So I've now got another #gamedev side project I could be working on at some point. I have been low-key thinking about making a game engine for myself again so that's an option.
Thinkin' about playing with WebGPU at some point. Could be a fun little #gamedev side project.
Last time I was playing with render states, vertex buffers etc directly was way back when XNA was a thing. Not sure what language I'd use to work with it at this time though.
California man gets ransomwared, an illegal transaction appears on his PayPal account on the same day, PayPal refuses to freeze the transaction because they didn't detect any fraud, man complains to the bank and authorities, PayPal perma-freezes his account for fraud, man is in debt and sues PayPal
This Saturday (tomorrow, the 6th) on Twitch I am going to be streaming "Salamander County Public Television". I literally don't know what this is. I've heard it described as "like Wario Ware" but apparently it has a plot. If it turns out to be terrible I will switch to something else, maybe one of these "OFF!" clones I never started. Watch at 2 PM EST (11 AM PST) at: https://twitch.tv/mcc111
It seems Unity is between two walls. On one side you have #godotengine for small/mid sized studios with its free opensource and easy to learn architecture.
On the other, Unreal with its powerful features, premium opensource and vast community.
Besides, Unity suffers a lack of company focus, messy new features, poor internal coherence, an awful architecture and step licensing cost.
It seems to be only saved by the dev world inertia. Agree?
@glaskows Tim Sweeney's tweets are enough to make Unreal a nonstarter.
On the Godot side: I hated the lack of distinction between Nodes that represent objects in space vs Nodes that represent functionality to be plugged into a parent. It makes the code structure/function of nontrivial scenes much harder to figure out.
I'll probably revisit at some point and see if I still hate that part though
Asset identification also came off as problematic WRT renaming things or restructuring a project.
@hllizi@boilingsteam I think it was more from a performance POV than a portability one but point well made regarding the least portable language in existence
@arstechnica You'd think they would push their AI research into something obviously beneficial to them like detecting the rampant fraud on their platform.
I don't see people being willing to actually pay good money for AI generated content. $10-$20 for a kids book, sure. $10-$20 for the output to a "gimme a bedtime story" prompt not so much.