maxim, to unrealengine
@maxim@mastodon.gamedev.place avatar

Wireframe material, Unreal Engine 5

My rule when studying is to do something small every day, especially in the direction you understand not very well. For me, shaders are an unknown world, so I try to recreate something every day

P.S. material scheme at the end of the video

#UnrealEngine #UEStudy #vfx #UnrealEngine5 #gamedev #shader

video/mp4

Microfractal, to genart
@Microfractal@mathstodon.xyz avatar

My second shadertoy!

Repeated calculation of the Mandelbrot set based on the exterior coordinates.

https://www.shadertoy.com/view/4Xt3RX

#fractal #mandelbrot #mathart #creativecoding #shader #shadertoy

maxim, to unrealengine
@maxim@mastodon.gamedev.place avatar

Unreal Engine and Font Material
I created two more options, one - a simple blinking, the second - a type of fast print

#UnrealEngine #vfx #shader #gamedev

video/mp4

maxim, to unrealengine
@maxim@mastodon.gamedev.place avatar

Unreal Engine, Font Material 👀

Looks stupid but i wanted to try it, it's really interesting when you can apply the material to the font

#UnrealEngine #UnrealEngine5 #shader #gamedev

video/mp4

maxim, to UI
@maxim@mastodon.gamedev.place avatar

I came across that in Unreal Engine, you can make materials for the font for your widget. The first thing I created - the effect is a bit like a terminal

#ui #shader #UnrealEngine #gamedev

video/mp4

tapir, to godot
@tapir@mastodon.gamedev.place avatar

I have continued to work on the live shader editor I created in Godot. I use this whenever I just want to fiddle with a shader, as an alternative to Shadertoy. If a shader works here, I can just copy it into my project.

#godot #godotengine #shader #screenshotsaturday

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I'm not feeling well today, but I have a rule, every day I learn something new in Unreal Engine, so I played with the materials, this is a forest for me, in which I get lost very quickly, but the topic is interesting. My goal is to make energy weapon like in the series Beacon 23

#gamedev #scifi #UnrealEngine5 #vfx #shader

video/mp4

hamoid, to genart
@hamoid@genart.social avatar

If anyone is into #newsletter s about #CreativeCoding, living creating #Art, #PenPlotter, #shader : I will be sending my 4th one very soon 🙂

The previous ones are readable at https://buttondown.email/hamoid/archive/

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Ok, overcome my laziness, I make a simple material for a very simple liquid in a container. These are two cylinder objects, on one is the glass material, on the other is what I made as a liquid

#gamedev #UnrealEngine #UnrealEngine5 #shader #indiedev #vfx #gaming #scifi #gamedesign

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Classic bottle with liquid. I've always wanted to have such a object in the game for inspection... I don't have enough experience to do it from scratch and I don't want to waste time, so I found a free plugin UTC_LiquidShader for Unreal Engine 5

video/mp4

totetmatt, to random French
@totetmatt@mastodon.social avatar
totetmatt, to random French
@totetmatt@mastodon.social avatar
totetmatt, to random French
@totetmatt@mastodon.social avatar
totetmatt, to random French
@totetmatt@mastodon.social avatar

twitch.tv/totetmatt #Shader with #Bonzomatic | 3.2.1.WEEKEND

martincrownover, to blender
@martincrownover@mastodon.gamedev.place avatar

Well, the finished animation is a bit too big to upload to Mastodon, but you can watch it here: https://youtube.com/watch?v=CpwvWxD6dHk

I'm probably going to troubleshoot the slow render times, tweak a few other things a bit, and re-render it though.

martincrownover, to blender
@martincrownover@mastodon.gamedev.place avatar

More contour lines! 🗺️

I did this while I was breaking apart the lines in the original material into their own segment of the shader, so I could enable/disable them however I like.

#blender #blender3d #b3d #render #cycles #procedural #shader

martincrownover, to blender
@martincrownover@mastodon.gamedev.place avatar
martincrownover, to blender
@martincrownover@mastodon.gamedev.place avatar

Topography experiment 🗺️

totetmatt, to random French
@totetmatt@mastodon.social avatar

#Shader with #Bonzomatic | [EN/FR/***] Redo Revision Shader with Commentary (I have no clue of what I'm talking about) https://www.twitch.tv/totetmatt

AgateDragon, to GraphicsProgramming
@AgateDragon@mastodon.gamedev.place avatar
AgateDragon, to GraphicsProgramming
@AgateDragon@mastodon.gamedev.place avatar

Learn how to change the look of the halftone pattern shader with different blend modes. View the Shadertoy demo to see it in action, and change the options.

http://agatedragon.blog/2024/04/01/halftone-shader-part-2/

hamoid, to genart
@hamoid@genart.social avatar

I'm quite happy with the real time animated version :-)

#CreativeCoding #shader #OPENRNDR #Kotlin #GenerativeArt

totetmatt, to random French
@totetmatt@mastodon.social avatar
froyok, to random
@froyok@mastodon.gamedev.place avatar

I wonder if anybody tried to use FXAA before doing display mapping BUT by still applying and reverting a curve ? 🤔

Aka:
1 - Switch from HDR to SDR
2 - Apply FXAA
3 - Switch back from SDR to HDR
4 - Apply regular post-process stuff

froyok,
@froyok@mastodon.gamedev.place avatar

Finally !

Weeks (if not even months) or rework and I can finally render cubemaps.

Pretty happy about it, especially since the cubemap generation side of things took less than a day to write. My refactor worked out really well. :)

#gamedev #opengl #shader

Video showing a reflective sphere showing the scene around. In the video the fog settings are toggled on/off to show the dynamic update on the sphere.

froyok,
@froyok@mastodon.gamedev.place avatar

Got my bitmask idea working !
The first few lights casting shadows are now stored in an RGBA8 texture.

I added a debug view mode to display them side by side which currently displays up to 16 lights (but 32 are possible in total).

#opengl #gamedev #shader

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