YannKervran, to blender French
@YannKervran@framapiaf.org avatar

Does anybody has already organized a pipeline to collaborate on a Blender -> Godot project ? I would be interested by feedback/ideas
I am working on one to ease transmission of game assets. Important features will be the possibility to have git repository for both parts, Blender files and Godot project, so I have to manage filepaths not completely in Blender file but partially in a sidecarfile as contributors will each have their relative path.

Two windows of Blender and Godot softwares, with preview of the updating in Godot engine done as soon as we click on "Export to Godot project" button in Blender 3D View.

metin, to design
@metin@graphics.social avatar
dannotdaniel, to HashtagGames
@dannotdaniel@hellions.cloud avatar

We are the Champions..

...of open source federated social networks



fedi mercury challenge coin - made in blender Freddie Mercury holding two mechanical keyboards on one side - a glowing eyed elephant on the other caption: We are the HELLIONS

dannotdaniel, to HashtagGames
@dannotdaniel@hellions.cloud avatar

Made a little noise in the '90s.
Now blowing up open source federated social media. Damn, its almost

Into gardening. Avid birder.

"Nobody steals those chicks.. and lives" - Toot Nukem


Toot Nukem - the Duke has an iPhone with kittens on it. Flames in Blender

thisnorthernboy, to scifi
@thisnorthernboy@mstdn.social avatar

Scrapper Ship. Work in progress.

Blender, to random
@Blender@mastodon.social avatar

Subscribe to studio.blender.org and download the production files to Cat Purkour, alongside our latest blogpost for an in-depth breakdown

video/mp4

mbt3d, to blender
@mbt3d@fosstodon.org avatar

Blender Doodle:
A little texture exercise.

CWernerArt, to blender German
@CWernerArt@mstdn.social avatar

I'm relative new in Python and still struggle with some basic logic. I've searched for an answer already, but the examples/solutions are mostly outdated or too complex for my understading.

Can someone give me an quick up to date example how to check if "any object is selected" and return a True or False then, or "do something" if True.

Thank you a lot!

Something like this:

if anyobjectseleted():
do this
else:
do that

mbt3d,
@mbt3d@fosstodon.org avatar
drakonic, to random
@drakonic@wetdry.world avatar
Blender, to random
@Blender@mastodon.social avatar

Blender Extensions is now available as beta! 🚀

You can now browse, install, and update extensions such as add-ons and themes within the upcoming Blender 4.2 LTS.

Read more https://code.blender.org/2024/05/extensions-platform-beta-release/

jan, to random
@jan@socel.net avatar

I interviewed guru Ascalon about NPR shading, geometry nodes, AI, and more... read it here: https://www.blendersecrets.org/secrets/artist-interview-ascalon-aversionofreality-on-blendernpr-geometry-nodes-ai-and-more

metin,
@metin@graphics.social avatar

@jan @CWernerArt On Mastodon, hashtags are important to reach users. Many users follow hashtags, which is a useful Mastodon option.

For Blender, you can use

jan,
@jan@socel.net avatar

@metin @CWernerArt Thanks guys. I'll try to remember to use #B3D #Blender #Blender3D next time!

minybolito, to blender
@minybolito@peculiar.florist avatar

Hop hop je fais une illustration 3D en live !
twitch.tv/minybol

#b3d #blender3D #blender #art #fediart

mbt3d, to blender
@mbt3d@fosstodon.org avatar

Okay I am calling this one for now. Pretty much figured out everything I wanted to and have a good feeling about the workflow again.

I changed the colour scheme back to red as the green was crap 😂

thisnorthernboy, to scifi
@thisnorthernboy@mstdn.social avatar

Building a sci-fi asset library.

CWernerArt, to blender German
@CWernerArt@mstdn.social avatar

"Blender is NOT free!".
A strong statement by Robert Rioux, also known as 'Blender Bob,' with which I completely agree. Think about it. 🙂

https://youtu.be/ZM0EIc7_yck

metin,
@metin@graphics.social avatar

@CWernerArt 👍 YouTube's automatic subtitles don't work flawlessly yet. 😁

pafurijaz, to blender
@pafurijaz@mstdn.social avatar

A new 's add-on for the step motion, like making clay motion step animation inside in , this is the kind of thing that make blender more valuable for artist.
https://www.youtube.com/watch?v=ug2ZmEQSpQc

whoisryosuke, to random
@whoisryosuke@mastodon.gamedev.place avatar
thisnorthernboy, to random
@thisnorthernboy@mstdn.social avatar

A couple of reasons I started to try and learn Blender (again)…

I thought not being able to draw my ships in 3 dimensions, was really holding me back. Building simple models to help this seemed like a good idea.

A lot of my clients pass my drawings on to 3D artists to model. So there's a possibility of tapping in to that and providing clients with models directly.

thisnorthernboy,
@thisnorthernboy@mstdn.social avatar

Very quickly, I realised that I enjoyed the process of creating ships in 3D, and lighting them to give a realistic look, was REALLY enjoyable.

So maybe it's not just a means to an end.

thisnorthernboy,
@thisnorthernboy@mstdn.social avatar

The thing is, I don't really know what my options are. I'm so new to this, and haven't been involved in 3D stuff before.

I guess I need to work out what the options are. What routes I could take. What to concentrate on.

Some of that is practical - and some of it is simply working out what I enjoy, and seeing how I can create stuff with a 'thisnorthernboy' feel to it.

YannKervran, to blender French
@YannKervran@framapiaf.org avatar

As I am always struggling to remember how to get the noise I want in my procedural shaders in Blender, I have started to make screen captures of nodes and the corresponding result.

And I was wondering if it would be of some use to others. If so, I can create a repository with the screencaptures and a zip file with all of them. So git peoples will have everything sync with a command, and other people would download a zip.

So anyone interested ?

#b3d #blender #blender3d #procedural #texture

metin, to blender
@metin@graphics.social avatar

Started a new sculpting project in Blender Sculpt Mode.

I love SDF modeling, but I also like to remain adroit in traditional 3D sculpting. Both techniques have their own charm.

In this stage I'm determining the global shapes and add some crude first details.

More'll follow soon.

metin,
@metin@graphics.social avatar

Portrait of an imaginary person.

Sculpted and rendered in Blender (Cycles renderer).

See the other posts in this thread for work-in-progress impressions.

metin, (edited )
@metin@graphics.social avatar

Blender portrait sculpture work-in-progress stages.

I decided to sculpt this guy as a single mesh, instead of the usual blocking out with separate primitives. Then I separated the shirt once that was sufficiently shaped.

View the final rendering here:
https://graphics.social/@metin/112438372702772666

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