Okay so I have a win screen, but I can't remember what I made it look like, so let me unhide it and oh okay past self real funny #indiedev#indiegamedev#gamedev
@teahands
If I recall correctly you lamented the loss of the Unity Scene view while the game is running in the editor. I just found today a button in Godot that does something similar. Not quite the same, but could be useful none the less!
It's called Project Camera Override and can be activated while the game is running.
I can't find any mention of it in the Godot docs, but here is a short GDQuest video on it: https://www.youtube.com/watch?v=HuTKFha8QBs #godot#godotengine#gamedev
In the game, one of the protagonist's tasks will be to collect flora and fauna biomaterial. After collecting the samples, they can be viewed in the inventory. Maybe there will be a mechanics - mixing and testing samples properties
if you never worked on early stage of game projects, you will never know what was technically possible with a fresh start.
if you never worked with pre launch or post release stage of game projects, you will never know what was actually missing from your ideal vision of the tech stack.
This threatened my sanity. Happy with a menu scene and its UI in #Godot, I copied the controls and buttons to a new menu scene. Changed the script in each button & it seems I had to edit each signal too. Then on testing I get buttons linking to the wrong path. I find they've changed their path themselves. Impossible? I re-edit wrong buttons, get them working but other buttons stop working. I edit those, test, some work but others now need re-re-editing. Seems signal related? #gameDev