@guntha@mastodon.gamedev.place
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guntha

@guntha@mastodon.gamedev.place

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guntha, to random French
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Currently hospitalized, I won't have any progress to show this week.

guntha, to opengl French
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guntha,
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@sven_md Trenchbroom is a map editor for Quake-engine-style games. I'm using it to create maps for some of my games.
https://trenchbroom.github.io/
Its advantage is that it can only draw convex shapes, so it makes collision handling easier, compared to creating it directly with Blender or similar.

Thanks! Most of the wooden and metallic textures were made by my partner Biiscuit with Paint during a game jam :) And the lightmap helps for the "realism".

tomgrochowiak, to random
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Dragon's Dogma is one of my all time favorites and while the sequel is disappointing in many ways, man would I love to see more RPGs with this kind of open world design!

Explorable in its entirety from the get go, no activity icons, no adjusting for player's level, tons of secrets and treasures/collectibles that are actually valuable.

From recent games, only Elden Ring comes to mind. Unless I'm forgetting something obvious?

guntha,
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@tomgrochowiak @SmallisBeautiful Last time I played it, enemies in the early areas were still as weak as in the beginning.

richdmay, to random
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Read this article at the weekend. I adored the original & it was one of the first games I played with the Spud where she was able to create something. To know that it helped launch the careers of today's park designers is just awesome.

https://www.theguardian.com/games/2024/mar/22/rollercoaster-tycoon-at-25-its-mind-blowing-how-it-inspired-me?CMP=share_btn_url

guntha,
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@richdmay I didn't know Chris Sawyer accepted interviews. Last articles I read and videos I saw said he was unreachable.

mickey96, to random
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Random thought: Why were "toots" replaced with "posts"?

guntha,
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@mickey96 I never felt like "toots" ever caught off.

foone, to random
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bad idea: A mouse cursor that's not just a simple floating pointer, it's a cat/dog paw... but it stretches all the way to an edge of the screen like it's a really long leg

guntha,
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@foone Apart from the fact it must be laggier than an usual mouse cursor... It doesn't seem so bad? (some times I just lose sight of my mouse cursor.)

Nifflas, (edited ) to random
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Best superpower? Let's continue the time loop thing. 50 years, reliving the same day after which time resumes normally.

A: A computer which hard drive doesn't reset each loop (self-repairs every new loop)
B: A friend of your choice will remember each previous loop too
C: Teleport safely as much as you want to anywhere in the world

guntha,
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@Tijn @Nifflas On one hand, yes. On the other hand, would I want to bring a friend into this torture?

guntha, to blender French
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This week, I've been working on invisible stuff that will slightly improve lighting in our last game.

Meanwhile, Biiscuit has been working on some new props, which I'll show for this #screenshotsaturday

She can do better but then her props wouldn't fit in the blocky Trenchbroom map :p And I'm currently still using the models' triangles for picking, I need to do better.

#PointNClick #indiegame #indiedev #indiegamedev #3D #Blender #Blender3D #OpenGL #DirectX12 #gamedev #videogame #CCTV #3D

A screenshot of Blender showing a laptop model
A screenshot of Blender showing a screwdriver model

ramon_wilhelm, to random German
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So happy that I'll be your #PointNClickFriday host for the first time! ✨🎉

📢 I'll share your adventure games! 📢

🔄 this toot
✅ follow this account
📝 comment this toot with your #adventuregame

Have you played Yip Quest by the way? 👇

https://ramoramainteractive.itch.io/yip-quest

Yip Quest Castle Hall
Yip Quest Dungeon
Yip Quest Kitchen

guntha,
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@ramon_wilhelm Yes and, huh, I didn't finish it yet ^^' (Even though I'm making a small point'n'click right now, and I worked professionnally on several ones, I'm still bad at them ^^')

Anyway, Thank you!
This is a small point'n'click game we started as a jam game, which we're currently improving and will add to our Collection on itch.io soon. Its defining trait is that all interactions happen through CCTV screens!

This video is from almost 2 months ago, it's been slightly enriched since then.

A video of our CCTVs point'n'click game, showing cuts of different interactions in the game.

dstuart, to random
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First day of GDC yesterday was amazing! Starting the 2nd day morning at the Nordic Breakfast!

image/png

guntha,
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@dstuart Not a single mask in sight? How can people have given up on their health so fast?

grumpygamer, to random
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Seattle has decided "fuck this it's now spring." Oh course in a few days it will be like "jk, it's still winter."

guntha,
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@grumpygamer Here, we went straight back to Autumn, with non-stop rain for weeks.

guntha, to opengl French
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Plisitol Jam Collection is on sale again on @itchio!
https://plisitol.itch.io/jam-collection

-50% to get ALL our jam games, and you'll also get the next ones for free afterwards!

guntha, to opengl French
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guntha, to opengl French
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guntha, to opengl French
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guntha, to opengl French
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Interacting with a laptop... Through a CCTV monitor??
Finally inspiration struck! (With a puzzle that requires me to add many features x) )

(very WIP)

guntha, to opengl French
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For this , I've been starting to come up with a new room in our CCTVs point'n'click game.

guntha, to opengl French
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grumpygamer, to random
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Spun up a new SVN server. Git/LFS just doesn't cut it with large art files multiple devs can be working on. SVN has so much historical cruft.

guntha,
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@beeoproblem svn + p4's changelists would be all I'd ever ask from a version control system (especially with Tortoise)

guntha,
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@beeoproblem (oh, and also proper move/rename in svn)

guntha, to opengl French
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Should I use this "email client" to hide clues necessary for solving puzzles, or hints to help the player if he's stuck? (Both disguised as world building)

#PointNClick #indiegame #indiedev #indiegamedev #OpenGL #DirectX12 #gamedev #videogame #CCTV #pointandclick #3D

guntha, (edited )
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Clues or hints?

guntha,
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@pikario In documents or posters scattered accross the map, writings on walls, or maybe base all the puzzles on logic you can deduce?

guntha, to opengl French
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