Seven, to chemistry
@Seven@pixelfed.art avatar
metin, to chemistry
@metin@graphics.social avatar
eoinoneill, to random
@eoinoneill@mastodon.gamedev.place avatar

It would be really nice if blender had the ability to highlight in red faces that aren't 3 or 4 sided (An "ngon highlight" view in the viewport overlays section.)

I'm sure I could make that pretty easily, but want to know if others feel like it would be useful. Right now, I'm manually selecting all N-Gons and then assigning them to a group, but it would be much more efficient for there to be a way to automatically highlight ngon faces.

echtjetze, to blender German
@echtjetze@troet.cafe avatar
minybolito, to random
@minybolito@peculiar.florist avatar

hop hop ça évolue ! je me suis un peu amusé avec le compositor
là oui je suis d'accord c'est encore plus flippant @aurnytoraink

minybolito, to Twitch
@minybolito@peculiar.florist avatar

En live sur #Twitch ​:minyboSoleil:​
On continue une illustration en 3d
twitch.tv/minybol

#3dArt #blender #blender3d #b3d #mastoArt #fediArt

mbt3d, to blender
@mbt3d@fosstodon.org avatar

From the archive:
A pneumatic nibbler model made in Moi3d and rendered in Blender.
#mbt3d #3d #b3d #blender3d #art #3dart #cg #moi3d

YannKervran, to blender French
@YannKervran@framapiaf.org avatar

Does anybody has already organized a pipeline to collaborate on a Blender -> Godot project ? I would be interested by feedback/ideas
I am working on one to ease transmission of game assets. Important features will be the possibility to have git repository for both parts, Blender files and Godot project, so I have to manage filepaths not completely in Blender file but partially in a sidecarfile as contributors will each have their relative path.

Two windows of Blender and Godot softwares, with preview of the updating in Godot engine done as soon as we click on "Export to Godot project" button in Blender 3D View.

metin, to design
@metin@graphics.social avatar
mbt3d, to blender
@mbt3d@fosstodon.org avatar

Blender Doodle:
A little texture exercise.
#mbt3d #3D #b3d #modelling #blender3d

jan, to random
@jan@socel.net avatar

I interviewed guru Ascalon about NPR shading, geometry nodes, AI, and more... read it here: https://www.blendersecrets.org/secrets/artist-interview-ascalon-aversionofreality-on-blendernpr-geometry-nodes-ai-and-more

jan,
@jan@socel.net avatar

@CWernerArt Oh, sorry about that. Hashtags often do nothing on other platforms, or have the opposite effect (like was banned on X for a while, due to a terrible video of a cat being put in a Blender...). I usually do .

metin,
@metin@graphics.social avatar

@jan @CWernerArt On Mastodon, hashtags are important to reach users. Many users follow hashtags, which is a useful Mastodon option.

For Blender, you can use #B3D #Blender #Blender3D

jan,
@jan@socel.net avatar

@metin @CWernerArt Thanks guys. I'll try to remember to use next time!

minybolito, to blender
@minybolito@peculiar.florist avatar

Hop hop je fais une illustration 3D en live !
twitch.tv/minybol

mbt3d, to blender
@mbt3d@fosstodon.org avatar

Okay I am calling this one for now. Pretty much figured out everything I wanted to and have a good feeling about the workflow again.

I changed the colour scheme back to red as the green was crap 😂

#mbt3d #3D #b3d #modelling #blender3d #moi3d

CWernerArt, to blender German
@CWernerArt@mstdn.social avatar

"Blender is NOT free!".
A strong statement by Robert Rioux, also known as 'Blender Bob,' with which I completely agree. Think about it. 🙂 #b3d #blender

https://youtu.be/ZM0EIc7_yck

metin,
@metin@graphics.social avatar

@CWernerArt 👍 YouTube's automatic subtitles don't work flawlessly yet. 😁

pafurijaz, to blender
@pafurijaz@mstdn.social avatar

A new #Blender's add-on for the step motion, like making clay motion step animation inside in #b3d, this is the kind of thing that make blender more valuable for artist. #blender3D
https://www.youtube.com/watch?v=ug2ZmEQSpQc

YannKervran, to blender French
@YannKervran@framapiaf.org avatar

As I am always struggling to remember how to get the noise I want in my procedural shaders in Blender, I have started to make screen captures of nodes and the corresponding result.

And I was wondering if it would be of some use to others. If so, I can create a repository with the screencaptures and a zip file with all of them. So git peoples will have everything sync with a command, and other people would download a zip.

So anyone interested ?

noctiswhole, to random
@noctiswhole@pixelfed.social avatar
mbt3d, to blender
@mbt3d@fosstodon.org avatar

From the archive:
A Blender doodle.

martincrownover, to blender
@martincrownover@mastodon.gamedev.place avatar
metin, to blender
@metin@graphics.social avatar

Started a new sculpting project in Blender Sculpt Mode.

I love SDF modeling, but I also like to remain adroit in traditional 3D sculpting. Both techniques have their own charm.

In this stage I'm determining the global shapes and add some crude first details.

More'll follow soon.

metin,
@metin@graphics.social avatar

Blender sculpture update…

His head is starting to take shape. Added some simple temporary eyes. Some more head / face refinements will follow, then it's time for the shirt.

See the other posts in this thread for more work-in-progress impressions.

metin,
@metin@graphics.social avatar

Blender sculpture update…

I guess modeling is gradually nearing completion. Working on the shirt now.

See the other posts in this thread for more work-in-progress impressions.

metin,
@metin@graphics.social avatar

Portrait of an imaginary person.

Sculpted and rendered in Blender (Cycles renderer).

See the other posts in this thread for work-in-progress impressions.

metin, (edited )
@metin@graphics.social avatar

Blender portrait sculpture work-in-progress stages.

I decided to sculpt this guy as a single mesh, instead of the usual blocking out with separate primitives. Then I separated the shirt once that was sufficiently shaped.

View the final rendering here:
https://graphics.social/@metin/112438372702772666

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