My rule when studying is to do something small every day, especially in the direction you understand not very well. For me, shaders are an unknown world, so I try to recreate something every day
I came across that in Unreal Engine, you can make materials for the font for your widget. The first thing I created - the effect is a bit like a terminal
I have continued to work on the live shader editor I created in Godot. I use this whenever I just want to fiddle with a shader, as an alternative to Shadertoy. If a shader works here, I can just copy it into my project.
I'm not feeling well today, but I have a rule, every day I learn something new in Unreal Engine, so I played with the materials, this is a forest for me, in which I get lost very quickly, but the topic is interesting. My goal is to make energy weapon like in the series Beacon 23
Ok, overcome my laziness, I make a simple material for a very simple liquid in a container. These are two cylinder objects, on one is the glass material, on the other is what I made as a liquid
Classic bottle with liquid. I've always wanted to have such a object in the game for inspection... I don't have enough experience to do it from scratch and I don't want to waste time, so I found a free plugin UTC_LiquidShader for Unreal Engine 5
I did this while I was breaking apart the lines in the original material into their own segment of the shader, so I could enable/disable them however I like.
Learn how to change the look of the halftone pattern shader with different blend modes. View the Shadertoy demo to see it in action, and change the options.