YannKervran, to blender French
@YannKervran@framapiaf.org avatar

Does anybody has already organized a pipeline to collaborate on a Blender -> Godot project ? I would be interested by feedback/ideas
I am working on one to ease transmission of game assets. Important features will be the possibility to have git repository for both parts, Blender files and Godot project, so I have to manage filepaths not completely in Blender file but partially in a sidecarfile as contributors will each have their relative path.

Two windows of Blender and Godot softwares, with preview of the updating in Godot engine done as soon as we click on "Export to Godot project" button in Blender 3D View.

metin, to design
@metin@graphics.social avatar
crobocado, to bevy
@crobocado@mastodon.social avatar

Trying out generating external files based on the whole asset hierarchy of a level (this actually spans assets from multiple blend files !) in the .ron format used by (a fantastic crate for
Also based on the data in it is trivial to generate asset files either for a full level or for specific blueprints.

I am still unsure if it makes sense to use external files or if it is better to embed the asset information inside the gltf files' gltf_extras fields

CWernerArt, to blender German
@CWernerArt@mstdn.social avatar

I'm relative new in Python and still struggle with some basic logic. I've searched for an answer already, but the examples/solutions are mostly outdated or too complex for my understading.

Can someone give me an quick up to date example how to check if "any object is selected" and return a True or False then, or "do something" if True.

Thank you a lot!

Something like this:

if anyobjectseleted():
do this
else:
do that

jan, to random
@jan@socel.net avatar

I interviewed guru Ascalon about NPR shading, geometry nodes, AI, and more... read it here: https://www.blendersecrets.org/secrets/artist-interview-ascalon-aversionofreality-on-blendernpr-geometry-nodes-ai-and-more

jan,
@jan@socel.net avatar

@CWernerArt Oh, sorry about that. Hashtags often do nothing on other platforms, or have the opposite effect (like was banned on X for a while, due to a terrible video of a cat being put in a Blender...). I usually do .

metin,
@metin@graphics.social avatar

@jan @CWernerArt On Mastodon, hashtags are important to reach users. Many users follow hashtags, which is a useful Mastodon option.

For Blender, you can use

jan,
@jan@socel.net avatar

@metin @CWernerArt Thanks guys. I'll try to remember to use next time!

minybolito, to blender
@minybolito@peculiar.florist avatar

Hop hop je fais une illustration 3D en live !
twitch.tv/minybol

raghukamath, to blender

I was happy to once again collaborate with Pidilite (An Indian multinational company specializing in adhesive and related products) to transform their Rangeela Mascot from 2D to 3D. This version of the mascot was for the moulding dough product. The mascot will be used in packaging and marketing material. This was a fun and refreshing project. Creating the clay dough effect was an amazing experience.

The artwork was created using only these Free Software - #Blender, #Krita and #Inkscape

Image showing artwork of a mascot for Pidilite moulding dough The mascot is a cheerful clown made of clay
Image showing artwork of a mascot for Pidilite moulding dough The mascot is a cheerful clown made of clay
Screenshot showing the behind scenes of the artwork in Blender
A photograph of the actual moudling dough package made by the company using the artwork

CWernerArt, to blender German
@CWernerArt@mstdn.social avatar

"Blender is NOT free!".
A strong statement by Robert Rioux, also known as 'Blender Bob,' with which I completely agree. Think about it. 🙂

https://youtu.be/ZM0EIc7_yck

pafurijaz, to blender
@pafurijaz@mstdn.social avatar

A new 's add-on for the step motion, like making clay motion step animation inside in , this is the kind of thing that make blender more valuable for artist.
https://www.youtube.com/watch?v=ug2ZmEQSpQc

crobocado, to blender
@crobocado@mastodon.social avatar

More work done tonight on (potential name, not quite sure), the tools for

  • improved UI & workflow for Assets: the per level/world assets are displayed in the assets tab
  • since blueprints are a logical "unit" (ie reusable hierarchy of components, meshes AND their associated assets), the assets for blueprints & any other future data related to blueprints are under the "blueprints" tab

If you have feedback, remarks, criticism, don't hesitate !

