djlink, to gamedev
@djlink@mastodon.gamedev.place avatar

The timeless beauty of PreRendered graphics. There's a different charm to these kind art style in games that is unrivaled by real time rendering. https://www.youtube.com/watch?v=e3SwbHIPnfo #gamedev

daviwil, to scheme
@daviwil@fosstodon.org avatar

Kicking off my Spring Lisp Game Jam project right now! I'll be using Guile Hoot to build a hackable dungeon crawler.

This will be a multi-day effort, so today will be focused on getting everything started off in style!

Join us on YouTube or Twitch:

#guile #scheme #gamedev #gamejam #emacs

guntha, to opengl French
@guntha@mastodon.gamedev.place avatar
guntha, to opengl French
@guntha@mastodon.gamedev.place avatar
freddieGilbraith, to gamedev
@freddieGilbraith@mastadon.littlebonsai.co.uk avatar

I'll include a screenshot so it qualifies for , but:

Our demo is finally out!!!

It's a Character Driven Detective game with Chess Based Battle Mechanics (I promise it's fun even if you don't like chess! (I suck at chess!))

https://store.steampowered.com/app/2312120/The_King_is_Dead_Demo

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tallstorygames, to pixelart
@tallstorygames@mastodon.online avatar

Been having a play around with different cloud colours (just try to imagine there isn’t a giant, inflatable phallus ruining the cloudscape)
#screenshotsaturday #indiegame #indiedev #indiegamedev #pixelart #pixelartwork #Pixelartist #gamedev

britown, to gamedev
@britown@mastodon.gamedev.place avatar

Some great impostor syndrome going on today trying to wrap my head around recursive shadowcasting, but finally getting somewhere

video/mp4

dphrygian, to gamedev
@dphrygian@mastodon.social avatar

Trying to hold myself to writing a weekly devlog now. On design and difficult decisions for Eldritch 2: https://www.dphrygian.com/wordpress/?p=281

#gamedev

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Today I tried what Geometry Script is in Unreal Engine 5. Cool features, but I won't use it for the game. Maybe only as tools for level design

video/mp4

beanjbunny, to gamedev
@beanjbunny@nerdculture.de avatar

Okay so I have a win screen, but I can't remember what I made it look like, so let me unhide it and oh okay past self real funny

beanjbunny, to gamedev
@beanjbunny@nerdculture.de avatar

Aaa gee jiminy, I just handed over a bunch of tax information to Itch.io. This is getting kinda real!

jbzfn, to cpp
@jbzfn@mastodon.social avatar

🧑‍💻 Butano: Modern C++ high level GBA engine
— GValiente

https://github.com/GValiente/butano

HexagonNico, to gamedev
@HexagonNico@mastodon.gamedev.place avatar
shaadra, to godot
@shaadra@mastodon.social avatar

@teahands
If I recall correctly you lamented the loss of the Unity Scene view while the game is running in the editor. I just found today a button in Godot that does something similar. Not quite the same, but could be useful none the less!
It's called Project Camera Override and can be activated while the game is running.
I can't find any mention of it in the Godot docs, but here is a short GDQuest video on it: https://www.youtube.com/watch?v=HuTKFha8QBs

chipx86, to Discord
@chipx86@mastodon.online avatar

Hey, developers: The @reviewboard team's starting a new for devs to hang out, chat, and share what you're building.

https://discord.gg/saMCqHEZ

We have channels for , , / , , , and more.

You don't need to use or contribute to Review Board to hang out. (But you can follow development there, if you want.)

We hope to see people come in and hang out. The aim is a friendly, diverse community of devs.

Feel free to pass along the invite!

beanjbunny, to gamedev
@beanjbunny@nerdculture.de avatar

Testing’s going normal, thanks for asking

maxim, to scifi
@maxim@mastodon.gamedev.place avatar

In the game, one of the protagonist's tasks will be to collect flora and fauna biomaterial. After collecting the samples, they can be viewed in the inventory. Maybe there will be a mechanics - mixing and testing samples properties

#scifi #indiegame #UnrealEngine #gamedev #gamedesign #gaming #videogames #indiedev

video/mp4

qwertzuiopy, to godot
@qwertzuiopy@mastodon.social avatar
playmedusa, to gamedev
@playmedusa@mastodon.gamedev.place avatar

Been working on new features!

  • jumping on enemies or throwing things at them knock them out for a while.
  • you can grab those enemies and throw them to other enemies, to actually kill them.

And we have... PROCEDURALLY CREATED LEVELS! Which are quite useful for gameplay testing.

old school arcade with platforms and ladders, still in development

MevLyshkin, to gamedev
@MevLyshkin@mastodon.gamedev.place avatar

I've made the bevy iteration of my card prototype source available: https://github.com/Leinnan/slavic_castles

It can be played in browser at: https://leinnan.github.io/slavic_castles/

GameFromScratch, to gamedev
@GameFromScratch@mastodon.gamedev.place avatar

GameMaker just released their 2024 development roadmap and DAMN there are some big changes coming

  • JavaScript support
  • Prefab system
  • Plugin system
  • New UI
  • New Runtime
    .... and maybe, just maybe C# support!

Wow.
https://gamefromscratch.com/gamemaker-in-2024/

#gamedev #indiedev

iohanna, to gamedev
@iohanna@mastodon.gamedev.place avatar

Now streaming the development of my RPG + Base Builder game! ⚔️🤖⚒️

Going to implement a few more quality of life features before soft-lauching the prototype!

Come join me!

https://www.twitch.tv/sorcerystory

#gamedev #indiedev #godotengine

video/mp4

bitinn, to gamedev
@bitinn@mastodon.gamedev.place avatar

My experience in #gamedev:

  • if you never worked on early stage of game projects, you will never know what was technically possible with a fresh start.

  • if you never worked with pre launch or post release stage of game projects, you will never know what was actually missing from your ideal vision of the tech stack.

media_dept, to godot
@media_dept@mastodon.social avatar

This threatened my sanity. Happy with a menu scene and its UI in , I copied the controls and buttons to a new menu scene. Changed the script in each button & it seems I had to edit each signal too. Then on testing I get buttons linking to the wrong path. I find they've changed their path themselves. Impossible? I re-edit wrong buttons, get them working but other buttons stop working. I edit those, test, some work but others now need re-re-editing. Seems signal related?

metin, (edited ) to amiga
@metin@graphics.social avatar

In 1994, our puzzle game Clockwiser was released for Amiga (OCS and AGA), CD32 console, MS-DOS and Windows 3.1.

This is the 4-channel music our composer Ramon Braumuller made for a 𝙙𝙚𝙢𝙤 𝙫𝙚𝙧𝙨𝙞𝙤𝙣 that was included on magazine cover disks.

The tune is 109 kilobytes, including digitized instruments.

Download Clockwiser for free here:
https://archive.org/details/ClockwiserAmiga

For more music and info, check the hashtag.

metin,
@metin@graphics.social avatar

In 1994, our puzzle game Clockwiser was released for Amiga, CD32, MS-DOS and Windows 3.1.

To complete this Clockwiser music thread, this is the game-completed tune, by our composer Ramon Braumuller.

The short tune restarts a few times in this recording.

Download Clockwiser here:
https://archive.org/details/ClockwiserAmiga

For more music and info, check the thread and #TeamHoi hashtag.

#commodore #amiga #msdos #windows #RetroComputing #RetroGaming #GameDev #chiptune #game #gaming #games #retro #music #synth

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