mbt3d, to blender
@mbt3d@fosstodon.org avatar

From the archive:
A Blender doodle.
#mbt3d #3d #b3d #blender3d #art #3dart #cg

mbt3d, to blender
@mbt3d@fosstodon.org avatar

From the archive:
An old style oscilloscope modelled and rendered in Blender.

mbt3d, to blender
@mbt3d@fosstodon.org avatar

From the archive a Blender model from 10 years ago:
This was one of my early uses of Allegorithmics Substance Painter, they used the image in one of their presentations so I was famous for a few minutes 😂

mbt3d, to blender
@mbt3d@fosstodon.org avatar

From the archive, last year in fact:
A little yellow tipper truck I made in Blender.

apq, to GraphicsProgramming
@apq@mastodon.gamedev.place avatar

Another day, another piece of proof that** there are still no ethically sourced AI tools out there:**

https://www.bloomberg.com/news/articles/2024-04-12/adobe-s-ai-firefly-used-ai-generated-images-from-rivals-for-training

mbt3d, to ps1graphics
@mbt3d@fosstodon.org avatar

An old Blender model of a Swiss Army knife rendered with Maromoset Toolbag from 10 years back:

mbt3d, to blender
@mbt3d@fosstodon.org avatar

Blast from the past:
Moi3d Modo model.

64bithero, to gaming
@64bithero@mstdn.games avatar

It’s odd I feel like at one point we surpassed mid 90s CG cut scene graphics but never had a point where it matched

#gaming #cg #graphics #thoughts

shamanix, to opensource
@shamanix@mastodon.gamedev.place avatar
apq, to unrealengine
@apq@mastodon.gamedev.place avatar

We have a new trailer, and a title for our game!
https://www.youtube.com/watch?v=Lb2wwEx6DVw

metin, to blender
@metin@graphics.social avatar

𝘽𝙡𝙚𝙣𝙙𝙚𝙧 3𝘿 𝙩𝙞𝙥

This free add-on allows you to drag and drop add-ons straight from Windows Explorer into Blender, skipping the manual installation procedure.

https://blenderartists.org/t/drag-drop-to-install-addon/1512421

Animated GIF of dragging an add-on from Windows Explorer into Blender 3D.

hamoid, to 80s
@hamoid@genart.social avatar
masterdon1312, to Software
@masterdon1312@mastodon.social avatar

Willy Weirdo’s Chocolate Jizzies - #Payday2 (2013)
#cg #software #art #videogame #videogames #game #games #computergraphics

MasterScorp, to blender

my next versions of learning #blender
#cg #dagger #hammer #practice

video/mp4

malducin, to random
@malducin@mastodon.social avatar
metin, to blender
@metin@graphics.social avatar
apq, to gamedev
@apq@mastodon.gamedev.place avatar
metin, to ai
@metin@graphics.social avatar

Cool…

Visual Anagrams: Generating Multi-View Optical Illusions with Diffusion Models

https://dangeng.github.io/visual_anagrams/

#AI #ArtificialIntelligence #ML #MachineLearning #DeepLearning #graphics #CG

video/mp4

mbt3d, to environment
@mbt3d@fosstodon.org avatar

I guess there are a few people that haven't heard of this tool so, if you are using HDR images and want to view them in panoramic or full spherical, it is a great tool.
Check the simple help because it has a few little features like exposure and scale:

https://www.lizardq.com/en/viewer/

#hdri #environment #cg #3d

apq, to random
@apq@mastodon.gamedev.place avatar

The OpenPBR project is now available on Github https://github.com/AcademySoftwareFoundation/OpenPBR

Dorianix, to blender
@Dorianix@graz.social avatar

Tenochtitlan (Mexico City) visualized

Thomas Kole made this the way it looked in the year 1518 and it has scoll images comparisons with current views.

WOW!

https://tenochtitlan.thomaskole.nl/index.html

apq, to blender
@apq@mastodon.gamedev.place avatar

With Blender 4.0 comes some welcome changes to the Principled BSDF, and https://physicallybased.info is now updated to reflect those changes when you choose Blender from the Engine dropdown.

IOR is now controlling both reflection and refraction, and Specular Tint is working as expected for metals. You can also find values for Subsurface Radius for select materials.

image/png

thisismissem, to random
@thisismissem@hachyderm.io avatar

Given this response to an enquiry about the "Community" Solid Server project, which is the “open-source" solid server sponsored by Inrupt / IMEC, it is very clear that the project is
not open-source, nor designed for the community. Far from it.

This goes to underscore just how much of @Solid is actually controlled by Inrupt, underscoring that the @w3c WG/CG is little more than a front through which Inrupt can give the impression of building an open standard, whilst not

https://forum.solidproject.org/t/migrating-from-nss-to-css/6856/5

thisismissem,
@thisismissem@hachyderm.io avatar

@w3c sure, Solid has Sir Tim Berners-Lee as a author, but if the only contributions that get accepted are those by Inrupt / those affiliated with Inrupt, and they've placed people in the Working Group / Community Group without disclosing their affiliations to Inrupt, weighting the group in their favour as to drown out others’ voices, then that's not in the spirit of W3C Community Groups nor Working Groups.

https://www.w3.org/community/about/#cg

It fundamentally violates the "self-determined" clause.

malducin, to generativeAI
@malducin@mastodon.social avatar

here's a video from fxguide of the #SIGGRAPH 2023 panel on Reshaping the Film & Television Industry with Generative AI #GenerativeAI #CG #ComputerGraphics

https://www.fxguide.com/quicktakes/ai-panels-and-talks-videos-from-siggraph-with-fxguide/

malducin, to random
@malducin@mastodon.social avatar

Was pleasantly surprised yesterday. I got a notice from the post office to pick up a package even though I wasn't expecting anything. Turns out it was a copy of the #SIGGRAPH Seminal Papers vol. 2 book.

My contribution was minor at best. But my deepest thanks to Mary Whitton, Mike Cohen, Bonnie Mitchell, & the SIGGRAPH History group for this. Feel so humbled. You can download a free online copy here:

https://dl.acm.org/doi/book/10.1145/3596711

#CG #ComputerGraphics #VFX #InteractiveTechniques

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