ghosttie, to gamedev
@ghosttie@mastodon.gamedev.place avatar

Sprites are working! Lots of optimization to do, but it's progress.

There's a weird judder when the sprite's moving, I suspect it's because the update loop and draw loop are separate, I'll investigate later, maybe tomorrow.


A video capture of a black screen with a small test sprite bouncing around it. The test sprite is just a white box with some primary colors in it to make sure the colors are working

beeoproblem, to gamedev
@beeoproblem@mastodon.gamedev.place avatar

More live godot gamedev now!

Making more fun roboty shooty Robot Shooter action. Let's figure out what's needed to make a new release! (and then do it)

https://twitch.tv/BeeOProblem

beanjbunny, to gamedev
@beanjbunny@nerdculture.de avatar

So my game jam game is filled with programmer art and cuss words at this point but DANG LOOK AT THAT GAME PROCEDURALLY GENERATE LEVELS OMG

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

In Unity, I liked creating my own editors to work with game data, scene object states, quick testing, etc. Today I tried similar possibilities in Unreal Engine. Editor Utility Widget it's a much more cool system, and with blueprint it's a whole other level of tool building

video/mp4

alice_i_cecile, to rust
@alice_i_cecile@mastodon.gamedev.place avatar

Hi ! I ran a quick survey last week examining the state of Rust Gamedev in 2024. There were 410 responses in five days: thanks a ton for all of your replies!

Most interesting bits to me were that 70% of respondents use Bevy, people seem generally happy with Rust, and that about 20% of respondents have commercial aspirations. Everyone hates compile times, wants engine features and tools for artists: useful to confirm but not news!

https://www.reddit.com/r/rust_gamedev/comments/1cka6n8/informal_rust_gamedev_in_2024_survey_results/

stux, to gamedev
@stux@mstdn.social avatar

Another little demo vid so far :blobcatgamer: Including bugs :blobcatgiggle:

#GameDev

https://www.youtube.com/watch?v=8sAd1PsyEak

simonschreibt, to gamedev
@simonschreibt@mastodon.gamedev.place avatar

WORLD EXCLUSIVE: The STORY Trailer for Cozy Space Survivors! - It explains the deep and convoluted story which roughly reaches the complexity of a Dark Souls.
Prepare yourself for a CGI masterpiece which will blow off your hat: https://youtu.be/xjc1rI0paWc?si=PJCFBtkRMsxVnJGE

#gamedev #indiedev

silverspookgames, to cyberpunk
@silverspookgames@mastodon.social avatar

Generative AI mixes up Homo Sapiens and lizard facts while writing biology textbooks, causing mass hypothermia death in robot-run hospitals! Now that's a killing in 'cold blood'. (Screenshots from Neofeud 2)
https://silverspook.itch.io/neofeud
https://store.steampowered.com/app/673850/Neofeud/

ewoud, to gamedev
@ewoud@mastodon.gamedev.place avatar
SirLich, to gamedev
@SirLich@mastodon.gamedev.place avatar

I'm creating a turn based game with random enemy spawns, telegraphed with a sigil on the floor one turn prior.

What do you think about having a few sigils, representing difficulty (minion, normal, elite, boss), rather than making all the sigils unique (or all the same?).

For example if you see en 'Elite' sigil you won't know whether it's a heavyweight (better to stand back), or a lich (better get close to kill quick).

Is this interesting, or just annoying?

mcoorlim, to gamedev
@mcoorlim@mastodon.gamedev.place avatar

Thinking about a parser based game. Wondering what kind of rates to budget for 640x480 backgrounds.

xirin2u, to gamedev
@xirin2u@mastodon.social avatar

Spring Stroll with Me 🐾

video/mp4

stefan, to gamedev
@stefan@gardenstate.social avatar

Brackeys does it again with an amazing tutorial hitting all the basics.

How to make a Video Game - Godot Beginner Tutorial https://www.youtube.com/watch?v=LOhfqjmasi0

somepx, to Fonts
@somepx@mastodon.gamedev.place avatar

May the fonts be with you!~⭐

URBAN and QUIT are now available on Itch at a special price.

https://itch.io/s/122946/may-the-fonts-be-with-you

Pixel Font - URBAN (sample)
Pixel Font - QUIT (cover)
Pixel Font - QUIT (sample)

metin, to amiga
@metin@graphics.social avatar

In 1994, our puzzle game Clockwiser was released for Amiga (OCS and AGA), CD32 console, MS-DOS and Windows 3.1.

