Playing around with the new Redshift toon shader. The results are okay, but I'm sure it's mostly because of me. Just need to spend a lot more time playing around with different values.
What's that? It's a bat! @lupomancer is ready to flap around whether in fluffy plush softness or squeaky sleekness!
Finished texturing with height mapping for stitching and latex seams including glued overlaps and appropriate plastics for the eyes and claws. ^^ Really happy with how this turned out!
Some more screenshots, closer-up views on the upper body and on the legs, especially to highlight stitching and seams and the rubbery creasing and folds added around joint areas on the legs, and a back-of-the-wings view for plush mode highlighting the stitching outlines. :kay_happy: #VRChat#3DArt#FurryArt#SubstancePainter
FINISHED! Yesterday I made my first #Houdini vellum fluid sim. I'm using velocity as a color attribute, and lots of smoothing trickeries for the final mesh. Enjoy!
The completed work on making @lupomancer an inflatable latex hyena last night during the stream! Glued-on spots raised in height, panel overlap seams from the panels of latex glued together, and a proper sheen to fit with the final result! Really happy with how this turned out!
Still gotta figure out hiding the valve properly when clothes are on -- maybe I'll default the avatar to squeaky with a toggle to turn it off. #VRChat#SubstancePainter#3DArt
Is blender's configuration making it hard to work on lowpoly pixel textured stuff? I've got some tips! 😄
(Also please excuse my rough pronunciation😅) #blender#gamedev#3dart