There is a new Humble of interest to #gamedev. The Epic Environments Mega Bundle is a huge collection of assets (2350+) for #UnrealEngine and #Unity3d, although as you will see in the video, exporting to #GodotEngine is easy enough.
Multiplayer will be coming in a later update, as well as bug fixes that will undoubtedly be found, and reasonable game play suggestions I receive from players. It's just a simple arcade game but I worry about problems i've missed. Only time will tell now.
More changes at Unity. They have hired a new CEO, ex-Zynga exec Mathew Bromberg. Interim CEO Jim Whitehurst is moving to the Chairman position on the board.
Upgrading your safehouse will give you lots more control at the strategy layer to find new squad members, manage your roster, get leverage before attempting heists, and more.
There is a MASSIVE (61 asset) new Humble for #UnrealEngine and #Unity3d developers from Leartes Studio. Although as you will see from the video, #GodotEngine users can get in on the action too!
Is it cake? One of these has an actual mesh (I think on the right here), while the other is in truth a solid cylinder with a texture. The better results were from creating the texture myself, rather than baking it on. It doesn't look quite as good in the #VR scene in #unity3d as in #blender3d: the lighting doesn't work quite the same way, and you can tell it's a texture when you stand close-up. But it's also over a factor of 100 less polygons, which is needed for a big room design.
The first video I uploaded to YouTube of the Unity AI Tools - Muse Animate, Sprite, Behavior, Texture and Chat froze up after 14 minutes for reasons know only to YouTube.
I don't know much about Brackeys, but it seems to be a big deal that he is now covering Godot, considering the global excitement about it. It's a huge deal for the #GodotEngine community to have a creator with such big numbers covering the engine. 🚀
I think I can see it: Brackeys was THE main Unity instructor. So people looking for Unity content will now drive their attention to Godot thanks to Brackeys.
GDQuest is tailored mostly to those ALREADY in Godot, and occasionally the ones looking to start gamedev.
But the reach of Brackeys is much higher to grab the ones starting out due to channel size and Unity is mainstream so people who search "how to make games with Unity" will watch Godot's content now via Brackeys.
This is really good news for the Open Source Game Dev Community!
In his (first) new video he talks about #linux , #blender3d , #foss & the #godotengine / #godot . I'm very much looking forward to his upcoming videos!
Something weird is going on in the Unity scene view: the bottom of the view is black, obscuring everything (including the grid). The region gets larger if I zoom in. There are no GameObjects to click on in the void region.
What's going on? A web search finds many forum posts with people having the same problem, and suggestions that it is a bug which has gone unfixed for at least ten years.
The ongoing reset at Unity continues, as does the ongoing de-Riccitiello-ification. At this point 90% of what he did has been undone, with the most recent move being the divestiture of Ziva Dynamics. https://gamefromscratch.com/the-de-riccitiello-ification-of-unity/
This year at #GDC2024 Unity held the session "Unity 6 and Beyond: A Roadmap of Unity Events and Services", looking at the future of #Unity3d game development from Unity 6 and beyond.
This is our massively condensed version focused on #gamedev.