@maxim@mastodon.gamedev.place
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maxim

@maxim@mastodon.gamedev.place

Blog about gamedev
๐Ÿ—ƒ๏ธ programming experience 21 years
๐ŸŽฎ game development 6 years
๐Ÿงถ programmer Erra: Exordium
๐ŸŽซ porting to the consoles
๐Ÿ› ๏ธ unity, unreal engine

#gamedev #indiedev #videogames #programming #gamedesign

๐Ÿ ๐Ÿ‡บ๐Ÿ‡ฆ Ukraine, Kyiv

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maxim, to gamedev
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Today I tried what Geometry Script is in Unreal Engine 5. Cool features, but I won't use it for the game. Maybe only as tools for level design

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maxim,
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@njamster @ben very expensive pleasure for such a simulator, although it looks really interesting

maxim,
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@glukozavr just experimenting, such mechanics are uncontrolled, it is better to use chaos destruction

maxim, to scifi
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In the game, one of the protagonist's tasks will be to collect flora and fauna biomaterial. After collecting the samples, they can be viewed in the inventory. Maybe there will be a mechanics - mixing and testing samples properties

#scifi #indiegame #UnrealEngine #gamedev #gamedesign #gaming #videogames #indiedev

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maxim, to gamedev
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Sci-Fi adventure game devlog

Just added a mechanic of grabbing and throwing objects to the hero to see how the anomaly would play dodgeball with me ;)

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maxim, to Nintendo
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I know it's weird... but it's indiedev. It so happened that the Erra: Exordium game for Nintendo will have two release dates. The game is already on sale today for the American region, for others on May 23

https://www.nintendo.com/us/store/products/erra-exordium-switch/

maxim, to gamedev
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Testing of a preliminary prototype of objects on water and an electrical anomaly. Just two months ago, I couldn't have imagined that I would be able to do that things... Unreal Engine 5 = incredible technologies

#gamedev #UnrealEngine5 #indiedev #gamedesign #gaming #videogames #IndieGameDev #gamedevelopment

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maxim, to gamedev
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I added a collision with some objects to the anomaly to create an arc and affect them. I got a bunch of ideas for anomaly behavior, interaction with the hero, level design. Maybe it's similar to S.T.A.L.K.E.R., but I confess, I've never played this game

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maxim, to unrealengine
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The main idea of this is that when lightning strikes a magnetic anomaly (some areas on the surface of the planet), lightning partially breaks into several parts, from which ball lightning is created

~ Sci-Fi adventure game devlog

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maxim, to unrealengine
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Sci-Fi adventure game devlog
Today I am working on an anomaly...

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maxim, to random
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It is not so easy to come up with a name for a game, so I put this question in the closet. The project has a code name, but until there is at least some gameplay or alpha of the game, there is no steam page. Sometimes I try to squeeze a name out of myself, but so far nothing comes out

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maxim,
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@chakie yes, I considered such patterns at the beginning, but lately I like the pattern of one word, without explaining what it means ๐Ÿง

maxim,
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@chakie I also don't like trying to reveal the plot through the title, the fewer words the better

maxim, to blender
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Sci-Fi adventure game devlog | Rover creation status

#3d #art #gamedev #scifi #gaming #mastoart #HashtagGames

maxim, to gamedev
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Playing with Unreal...
Fallout Nuka-Cola turns into Quantum ๐Ÿคช

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maxim, to gamedev
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If you have cool textures animation frames for Niagara effect in Unreal Engine, then you can make high-quality effects that require less resources than Niagara Fluids and look no worse. For example, they can be generated in Houdini

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maxim, to random
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Turkish baths will wash your robot from any dirt and it will be like new from the conveyor

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maxim, to gamedev
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Ok, overcome my laziness, I make a simple material for a very simple liquid in a container. These are two cylinder objects, on one is the glass material, on the other is what I made as a liquid

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maxim, to gamedev
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Classic bottle with liquid. I've always wanted to have such a object in the game for inspection... I don't have enough experience to do it from scratch and I don't want to waste time, so I found a free plugin UTC_LiquidShader for Unreal Engine 5

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maxim, to gamedev
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Gameplay idea, a magnetic field exciter that can be assigned strength and range settings to lift special rocks with ore to reach the top point in the platforming

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maxim, to gamedev
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Sci-Fi adventure game | Unreal Engine ๐ŸŒˆ

There will be many anomalous zones on this planet, one of which is magnetic. Some stones will levitate in such areas. It will be possible to extract a special ore from them

#gamedev #UnrealEngine #scifi #scifiart #gaming #UnrealEngine5 #indiegame #videogames #IndieGameDev

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maxim,
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The instability of magnetic fields can be used to install a special generator for charging vehicle batteries. But there are also rules that will limit the mechanics of the hero, for example, blocking some functions due to magnetic interference

maxim, to gamedev
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Fun with Unreal Engine 5. If added to the character Radial Force Component and call Fire Impulse it looks like a pool cleaner...

https://mastodon.gamedev.place/@maxim/112428990549999148

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maxim, to gamedev
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Sci-Fi adventure game devlog๐Ÿ“Œ

Today I created a simple custom logic for the behavior of floating objects. The object located in the water zone checks the distance from the bottom and Add Force, Set Linear and Angular Damping. This is not related to the water plugin in Unreal Engine 5

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maxim, to gamedev
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Platform behavior based on the Physics Control Plugin in Unreal Engine 5. It is not related to water, but it can be used as simple raft. I want to make a levitating stone based on it...

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