Might be a long-shot on here, but we are looking for Environment Artists (among a few other art disciplines) at No Code currently, to work on Silent Hill: Townfall.
Feel free to boost this post or pass on to anyone you know looking!
Starting my 3rd iteration of our elephant mascot. The proportions and design of him will be mostly the same, but I want to simplify the polygons greatly and use textures for the details this time.
Thinking about texturing this super blocky state (maybe a few more cuts) just to UV unwrap something really simple and make a cute blocky version of Ivory. Will be good practice and probably look super cool too!
Trying to figure out the optimum place to place rigging joints so bends look better. There's just too much pinching going on in Ivory's legs because they are so thick and the joints are centered. So I’m probably going to move them towards the back of the leg to help alleviate that. Probably somewhere between the middle and edge will be a good compromise. This screenshot is just me testing on a simple mesh.
Spent the whole day redoing the rig and manually weighted the mesh (by selecting and assigning individual points) to the rig which took forever, but definitely the best way to go. The poses now look almost perfect and the elephant is way more flexible now. 😁
Here's a super high res version (6016x3384) if you want to use it as a wallpaper or just peep the pixels: https://d.pr/i/1bEPJS