Linear Memory (WIP), variations on a theme... exploring the terrain. Impressed by the resulting complexity, considering the simplicity of the system/setup...
As I am always struggling to remember how to get the noise I want in my procedural shaders in Blender, I have started to make screen captures of nodes and the corresponding result.
And I was wondering if it would be of some use to others. If so, I can create a repository with the screencaptures and a zip file with all of them. So git peoples will have everything sync with a command, and other people would download a zip.
Did some more brainstorming about a title for this project/piece and have settled on STRATA for now — these emerging structures/fragments very much remind me of them (rock strata and/or thin section microscopy) and the many folds & cross-stratifications observed on my hikes over the past few years have been a regular inspiration to keep working on this project...
Been slacking posting more art here, so time for a teensy selection of an old generative/evolutionary system from 2014 (then used for my HOLO 2 magazine guest design). Originally written in Clojure, meanwhile ported to TypeScript & Zig, I've kept working on & experimenting with it ever since... 1000s of screenshots and 100s of versions to sift through. Loosely based on research done by Barricelli[1] since the early 1950s, conceptually and aesthetically it sits nicely between my C-SCAPE and De/Frag and has a similarly huge design space to explore (in some versions coupled with genetic programming to evolve cell replication rules)... There's a 1500 word draft blog post from back then too, which goes into more detail and history of this approach. Maybe its time to publish that one too at last... :)
I actually got this #SixOnSaturday readyin time, but by then it was late and since it had been a work day, no more oomph to post ( I take text and alt text seriously, no quick matter! lol)
We had snowy days and cold (seasonally adjusted- days in mid minus teens C) so views of #snow covered #garden beds, #texture and cool #light with a shadowy selfie + Aloe #flowers taking a look at a Haworthia- indoors of course! #winter#WinterPictures#March#Alberta#houseplants#succulents#CountryLiving
I recently got a question about some nice 3D humanoid stimuli we used in an old study, which came from the university technical department at the time. But they're really easy to make yourself independently if you don't have such a department!
And an extra bit that wasn't in the tutorial: How to add textures (in the example I linked with the military dude, this would involve adding the image for the head, for the eyes, etc etc):