godotengine, to godot
@godotengine@mastodon.gamedev.place avatar

We attended the local user group meetup in Berlin this week, and met who must be one of the youngest, incredibly talented Godot devs out there 😱

Play 11-year-old Olli's games: https://olli-games.itch.io

(posted with parental permission)

jitspoe, to gamedev
@jitspoe@mastodon.social avatar

KOOK: Retro FPS GameDev in Godot day 263: Gotta get a new trailer together!


https://twitch.tv/jitspoe

Tearcell, to gamedev
@Tearcell@mastodon.gamedev.place avatar

Was getting fed up with path finding performance in ... Just 5 mobs were tanking performance! 75 fps to 7 or less.

Then I realized my nav mesh was very not well optimized...

Then I realized I had Limbo AI querying the navigation server something like 200 times a frame for each unit...

Then I realized... I have a lot to learn yet about 3D!

Definitely gotta do some write ups on my experiences once I get back to 60 fps. I'm pretty steady at 30 again, with 30 agents active.

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

Definitely annoying that there aren't a lot of resources for mid ranged maps. At least I think 400m x 400m is mid range. My flat 100x100 had no issues, but things got complex quick when we made a realer map.

Here were the bakes btw.

A much simpler mesh bake. Same map but it's not cutting around objects the mobs can push through.

yurisizov, to music
@yurisizov@mastodon.gamedev.place avatar

😰 MIDI exports took about 9 hours to implement across two days, but I believe it's done now. Not sure if it's exactly as it ideally should be, but at least it seems to produce results close to the original Bosca Ceoil. Which is the goal after all!

Next week — public builds!

In the meantime, you can try composing something and then exporting it to WAV and MIDI by running the project from the editor. Testing is much appreciated!

https://github.com/YuriSizov/boscaceoil-blue

supernovafiles, to godot
@supernovafiles@mastodon.gamedev.place avatar

Take that, you foul creature! Get away from me!

Testing knockback effect after some hits.

Gameplay of beat em up game with placeholder art demonstrating enemy states and knockback effect

dedm0zaj, to vr
@dedm0zaj@mastodon.gamedev.place avatar

fixed one bug, added another bug 😅

video/mp4

mikulski, to godot Polish
@mikulski@pol.social avatar

Zacząłem się tak dwa dni temu bawić i szczerze powiem, że zajebiste i o wiele łatwiej to idzie ogarnąć, niż upośledzone Unity. Zrobiłem metodą prób i błędów bez większego wspierania się dokumentacją działającego klona sapera. Ogólnie tilemapy są zajebiste, pozdrawiam
Link do mojego kiczowatego sapera: https://dawid-mikulski.itch.io/minesweeper-2-revenge-of-the-mines

GameFromScratch, to godot
@GameFromScratch@mastodon.gamedev.place avatar

Help keep your code so much more organized with the excellent TODO Manager add-on.

It's Godot... but More Organized.

https://gamefromscratch.com/make-godot-engine-more-organized-with-todo-manager/

godotengine, to godot
@godotengine@mastodon.gamedev.place avatar

Live-tooting from a talk about providing free tools to make games 🎤

With our very own @Emi as one of the panelists :)

#amaze2024 #AMazeFest #godot #godotengine

Tearcell, to godot
@Tearcell@mastodon.gamedev.place avatar

Progress! We've got a real plan where the project is going, and are having a fun time learning 3D! Here is our new test map, and a faster tank to drive through it.

We still need to gut and rework the weapon system, but things are getting fun!

The little tank drives around our GridMap and plays with our physics engine. The video ends with the tank being crushed through the world!

Taffer, to godot
@Taffer@mastodon.gamedev.place avatar

Had an urge to add LuaJit to Godot just now. I'm not even good at Lua.

#lua #godot #godotengine

renolc, to gamedev
@renolc@mastodon.gamedev.place avatar

Continuing on project whatever-it’s-called.

It took me an embarrassingly long time to get this working, but I now have some basic context steering implemented. Still somewhat jank under certain conditions, but I can at least see the feasibility on the horizon now.

Here I have some debug visuals turned so you can see what it's thinking.

#gamedev #godotengine

2 trolls in a test level. They have colored arrows around them to indicate their desired movement, what directions they should avoid due to obstacles, and what their final computed velocity is. They avoid each other and environmental obstructions as they make their way towards the player.

jitspoe, to gamedev
@jitspoe@mastodon.social avatar

KOOK: Retro FPS GameDev in Godot day 260: Maybe tonight I'll finish the shotgun! Godot Engine, blender, Substance Painter

https://twitch.tv/jitspoe

yurisizov, to godot
@yurisizov@mastodon.gamedev.place avatar

If you're doing custom UI in and need to render some text, don't sleep on TextLine and TextParagraph!

