From the archive a Blender model from 10 years ago:
This was one of my early uses of Allegorithmics Substance Painter, they used the image in one of their presentations so I was famous for a few minutes 😂 #mbt3d#3d#b3d#blender3d#art#3dart#cg#MarmosetToollbag
It's been a while since I posted here. Here's my latest Blender render—My old calculator. This was my favorite. I always brought two of these to every STEM exam in university, just in case. They were around $20 when I was in school. #Blender3D#3DArt#3DRender#3DArtist
I'm looking for a 3d artist and book cover designer for my upcoming book "The Aurora's Pale Light". When I look on Fiverr I can't weed out all the generative AI prompt engineers. If you are an artist or know one please introduce yourself. I have a budget line item for you.
Two sides of the same coin... 3D photomontage and 3D single object renders; probably a reflection of my past professional use of the medium as a industrial designer and having done technical archiviz for many years. I am going to be using both of these styles in Sub Orbital Machine to do things I can't express with drawing in ink and graphite.
Playing around with the new Redshift toon shader. The results are okay, but I'm sure it's mostly because of me. Just need to spend a lot more time playing around with different values.
What's that? It's a bat! @lupomancer is ready to flap around whether in fluffy plush softness or squeaky sleekness!
Finished texturing with height mapping for stitching and latex seams including glued overlaps and appropriate plastics for the eyes and claws. ^^ Really happy with how this turned out!
Some more screenshots, closer-up views on the upper body and on the legs, especially to highlight stitching and seams and the rubbery creasing and folds added around joint areas on the legs, and a back-of-the-wings view for plush mode highlighting the stitching outlines. :kay_happy: #VRChat#3DArt#FurryArt#SubstancePainter
FINISHED! Yesterday I made my first #Houdini vellum fluid sim. I'm using velocity as a color attribute, and lots of smoothing trickeries for the final mesh. Enjoy!