tie the laces.

My first reaction to this was negative, but then I figured, why?

The first generation of people who never had to have shoes that have laces are now old enough to make decisions about shoe designs.

And they don't like tying laces.

And that is perfectly fine.

guntha,
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@sol_hsa Not a shoe expert, but I don't see many other ways we can still innovate regarding shoes.

guntha, to opengl French
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guntha, to random French
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Probably nothing new for this #screenshotsaturday either. Currently extremely tired and preoccupied by my kidneys.

guntha, to random French
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Currently hospitalized, I won't have any progress to show this week.

guntha, to opengl French
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guntha,
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@sven_md Trenchbroom is a map editor for Quake-engine-style games. I'm using it to create maps for some of my games.
https://trenchbroom.github.io/
Its advantage is that it can only draw convex shapes, so it makes collision handling easier, compared to creating it directly with Blender or similar.

Thanks! Most of the wooden and metallic textures were made by my partner Biiscuit with Paint during a game jam :) And the lightmap helps for the "realism".

tomgrochowiak, to random
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Dragon's Dogma is one of my all time favorites and while the sequel is disappointing in many ways, man would I love to see more RPGs with this kind of open world design!

Explorable in its entirety from the get go, no activity icons, no adjusting for player's level, tons of secrets and treasures/collectibles that are actually valuable.

From recent games, only Elden Ring comes to mind. Unless I'm forgetting something obvious?

guntha,
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@tomgrochowiak @SmallisBeautiful Last time I played it, enemies in the early areas were still as weak as in the beginning.

richdmay, to random
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Read this article at the weekend. I adored the original & it was one of the first games I played with the Spud where she was able to create something. To know that it helped launch the careers of today's park designers is just awesome.

https://www.theguardian.com/games/2024/mar/22/rollercoaster-tycoon-at-25-its-mind-blowing-how-it-inspired-me?CMP=share_btn_url

guntha,
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@richdmay I didn't know Chris Sawyer accepted interviews. Last articles I read and videos I saw said he was unreachable.

mickey96, to random
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Random thought: Why were "toots" replaced with "posts"?

guntha,
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@mickey96 I never felt like "toots" ever caught off.

guntha, to opengl French
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guntha,
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@sven_md Most doors are sliding mostly because it was faster than rotating in the timeframe of the game jam ^^'
For the last room's walls, I reused a texture of road I had quickly made for another game, to make it feel more "secret" than the rooms with white walls.

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