I cannot express how much I love this fan concept art for a #3D#remake of #Pokemon Red/Blue, but in Ken Sugimori's #watercolor style. When I was a kid, I was captivated by Sugimori's art. I need #Nintendo to get on this, ASAP.
...to be possible--and, at the same time, suicidally stupid on our part--I also thing that maybe just hooking up the millions of actors and sensors from the #IoT to #Chat-GPT5 (?) could solve the embodiment dilemma.
Hi zusammen, würde mir gerne einen #3ddrucker kaufen. Hat jemand ne #Idee? Bin noch nicht ganz so lang im Themenbereich. Ein Freund schlug mir einen #Anycubic I 3 Mega S vor. Den solle ich am besten bei #Kleinanzeigen bestellen habe auch schon ein Angebot. (140€)
I had one and I loved it! It was vector based so faux #3D in some games and was NOTHING like anything else around ..and it MAY be in my parents attic, but i'm pretty sure they made me sell it at a #yardsale... Like they did everything else that I didn't play with for 6 months... 😆
I mentioned the other day that i was working on a space station to dress up some renders. I kinda wanna do a lot more with it now, though... 🤔 🤪 #StarTrek#Blender#3D
#3D printing is fun…
Regular polyhedron, which is not one of the Platonic solids, a great dodecahedron. Yes, my 2 year old grandson can say dodecahedron!
And a kbin icon in #3d to complete the set. The mesh is far from perfect and the model itself is ridiculously simple, so there's no point in sharing the .blend file. #blender#kbin
#fediverse logo in #3D for later use. Yes, I know that the colors do not correspond to the original, but the pattern itself is also an unofficial proposal.
Maybe after years and a few small attempts I will check if I can handle WebGL.
After the Rain (2015) [8 min] by Rebecca Black, Céline Collin, Valérian Desterne, Lucile Palomino, Carlos Osmar Salazar Tornero, Juan Pablo de la Rosa-Zalamea and Juan Olarte | #France
A quick test this evening of Blender Guppy's "Random Starship" #blender addon + trying out the Physical Atmospheres and Celestial Object addons for the first time as well.
So I've been working on that Akyazi-class starship model, but before I settled on making some final renders, I wanted to dress up the scene with a space station. So, I've been working on a Regula-1 style station. BUT, I can't have a station that doesn't have some activity going on around it, right? So, I've been working on a workbee model to dress it up a bit and make it feel alive. Here's that workbee model. #StarTrek#Blender#3D
Hey, shared this manhole cover model over on my Patreon at all levels...which, yes, is kind of a way of letting people know I have a Patreon and enjoy support, but also, maybe you just need a manhole cover?
No long-form story (yet?) attached to this one, but continuing to imagine a colony world, where ex-soldier colonists all have broken down starships in their backyards the way the parents of my generation had crappy boats.
So much of the majority of AI art I see is terrible, bad looking and deformed. But with the right instruction's it doesn't have to be.
To accurately create fictional characters, this is probably the best method I've seen so far. There's work involved for training a model like this and not something you can just give a bunch of prompts and expect good results.
I started by gathering 64 screenshots of my 3D VRChat model from Blender in various positions and angles in different lighting while wearing select clothing of choice. Then I added proper tags describing each image in a respective text file.
Based on the training data and they keywords I specified, you can input various clothing alternatives including:
armor
jacket
shirt
barechest
Training took about 30 minutes using an RTX2080Ti GPU.
These guides were really useful for explaining complex concepts without having the understanding of the mathematics involved. It tends to get really complicated the deeper you delve into it. https://rentry.org/lora_train https://rentry.org/59xed3
Since I really liked the results I ended retouching some parts manually. Things like eye color, fingers and random clutter where there were details that looked weird.
With this technology gaining traction I certainly sympathize with artists concerned about their profession being in danger. It's a topic worth discussing and what it's societal effects will be. I can certainly see it ending up being bad and requiring proper regulation.
One thought on my mind would be that these are "tools" for us to use, and as with any tools if they're good or bad ends up being determined by how they're used. It's not the technology itself that is the danger, but rather how corporations and bad interests may exploit it to the detriment of everyone else.
Curious to hear other's thoughts about this and how we can approach it in a way that is beneficial for everyone.