@glassbottommeg Throw in a couple really obvious stock assets so you can truthfully say it's not solo but imply the assets are what you're referencing instead of your anonymous partner/collaborator? (half-kidding half not)
@teahands
If I recall correctly you lamented the loss of the Unity Scene view while the game is running in the editor. I just found today a button in Godot that does something similar. Not quite the same, but could be useful none the less!
It's called Project Camera Override and can be activated while the game is running.
I can't find any mention of it in the Godot docs, but here is a short GDQuest video on it: https://www.youtube.com/watch?v=HuTKFha8QBs #godot#godotengine#gamedev
I recently bought a hybrid car to replace my very much clapped out 2005 Corolla.
Assuming its internal fuel mileage data is accurate my comfortably sized SUV gets better combined fuel economy than a 24 HP i2 Polski Fiat despite having nearly ten times the power.
Electric drives, even just assisting things, are pretty insanely efficient.
When I talk about digital privacy, there is always some smug genius who shrugs and tells me, "Who cares? We all know we don't have any privacy anyway." Nothing could be more wrong. Convincing you that the fight is already over to the way people in power get you to stop resisting.
@mabs@Salty@shermozle@JessicaTaylor@evacide probably only works in relatively hospitable climates. Where I am a valid response would be "So I don't freeze to death" depending on the season
A post about C++ got me thinking about how I've not really seen anything quite as clean (in theory at least) as RAII.
In short:
create an object to get a resource (e.g. open a file)
delete it to release (e.g. close the file)
Multiple languages have a "using" or "with" block that works similarly but they usually require some extra work to use and can be skipped. If you design your class right RAII requires no special code in the client.
Resources automatically release as they fall out of scope
Implemented throwable bombs today. Lot of fun, but they can kill NPCs, which is interesting, but it can really screw over players. Maybe this is OK. Instead of dying NPCs run away and respawn later.
@Haijo7@YoSoyFreeman c++ can provide some useful stuff if you limit the features you use.
RAII (resource acquisition is initialization) with exceptions is a really handy way to handle stuff like memory allocation, locks, files etc more safely than in C for example. It makes avoiding leaks, double free etc easier
Getting into the weeds with metaprogramming, boost etc gets very complicated very fast though.
@aeva from reading in other science related articles/blogs (e.g. In the Pipeline discussing academic chemistry papers) this is a problem with academia as a whole.
Journals apparently don't like papers that consist of, say "1001 chemicals that looked like a new painkiller but didn't work"
@Canageek@aeva it's equal parts amusing and distressing how well that meme applies amyloid beta studies and seeing Derek's increasing levels of frustration about the literal billions of dollars it's wasted over the years