Tearcell, 24 days ago to math Im currently working on trajectory systems and forgot what tan() does and I kinda am embarrassed about that. Also I'm awful at trigonometry apparently. Haven't thought about it in a couple decades! #indiegamedev #math #gamedevmath
Im currently working on trajectory systems and forgot what tan() does and I kinda am embarrassed about that. Also I'm awful at trigonometry apparently. Haven't thought about it in a couple decades!
#indiegamedev #math #gamedevmath
Tearcell, 24 days ago Gra, the only way I'm getting the 'basic' formula to render right is if I negate the whole Y axis, which seems to go against the formula. (y= v0 * t * sin(angle) - .5 * gravity * t * t) #gamedevmath #godotengine image/png
Gra, the only way I'm getting the 'basic' formula to render right is if I negate the whole Y axis, which seems to go against the formula.
(y= v0 * t * sin(angle) - .5 * gravity * t * t)
#gamedevmath #godotengine
image/png