tyldurd, to poland
tyldurd, to poland
YakTria, to photography

Decaying leaf

I was fascinated by the geometry and textures in this decaying leaf.

Canon EOS 60D, Sigma 17-50mm at 50mm
f/2.8, 1/60s, ISO 100

TEG, to blender
@TEG@mastodon.online avatar

I recently got a question about some nice 3D humanoid stimuli we used in an old study, which came from the university technical department at the time. But they're really easy to make yourself independently if you don't have such a department!

A nice intro-tutoral on posing 3D models in Blender here: https://rhkibria.medium.com/how-to-pose-human-figures-with-blender-without-prior-experience-a421f72047ab.

And there are places shop for pre-made, posable models, e.g., https://www.cgtrader.com/3d-models/character/man/modular-military

#Blender #stimuli #3D

TEG,
@TEG@mastodon.online avatar

And an extra bit that wasn't in the tutorial: How to add textures (in the example I linked with the military dude, this would involve adding the image for the head, for the eyes, etc etc):

https://www.youtube.com/watch?v=r5YNJghc81U

(As seems typical - it's not at all difficult if you follow the steps, but the controls/GUI would be totally unintuitive to me otherwise.)

#3dmodels #texture #blender

stpaultim, (edited ) to Minnesota
@stpaultim@fosstodon.org avatar
mlanger, to random
@mlanger@mastodon.world avatar

You can find interesting anywhere if you look hard enough.

AlanC, to photography
@AlanC@pixelfed.social avatar
noparticularname, to Battlemaps
@noparticularname@mastodon.online avatar
Roentare, to photography
@Roentare@mastodon.social avatar
DioramaSky, to Japan

📷 It's Texture Tuesday! 📷

Regimented roof tiles at Himeji Castle, Himeji, Japan.

This is just one of the hundreds of images available for purchase at: https://www.foraphotography.com

YakTria, to photography
overloaded, to random
@overloaded@pxlmo.com avatar
osoporto, to southbayla
osoporto, to architecture
osoporto, to southbayla
osoporto, to southbayla
logorok, to art
@logorok@procial.tchncs.de avatar

GENUARY is an artificially generated #month of time where we build #code that makes #beautiful things.

It’s happening during the month of #January 2024, and everybody is invited!

Over the 744 hours of January, for every 24 hours there will be one prompt for your code #art.

You don’t have to follow the #prompt exactly. Or even at all. But, y’know, we put effort into this.

You can use any #language, #framework or medium, on any planet. Feel free to use your own brain or an inscrutable matrix of weights. You can even use vim, it’s not like I can stop you.

https://genuary.art/

#genuary #genuary2024 #genuary3

#Droste #effect, created in #processing #processingIDE

try the #texture function, it's great!

video/mp4

toxi, (edited ) to photography
@toxi@mastodon.thi.ng avatar

The (Un)Bearable Remoteness of Being on a #WildWednesday

So very much in love with this place, the memories of the adventure to reach it (through snow till my hips) and these textures. Like abstract paintings. The snow exposing features in the landscape invisible in summer. Pictures taken almost two years ago, forming a diptych panorama...

#LandscapePhotography #Photography #Hiking #Alps #AmmergauerAlpen #Bayern #Zugspitze #Mountains #Winter #Snow #Texture #Abstract

osoporto, to southbayla
osoporto, to southbayla
BjornIdle, to nature

Lichen patterns on a tree trunk. I think these are physcia caesia and possibly a candelariella, but I'm really not really confident about either. I just like the patterns and textures!

Vertical pic

osoporto, to southbayla
fell, to gamedev
@fell@ma.fellr.net avatar

Texture Artists! How would you go about turning this photo I took into an evenly lit texture? It doesn't need to be tileable.

I know I can stretch it to be nice and straight, but then, how could I make the light more even? Is that even possible?

I know there are plenty of good (and probably free) wood textures, but for my project, I want everything to be handmade from scratch. I want to try at least. Either procedural, or from a photo like this.

fell,
@fell@ma.fellr.net avatar

It took a while (I only work on this project on my commute), but here is my attempt!

I tried the frequency filter idea first, but the G'MIC filters that could do that made my poor little laptop run out of memory, so I went back to copy the technique demonstrated by @sml. Many thanks! Krita has proven itself to be immensely useful, as every filter layer can also have a transparency mask on where to apply it.

For the unlikely circumstance that someone finds it useful, I declare it to be public domain. A lossless version can be found here: https://fellr.net/files/content/wooden_table.png

#Texture #Art #GameArt #3DArt #GameDev #GameDevelopment #Krita #KDE #OpenSource #GMIC #MastoArt #DigitalArt

A screenshot of the layers in Krita. There are five filter layers, some with transparency masks.

osoporto, to southbayla
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