kubikpixel, to security German
@kubikpixel@chaos.social avatar

»Argon2 vs. bcrypt vs. scrypt: which hashing algorithm is right for you?«

As far as I know, Argon2 is a current secure solution for storing passwords. In my opinion, too many online services do not use this solution or do not fund it (fast enough) to update their services.

🔐 https://stytch.com/blog/argon2-vs-bcrypt-vs-scrypt/


#password #itsecurity #security #argon2 #scrypt #bcrypt #it #code #internet #app #encryption

kubikpixel, to github German
@kubikpixel@chaos.social avatar

Wenn dies unter Umständen "unauffindbar" Fehler und zu umständlichen Code erzeugt, sprich Mathematik "seltsam" umgetzt. Es ist ein Hilfsmittel aber sehe nur ich es so oder ist meine Kritik übertrieben?

»Softwareentwicklung – Github Copilot wird direkt in Visual Studio integriert:
Microsoft Build 2024 Mit Visual Studio 17.10 kommen diverse Neuerungen. Unter anderem kann Github Copilot bei der Generierung von Code helfen.«

🤖 https://www.golem.de/news/softwareentwicklung-github-copilot-wird-direkt-in-visual-studio-integriert-2405-185208.html


davidbisset, to programming
@davidbisset@phpc.social avatar

"Clever code is probably the worst code you could write... and clear, readable code is probably the hardest to write."

https://read.engineerscodex.com/p/clever-code-is-probably-the-worst

tmaz, to random French
@tmaz@piaille.fr avatar

Le saviez-vous ?
Git ≠ Github

Vous pouvez versionner votre code sans travailler gratuitement pour les actionnaires de Microsoft et compagnie.

Par exemple, et notamment pour vos projets libres : https://codeberg.org/ (c'est une asso berlinoise)

➡️ @Codeberg

kubikpixel, to rust
@kubikpixel@chaos.social avatar

Blessed.rs: An unofficial guide to the Rust ecosystem

🦀 https://blessed.rs


kubikpixel, to rust
@kubikpixel@chaos.social avatar
w84death, to ai
@w84death@fosstodon.org avatar

User: Make simple python application using pygame. Let it opens in the center of the screen, be 512x512 in size and have a hearth icon/shape inside that changes size in hearthbeat fashion.

It works! Looks like Sci-Fi when it does each step just as any other junior programmer. Runs code, checks errors, adds graphics (almost hearth) and in the end even creates venv for this project.

I'm using OpenAI API for this.

=> https://github.com/entropy-research/Devon

#AI #GPT4o #Code #Python

image/png

amoroso, to Lisp
@amoroso@fosstodon.org avatar

The Medley site has an experimental mirror of the source tree https://interlisp.org/src (may change) where Interlisp sources and TEdit files are available as PDFs, with the former prettyprinted and syntax highlighted.

A nice feature is bitmaps in Interlisp files are rendered as actual bitmaps like in this snippet of an address book program:

https://interlisp.org/src/lispusers/ADDRESSBOOK.pdf

AddressBookBM is a bitmap, AddressBookMask a mask for the transparent background of AddressBookBM.

veronica, to opensource
@veronica@mastodon.online avatar

One benefit of a Monday being a holiday because someone did something 2000 years ago is that I can treat it as a work day where I work on my open source project instead of regular work code. 😁

#OpenSource #Code

kubikpixel, to rust
@kubikpixel@chaos.social avatar

»Parser library using nom for VB6 (projects, forms, designers, etc).
VB6Parse aims to be a complete, end-to-end parser library for VB6. Including.«

It was a very, very, very long time ago when I had to extend and correct VisualBasic code, now I can also do it via Rust. Admittedly, the project is very young and I don't want to have to use it, but I understand why it exists.

🦀 https://github.com/scriptandcompile/vb6parse


#rust #rustlang #vb #vb6 #visualbasic #code #basic #msoffice #ms #vb6parse

kubikpixel, to gentoo
@kubikpixel@chaos.social avatar

Gentoo and NetBSD ban 'AI' code, but Debian doesn't – yet

The problem isn't just that LLM-bot generated code is bad – it's where it came from.

🐧 https://www.theregister.com/2024/05/18/distros_ai_code/


kubikpixel,
@kubikpixel@chaos.social avatar

🧵 …although I tend to favour OpenBSD and Linux for personal reasons, I find this decision OK. Certain open source projects lack clear, reasoned positions and decisions.

