Nowadays terminals and other text views can get rendered with GPU acceleration support, like the kitty terminal that I use.
🤔 That means we could get bloom, chromatic aberration, distortion, depth of field and other post process effects into our terminals, what are we waiting for?
The main idea of this is that when lightning strikes a magnetic anomaly (some areas on the surface of the planet), lightning partially breaks into several parts, from which ball lightning is created
If you have cool textures animation frames for Niagara effect in Unreal Engine, then you can make high-quality effects that require less resources than Niagara Fluids and look no worse. For example, they can be generated in Houdini
Ok, overcome my laziness, I make a simple material for a very simple liquid in a container. These are two cylinder objects, on one is the glass material, on the other is what I made as a liquid
Classic bottle with liquid. I've always wanted to have such a object in the game for inspection... I don't have enough experience to do it from scratch and I don't want to waste time, so I found a free plugin UTC_LiquidShader for Unreal Engine 5
Today I started getting to know the water plug-in in Unreal Engine 5. Night, black water, a floating creature... I just sketched quickly what was at hand
// Sci-Fi adventure game devlog with a little spice of horror
Issue #17 of befores & afters is here!
...featuring #VFX of #TheCreator 🤩
> The latest issue of the print magazine looks at on set visual effects on projects like The Creator, Fargo, Spaceman, The Hunger Games: The Ballad of Songbirds & Snakes and Napoleon.
New experiment with Niagara Fluids smoke in Unreal Engine 5. The first emitter takes a spline of any shape and sends a particle along the route, this data is transmitted to another emitter for smoke. As a result, I got smoke that forms around the spline
Sci-Fi Adventure devlog 📌
Unreal Engine 5 and Niagara, I experimented a bit with smoke and Line Attraction Force. When the object enters the zone, the particles change their behavior
It's not quite a cable, it's a tentacles, but the concept of creation is very similar. Particles in Niagara that keep a certain distance between themselves. Maybe someday I'll come up with something to do with it 🐙
I don't know if this is a thing here on Mastodon for non-dev-jobs, but I'm looking for remote #VFX work. I have a bajillion years of compositing experience in film and TV.
Most recent experience includes compositing supervision for HBO's “Julia” season 2 (check out episode 5), Broken Lizard's "Quasi" for Spotlight/Hulu, and compositing artist for “Beverly Hills Cop: Axel F" #getFediHired
Good evening... Tried to make a storm, but my video card said me - "do it without me"... Therefore, I did not continue any further, and I will show you this
This will be a carbon dioxide grenade to suck up oxygen around the fire, like fire extinguisher. I'm still not very good at making Niagara effects, but for testing and as a draft, I think it's okay? The main thing is to create mechanic that will affect the fire