Those two classes handle a lot of wrangling needed to position the text correctly, something you'd be hard-pressed to replicate with raw draw_string() calls.

futureruins, to godot
@futureruins@gamedev.lgbt avatar

🌼Our tiny 90's toy Tiny Garden is coming to Kickstarter!🌼
Wishlist here: https://www.kickstarter.com/projects/aonorte/tiny-garden-build-your-own-magical-garden-inside-a-90s-toy

🌾 Support our tiny game and our budding tiny galician studio!🌾

GodotUserGroupBerlin, to berlin
@GodotUserGroupBerlin@mastodon.gamedev.place avatar

Because of AMAZE game festival, a week full of Godot lies ahead!

First we are very happy to be invited to Klang Games again: 🎉🥳

Godot Engine Show & Tell, Wednesday 8 May 2024, 19:00-22:00 @ Klang Games

https://www.meetup.com/godot-user-group-berlin/events/300745818/

toastedgames, to godot
@toastedgames@mastodon.gamedev.place avatar
SirLich, to godot
@SirLich@mastodon.gamedev.place avatar

My game pentamania placed 148/462 in Ludum Dare 55.

My goals were:

  • 3D ❌
  • Unique mechanics ✅
  • Music ✅
  • Fun ✅

In particular I was anxious to improve my 'FUN' score. In the end I got 131st (3.568), which is a good bit better than my prior entries :)

I was happy enough with the game that I'm working on a small post jam.

#godotengine #godot #gamedev #gamejam #ldjam #ldjam55 #ludumdare

alice_i_cecile, to gamedev
@alice_i_cecile@mastodon.gamedev.place avatar

Hi! Do you do in ( or not) and have cool gameplay footage to show off?

I've gotten a request from the organizers for clips to roll between talks! This seems like a fun idea, so I'm putting out a call for short, appealing gameplay clips with some form of credits on them. Get them to me (maybe post them as a reply?) within the next 24-48 hours and I'll get them to the organizers.

bram,
@bram@gamedev.lgbt avatar

@alice_i_cecile We use it to parse and run our exports for Articy (https://www.articy.com/en/), but since there was no support at the time when we started, I wrote it in Rust, so that I didn't have to worry about runtime problems, since compiling gave a lot of security for free ✨

Recently we've been using as a way to guarantee safe relationships between items when a player crafts or disassembles an item. Keeping track of this in would've been very error prone :)

godotengine, to godot
@godotengine@mastodon.gamedev.place avatar

is getting closer 🎉

Time to announce the official (yet casual) we teased:

📆 10th of May
⌚ 16:00 - 19:00 CEST
📌 Tempelhofer Feld, Haupteingang, Oderstraße (Ost)

Let's grab food & have a chat in the park. Yes, there will be pins!

yonabee, to godot
@yonabee@eldritch.cafe avatar
SirLich, to gamedev
@SirLich@mastodon.gamedev.place avatar

I'm creating a turn based game with random enemy spawns, telegraphed with a sigil on the floor one turn prior.

What do you think about having a few sigils, representing difficulty (minion, normal, elite, boss), rather than making all the sigils unique (or all the same?).

For example if you see en 'Elite' sigil you won't know whether it's a heavyweight (better to stand back), or a lich (better get close to kill quick).

Is this interesting, or just annoying?

Tearcell, to godot
@Tearcell@mastodon.gamedev.place avatar

discovery of the day. If you're trying to emit a particle effect and it happens inconsistently, it's due to this:
https://github.com/godotengine/godot/issues/58778

and the work around is this:
https://github.com/godotengine/godot/issues/58778#issuecomment-1464281606

I'm glad the work around is easy as the particle effects are starting to pick up alot! The purple nest not spewing spores everytime was really bugging me.

A nest produces bugs and spores, and does so consistently now!

godotengine, to godot
@godotengine@mastodon.gamedev.place avatar

You now need to create an account to donate to https://fund.godotengine.org - but this change is indeed for the better!

It let's you update your name in the credits by yourself and manage subscriptions faster.

oivoi, to godot
@oivoi@mastodon.gamedev.place avatar

Updated Basic Biking on @itchio
https://ottoojala.itch.io/basicbiking

-new track: "Slippery slope"
-courier mode, don't let the backpack touch the ground
-"spoke card", a piece of cardboard that makes awesomely annoying noise hitting the spokes of the wheel

Thanks to everyone for the feedback & suggestions, keep them coming, please :---)

Thanks especially to @toerror for the delivery mode & spoke card suggestions!

Pixel art physics-based video game cyclist riding through various terrain and over various obstacles. They're wearing a food delivery backpack. They finish the 300 meters track in 42 seconds.

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