Added a few more little widgets to finish the model.
I think this time I'm going to export the model to Blender for rendering with Cycles. MagicaCSG includes a great path tracing renderer, but it lacks textures.
Is there a #Fediverse software that able to show #3D content? I talking about rendering STLs, with uploading previews together with #STL file. It can be done using raw #WebGL or Three.js as a way to render it.
Was kann ich tun, wenn mein Drucker (#Prusa MK3S+) von jetzt auf gleich große Probleme mit dem gleichmäßigen Transport von Filament entwickelt?
Habe bereits Filamente und Düsen getauscht, es mit PLA-Kaltzug probiert, die Düse ohne #Filament mal auf 280°C gebracht und mit der beiliegenden Nadel nach Verstopfungen geschaut. Es ist besser geworden, aber immer noch ziemlich unbrauchbar :(
The first ranged enemy is coming along nicely in this #godotengine project! #limboai and #behaviortrees are powerful, but definitely take some learning to get good at.
I think I'm happy with the turning and firing of this monster, and the movement logic seems okay now.
The idle is a bit of a problem. I need seeing the player to break that, and right now it always waits 3 seconds.
I decided to sculpt this guy as a single mesh, instead of the usual blocking out with separate primitives. Then I separated the shirt once that was sufficiently shaped.