I'm not sure what I'm going to make with this dungeon yet.
It started as a Random Map Maker for Android, for use with TTRPG, but I think I could turn it into something. Some kind of neo-Roguelike?
Once I've got proof-of-concept for a Map, I'll see what next.
Suggestions welcome.
A clean Git history is the key to successful teamwork and quick bug fixes. Errors can only be successfully tracked down if it is always possible to trace when and where code was changed by whom and for what reason.
🥴 However, in the rush of the battle, the changes that are packaged in a commit are sometimes not taken very seriously. Who has never experienced this? A change that is actually unrelated to the current work package has made it into the commit because the file has already been saved temporarily.
💡The solution: With an "interactive add" (git add -i), you can pack partial changes ("hunks") into a commit and specify line by line what should be included in the next commit.
I just read this article on HTMX being a big deal for WordPress and I just don't see it. To vastly simplify the article, give the code below and using the HTMX JavaScript library:
I've managed to convert my Dungeon Generator over to Godot.
Took me literally all day to get the Corridors code working, and it still needs a lot of tweaking.
And this is just a Map. So much more to turn it into anything useful.
Rooms generated as random, non-overlapping, rectangles, then centres joined in turn.
I believe anyone who posts complex and complicated solutions for people who ask for help on logging to a console are sociopaths and most likely evil. #programming#code#stackoverflow#rant
Current bugbear:
GDScript using whitespace (Tabs) to define function/loop boundaries! Must have correct indentation!
I am SO not used to doing this!
I might have to re-adopt my habit of commenting End-Of-Section! :(
Ooh, @Codeberg just updated to @forgejo version 7 and… ta daa, the spurious warnings in the code listings for proper curly quotes and other correct – but sadly underutilised – typographical elements in comments and strings are gone!
So, I returned to a project that i put on hold for a few months because .. life. There are some 12000 lines of #code and many #php Classes for a #wordpress plugin. I'd like to finish this thing, and I am the only #developer. It has only been a few months but, why do I keep asking myself "Why did i do that?" "What was I thinking?" "Where is the hook into that function???" Sheesh! Right now I just want to make it presentable and clean it up down the road. Am I normal?
Modern current code should run asynchronously if possible and useful. Slowly but steadily, it is being implemented in almost all popular programming languages, including WebDev.