A custom User interface in Blender, showing the list of Blueprints and their associated Assets, for use in the Bevy game engine

YannKervran, to blender French
@YannKervran@framapiaf.org avatar

As I am always struggling to remember how to get the noise I want in my procedural shaders in Blender, I have started to make screen captures of nodes and the corresponding result.

And I was wondering if it would be of some use to others. If so, I can create a repository with the screencaptures and a zip file with all of them. So git peoples will have everything sync with a command, and other people would download a zip.

So anyone interested ?

#b3d #blender #blender3d #procedural #texture

crobocado, to blender
@crobocado@mastodon.social avatar

Long time no post, but there are a TON of upcoming changes for my tools for the
I'll post more details in the coming days & weeks until release but here are a few random:

  • merging of the the & bevy_components add-on for a better user ( and dev) experience
  • complete control of the gltf export settings (no more trimmed down version)
  • total rewrite of change detection for auto export , for a much more reliable workflow
  • a TON of bugfixes

1/2

image/png
image/png

panther_modern, to scifi
@panther_modern@mastodon.social avatar

WIP docking area / acceleration frame

eyeofmidas, to threejs
@eyeofmidas@mastodon.gamedev.place avatar
sskota, to blender
@sskota@misskey.io avatar

お茶ドゾー​:kowaii:​

stevefaeembra, to blender
@stevefaeembra@mapstodon.space avatar

World Map. Attempting the look from the world map in the film Mars Attacks! Backlit neon look.

, NaturalEarthData and export to SVG then modelled in

martincrownover, to blender
@martincrownover@mastodon.gamedev.place avatar
minybolito, to blender
@minybolito@peculiar.florist avatar

Je continue ma petite famille de la ferme en 3D ​:miffy_love:​

sml, to blender
@sml@chaos.social avatar

Finding Suzanne

My submission to the monthly render challenge on the Blender discord server, the topic this time was Deep Blue.

martincrownover, to blender
@martincrownover@mastodon.gamedev.place avatar

One more Blender post for today... I threw this together (from scratch!) this afternoon, just to test how it might work.

It's a recreation of a GIF someone posted on Reddit a few days ago, and I can't wait to get it animated tomorrow! 😎

Render times (with Cycles) at 1080x1920 stand at... 42 seconds apiece, though. 😅

#blender #blender3d #b3d #render #cycles #art

dgar, to ethelcain
@dgar@aus.social avatar

#Dgar Blender Music Video for Space Pop has hit 2K views!!

Thank you to everyone who has made this possible!!

Space Pop (feat. Kaaren Elizabeth Smith)
~ Dgar

https://youtu.be/ztqPhHmA2YY

#DgarMusic #Blender3D #indie #music #rock #SciFi #MusiciansOfMastodon #Blender #Songwriter #SingerSongwriter

Rekkert, to StarTrek
@Rekkert@mastodon.social avatar

Decided to modify my existing USS Yeager corridor set (first image) to create a corridor for the USS Cerberus.

Still in progress, of course, but you can compare the first two images and see the different style I'm going for with this one. Besides adding more details, I've still got to replace the lift with a different style.

#StarTrek #FanArt #Blender #Inkscape #FOSS

USS Cerberus corridor. The floors are carpeted grey and blue, while the walls are mostly different shades of grey. There are blue lights near the bottom of the wall segments.
USS Cerberus corridor. The floors are carpeted grey and blue, while the walls are mostly different shades of grey. There are blue lights near the bottom of the wall segments.

Rekkert,
@Rekkert@mastodon.social avatar

Did a quick LCARS screen using existing elements for the Cerberus corridor.

I also did a new turbolift based on the USS Prometheus one (which was a redress of the Enterprise-D emergency turbolift, only seen in TNG twice). Might change it to something else, it's a bit on the small side.

#StarTrek #Inkscape #Blender #FOSS #FanArt

View of the turbolift from the door. It's a small square room (1.5m x 1.5m) with curved corners.
View of the corridor from inside the turbolift.

Rekkert,
@Rekkert@mastodon.social avatar

Recreated the turbolift graphic from the Prometheus, but on the Cerberus colors for the lift. I also modeled the handrails and the remaining corridor panels.

#StarTrek #Blender #Inkscape #FanArt #FOSS

A view down a corridor and into an open lift in the distance
A view down a corridor curving towards the left in front of the camera

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