Attempt #2
I swapped from a HingeJoint3D to a JOLTHingeJoint3D cuz I'm using the jolt physics engine (whoops). This was me messing with the Lower Limit live.
While not the effect I'm looking for yet, it does show I'm on the right track (hopefully).
Are there any paid Godot assets/plugins that you like/use? I'm doing some research and I don't want to miss anything obvious 👀 Most of the ones I know are FOSS, so I'm not that familiar with paid ones. #godotengine
AUSPEX, created by longtime community member lectronice, is set in an ever-growing labyrinth built upon iterations of itself, offering an existential crawl through daily hand-crafted levels.
This #screenshotsaturday we are showing our rigid body tank running through rigid body blocks that were a building before I knocked it over.
Performance has been a recurring problem in this project... A big goal is impact and destruction, which is all good until the frame rare starts dropping! Things are smooth here, mainly because there are no path finding enemies.
Been doing some more cleanup and behind the scenes work to get an MVP uploaded to itch at some point soon, latest new thing is a way to show the "influence" and "access" radius of a building. Not perfect, still working on the color choices for the stripes, but we're getting there! Should hopefully have something uploaded soon.
"The Hole in my Living Room" is a short atmospheric horror game about a man and the hole in his living room, created with RPG in a Box by community member Poulet Rôti! 🏠
Community member mail.wi created an export plugin for Blockbench that fixes a few current issues with loading bbmodel files. Check it out and show me what you imported!
Plugin link and video with instructions in reply 👇
Already familiar with RPG in a Box? Please consider sharing this post with someone, or just tell them about how fun and simple it is to make games with RPG in a Box. Help a dream become attainable for someone! 💖
I have continued to work on the live shader editor I created in Godot. I use this whenever I just want to fiddle with a shader, as an alternative to Shadertoy. If a shader works here, I can just copy it into my project.