I now have more satisfying lighting.
Some interactible objects are lightmapped now, so it's not only about finding the objects with misfitting lighting, but finding them more logically.
@sven_md Trenchbroom is a map editor for Quake-engine-style games. I'm using it to create maps for some of my games. https://trenchbroom.github.io/
Its advantage is that it can only draw convex shapes, so it makes collision handling easier, compared to creating it directly with Blender or similar.
Thanks! Most of the wooden and metallic textures were made by my partner Biiscuit with Paint during a game jam :) And the lightmap helps for the "realism".
Dragon's Dogma is one of my all time favorites and while the sequel is disappointing in many ways, man would I love to see more RPGs with this kind of open world design!
Explorable in its entirety from the get go, no activity icons, no adjusting for player's level, tons of secrets and treasures/collectibles that are actually valuable.
From recent games, only Elden Ring comes to mind. Unless I'm forgetting something obvious?
Read this article at the weekend. I adored the original #RollercoasterTycoon & it was one of the first games I played with the Spud where she was able to create something. To know that it helped launch the careers of today's park designers is just awesome.
bad idea: A mouse cursor that's not just a simple floating pointer, it's a cat/dog paw... but it stretches all the way to an edge of the screen like it's a really long leg
Best superpower? Let's continue the time loop thing. 50 years, reliving the same day after which time resumes normally.
A: A computer which hard drive doesn't reset each loop (self-repairs every new loop)
B: A friend of your choice will remember each previous loop too
C: Teleport safely as much as you want to anywhere in the world
This week, I've been working on invisible stuff that will slightly improve lighting in our last game.
Meanwhile, Biiscuit has been working on some new props, which I'll show for this #screenshotsaturday
She can do better but then her props wouldn't fit in the blocky Trenchbroom map :p And I'm currently still using the models' triangles for picking, I need to do better.
@ramon_wilhelm Yes and, huh, I didn't finish it yet ^^' (Even though I'm making a small point'n'click right now, and I worked professionnally on several ones, I'm still bad at them ^^')
Anyway, Thank you!
This is a small point'n'click game we started as a jam game, which we're currently improving and will add to our Collection on itch.io soon. Its defining trait is that all interactions happen through CCTV screens!
This video is from almost 2 months ago, it's been slightly enriched since then.
Should I use this "email client" to hide clues necessary for solving puzzles, or hints to help the player if he's stuck? (Both disguised as world building)