This is the 4-channel music our composer Ramon Braumuller made for a demo version that was included on magazine cover disks.

The tune is 109 kilobytes, including digitized instruments.

Download Clockwiser for free here:
https://archive.org/details/

For more music and info, check the #TeamHoi hashtag.

#commodore #amiga #msdos #windows #RetroComputing #RetroGaming #GameDev #chiptune

egordorogov, to gamedev
@egordorogov@peoplemaking.games avatar

hi if you are some kind of a review person or a content creator, please comment or dm me! i have a review key with your name on it, it's for my game coming out may 8th! it's a story based deckbuilder about labor! here's a picture to attract your attention

guntha, to opengl French
@guntha@mastodon.gamedev.place avatar
tallstorygames, to gamedev
@tallstorygames@mastodon.online avatar

I'm working on a British comedy point & click adventure inspired by Jekyll & Hyde... with extra dogs! 🐕

Stick it on your wishlist!
👉 https://heirofthedog.co.uk/steam

video/mp4

cosmicvoid, to gamedev
@cosmicvoid@mastodon.gamedev.place avatar

I recently released Twilight Oracle, a comedy point & click adventure.

Leo's a kid who loves the sea & gets thrown into a fantasy world with strange creatures.

Get it on Steam 👇
https://bit.ly/twilight-oracle

Pls leave a review! 😁🙏

#ScreenshotSaturday #indiegame #adventuregame #indiedev #gamedev #pixelart #retrogames #retrogaming #pointandclick

image/png
image/png
image/png

imalcolm, to Starwars
@imalcolm@mastodon.social avatar

It's Star Wars Day once again, so with that in mind, here's a bit of minor Star Wars gaming history for the three people who might be still interested, haha - an interview I did with Jack Yarwood for Time Extension last year, about developing NES Star Wars for Lucasfilm/JVC back in the day.

#StarWars #StarWarsDay #MayThe4thBeWithYou #MayTheFourthBeWithYou #RetroGaming #Nintendo #NES #GameDev

https://www.timeextension.com/features/flashback-how-an-australian-developer-helped-lucasfilm-make-its-first-star-wars-game

dekirisu, to gamedev
@dekirisu@mastodon.social avatar

🐹 restyled the tennis court
🦄 ..and added attacking towers

This may be a shrine in future, just like the slime one!
Which will give some sort of reward, let's see. ✨

#bevyengine #gamedev #indiegame #rustlang

video/mp4

wawe, (edited ) to godot
@wawe@mastodon.gamedev.place avatar

Edit: This is solved now!

I asked this in Godot Forums and got no answer so maybe someone in the fediverse knows. I am using node2D.DrawTextureRectRegion to draw my sprites. Currently all my textures are drawn using the same Node2D which is why I cannot flip the sprite by flipping the node. DrawTextureRectRegion has support for “transpose” but this only swaps the x and Y axis. Is there way to flip textures when using DrawTextureRectRegion without flipping the node?
#godot #godotengine #gamedev

dphrygian, to gamedev
@dphrygian@mastodon.social avatar

Finally got back into Eldritch 2 dev after almost a month of brain fog and minimal progress. Figured out a better structure for the overworld and dungeons, which finally unblocked some environment art tasks.

chrisbiscardi, to rust
@chrisbiscardi@hachyderm.io avatar

loading indicator -> "Hades" start screen Bevy demo.

I think I've learned what I wanted to from building this "Hades Start Menu" style demo. Doesn't use any Hades assets for copyright reasons, but accomplishes all of the elements in it using bevy_ui.

Still some more to do on it re: timings and such but happy with the couple custom shaders I wrote and having exported 3d animations as sprites from blender, etc for this.

video/mp4

beeoproblem, to gamedev
@beeoproblem@mastodon.gamedev.place avatar

LIVE! More physics first person shooter gamedev action(?)

Let's get some punching action going. Then... I dunno, sound effects maybe?

https://twitch.tv/BeeOProblem

#live #gamedev #godotengine #godot #indiegame

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