»NetBSD’s New Policy – No Place for AI-Created Code:
NetBSD bans AI-generated code to preserve clear copyright and meet licensing goals.«

🚩 https://linuxiac.com/netbsd-new-policy-prohibits-usage-of-ai-code/


#netbsd #bsd #ai #code #copyright #os #license #policy #AIgenerated #oss #linux #openbsd #OpenSourceProjekt

GregCocks, to mapmaking
@GregCocks@techhub.social avatar

Joe Davies - Data Visualization & GIS At Eurostat. Exploring New Ways Of Making Maps

https://observablehq.com/@joewdavies <-- link to a portfolio

I don’t know Joe, but I came across Joe’s work in my role as a geologist (the world topobathy image), and I was impressed so I sought out more; I think you will be impressed as well… [not considered a specific endorsement though, just my personal opinion, you know the drill]…

@joewdavies

animated representation (in original) - world's earthquakes
screen shot - Joe W Davis' home page
map - global - world topobathy visualisation

CSLee, to random
@CSLee@mastodon.social avatar

THE CODE REVIEW ANXIETY WORKBOOK IS OUT

https://developer-success-lab.gitbook.io/code-review-anxiety-workbook-1

This workbook takes the code review anxiety intervention that we designed and tested in our empirical research (https://osf.io/preprints/psyarxiv/8k5a4) & distills it into a self-paced workbook for you. It's designed for you to read & work through as many times as you wish and provides you with the tools you need to mitigate & manage your anxiety about giving or receiving code reviews.

@seresearchers

1/3

ArmouredWizard, to gamedev
@ArmouredWizard@dice.camp avatar

Keep your wits about you, Adventurer!
A random room has a pitfall trap!
Can you find the stairs without falling to your doom?

#gamedev #godot #code #roguelike

image/png

ArmouredWizard, to gamedev
@ArmouredWizard@dice.camp avatar

So, I've got a Map Generator, I've got a Player, with 1st-Person camera...
Now what?

#roguelike #gamedev #godot #code #procGen

image/png

lordmatt, to php
@lordmatt@mastodon.social avatar

Please don't judge me. I just added two to this project of mine.

ArmouredWizard, to godot
@ArmouredWizard@dice.camp avatar

Using Prim's algorithm to make a Minimum Spanning Tree cuts down the number of corridors, and reduces loops.

ArmouredWizard, to gamedev
@ArmouredWizard@dice.camp avatar

I'm not sure what I'm going to make with this dungeon yet.
It started as a Random Map Maker for Android, for use with TTRPG, but I think I could turn it into something. Some kind of neo-Roguelike?
Once I've got proof-of-concept for a Map, I'll see what next.
Suggestions welcome.

ArmouredWizard, to godot
@ArmouredWizard@dice.camp avatar

Corridors added.
Not working properly yet

#godot #gamedev #roguelike #code

kubikpixel, to web
@kubikpixel@chaos.social avatar

Logdy: Supercharge terminal logs with
web browser UI and low-code

🗒️ https://logdy.dev


kubikpixel, (edited ) to rust
@kubikpixel@chaos.social avatar

Is today the day of the crab and is that a good thing? Yes, it means that the chainring is now number one! 🦀🎉

⚙️ Announcing Rust 1.0
https://blog.rust-lang.org/2015/05/15/Rust-1.0.html


#rust #rustlang #coding #code #crap #numberone #cearwheel #cheanring

ArneBab, (edited ) to random German
@ArneBab@rollenspiel.social avatar

define-typed: a static type syntax-rules macro for to create API contracts and help the JIT compiler create more optimized code:

https://www.draketo.de/software/guile-snippets#define-typed

Improved thanks to feedback from Vivien and Zelphir in the Guile User mailing list.

Just 26 lines to get argument and return value typing without changing Guile.

I love the flexibility of ❤️

ArmouredWizard, to godot
@ArmouredWizard@dice.camp avatar

Room overlap code almost working.

#code #godot #roguelike #gamedev

ArmouredWizard, to godot
@ArmouredWizard@dice.camp avatar

Rooms have walls.
Working on code to get them where I want them to make Corridor code easier

Next:
Corridors

#code #godot #gamedev #roguelike

ArmouredWizard, to godot
@ArmouredWizard@dice.camp avatar

Progress:
Border. Rooms.
No overlap checks yet.

Next: re-write the room-generator, and add corridors

#godot #gamedev #roguelike #code

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