@Tearcell@mastodon.gamedev.place
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Tearcell

@Tearcell@mastodon.gamedev.place

Who says you can't mix full-time jobs, families and game development? :cold_sweat:

We are a small diverse group of friends, following our dreams, and trying to build something to completion for a change! Can we do it? Lets find out!

Wishlist our first game Somnipathy Today!
https://store.steampowered.com/app/2069260?utm_source=fediverse

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Tearcell, to random
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dopey_kun, to random
@dopey_kun@sakurajima.moe avatar

Why do I keep reading comments on YouTube shorts?

Why do I even keep watching YouTube shorts?

The content machine really knows how to get me hooked chasing dopamine while simultaneously ruining my day.

Is this how addicts feel?

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@dopey_kun why even do dishes if you don't have a good video essay to watch while you do it?

Nifflas, to random
@Nifflas@mastodon.gamedev.place avatar

One of my favorite challenges in any metroidvania is "get from point A to point B while special conditions apply"

Things like, I can't jump, I'm carrying a heavy object, there's a time limit, a monster is chasing me.

Challenges that requires me to understand the world, think about the spaces, plan a route, weigh different choices, and finally execute my plan.

It's incredibly satisfying, and very underused.

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@Nifflas definitely having flashbacks to that... Was it a flower maybe, in Hollow Knight. Not sure I completed that come to think of it, got very frustrated lol.

Tearcell, (edited ) to godot
@Tearcell@mastodon.gamedev.place avatar

@rhazn Attempt 1 at using a hinge joint 3d to make a Srimech to help flip the tank...

I have literally no idea what is happening LOL

#indiedevlife #tanks #godotengine

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

Attempt #2
I swapped from a HingeJoint3D to a JOLTHingeJoint3D cuz I'm using the jolt physics engine (whoops). This was me messing with the Lower Limit live.

While not the effect I'm looking for yet, it does show I'm on the right track (hopefully).

#godotengine #indiegamedev

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@linkovitch definitely need to figure out how to count 'flips' and record some very annoyed vocals as the number climbs lol.

Tearcell,
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@linkovitch you're on to something heh

BreoganHackett, to random
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Playing Turok today for the first time and it's got to be one of the most fun titles I've tried from that era of shooters. Not sure what people's take on the cultural stuff at play is, it certainly feels like a product of its time...

Always impressed by Night dive ports though, clean and smooth play.

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@BreoganHackett original trilogy Turok?

It's weird cuz I think the original is better than Turok 2 to play, though the 2nd may be on paper the better game... I just enjoyed the first one way more and actually finished it, unlike the sequels which I stopped late into them.

Turok 2 definitely had the better sound track. Though.

Tearcell, to godot
@Tearcell@mastodon.gamedev.place avatar

This #screenshotsaturday we are showing our rigid body tank running through rigid body blocks that were a building before I knocked it over.

Performance has been a recurring problem in this project... A big goal is impact and destruction, which is all good until the frame rare starts dropping! Things are smooth here, mainly because there are no path finding enemies.

#godotengine #indiegamedev

Our arcadey tank tries to climb a pile of Lego block like debris.

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@foxysen debug draw plugin has been a real godsend while learning 3D, and it just handles that debug text so we'll to boot. Definitely a must have plugin to me

https://github.com/DmitriySalnikov/godot_debug_draw_3d

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@rhazn gotta come up with a good solution to flipping over tho. Making it just not happen is possible I guess, but making flipping fun too would be better.

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@rhazn oh geez this is a good reference in general for what we wanna do. Thanks!

glassbottommeg, to random
@glassbottommeg@peoplemaking.games avatar

Gonna commission a study to measure the correlation between age and how much you like darker coffee with a few slices of plain buttered toast

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@glassbottommeg hm hit that 40s and breakfast is definitely black coffee and buttered toast more often than not

dopey_kun, to random
@dopey_kun@sakurajima.moe avatar

I started watching Frieren again today after putting it on hold for months. The plot seems to be going somewhere serious though, and I think I kinda want something more chill.

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@dopey_kun Frieren is incredible, but I don't think any part of it is chill. I found the shows first half to be unbingable too, as there was just too much emotion and introspection to unpack. Just needed to process a lot of it.

Tearcell, to godot
@Tearcell@mastodon.gamedev.place avatar

Performance progress on the full map of this #godotengine project is really coming along...

An absurd amount of physics objects DOES lead to absurd results, both in framerate and gameplay though.

#indiegamedev #gamedev #tanks #tanksvsbugs

A performance test with many objects ends in disaster when a rogue block knocks my tank off the map!

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@gertkeno we actually are ya. The tank is actually using some springs and coils, and I'm wondering if we have those codes wrong and that's causing the enormous kick back. Our test tank that doesn't use that system, doesn't suffer from the same bug, but we really like the effect on the tread...

foxysen, to random
@foxysen@pawb.fun avatar

I think that Enlightenment feeling is discovery of new paths rather than overcoming difficult obstacles which is Satisfaction

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@foxysen hm what would you call 'mastery' of a path then? I assumed that was enlightenment.

Tearcell, to godot
@Tearcell@mastodon.gamedev.place avatar

And after a long day of math and shit posting, behold! Trajectory in my #godotengine project!

The fact they become mines cuz they don't actually collide with the ground is now a #feature, that I TOTALLY planned, and wanted to happen from the start.

#indiegamedev #gamedevlife

After a whole lot of math and tutorials, the turret tower properly lobs its projectiles over the wall at a fixed height.

Tearcell, to math
@Tearcell@mastodon.gamedev.place avatar

Im currently working on trajectory systems and forgot what tan() does and I kinda am embarrassed about that. Also I'm awful at trigonometry apparently. Haven't thought about it in a couple decades!

#indiegamedev #math #gamedevmath

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@sinbad wow I forgot about that up until I read your reply... Okay that's taking me back lol

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

Gra, the only way I'm getting the 'basic' formula to render right is if I negate the whole Y axis, which seems to go against the formula.

(y= v0 * t * sin(angle) - .5 * gravity * t * t)

#gamedevmath #godotengine

image/png

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

oh and the actual calc code

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

Wait... in Godot Y is the 'opposite' of what you'd expect... that WOULD make sense then wouldn't it.

#YouAreMyDevDuck

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@foxysen I definitely was focusing a bit too much on what I was doing wrong in the formula, rather than thinking about the system I was doing it in!

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

aaaaaaaand I gotta undo that negative 'fix' when I swap this to 3d....

But it is working!

video/mp4

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