orangeglowgames, to gamedev
@orangeglowgames@mastodon.gamedev.place avatar

Got the camera working on the multiplayer project! But it looks a bit laggy in the recording...

NEED MOAR PROCESSING POWER!!!1! >:D

#IndieGame #GameDev #Gaming #Unity3D #ShareYourGames

Video featuring functional camera controls in a currently untitled multiplayer indie game.

hungryblackbird, to gamedev
ciro, to gamedev
@ciro@mastodon.gamedev.place avatar

In 2022 I read the translation of a talk by the Zelda BotW team on how they integrated task-management in the development of the game. I thought: there is nothing like this in Unity?
I decided to make one, bringing the power of @codecks_io (my fav task tool) into Unity.

It took me some time 😅 But it's finally out: https://assetstore.unity.com/packages/tools/level-design/scene-notes-integration-for-codecks-tasks-issues-annotations-259538

I hope it helps with your game development process!

#unity3d

video/mp4

blenderfan, to gamedev

Did you know that Voronoi Diagrams are not just textures, but that they can be used to speed up nearest neighbor queries in games?

Diagrams are generated by creating the dual graph of the delaunay triangulation which uses a randomized incremental approach (O(n log n))

You can find many more algorithms in the asset store package Gimme DOTS Geometry: https://u3d.as/2YYr

#indietech #gamedev #algorithm #unity3d #voronoi #delaunay

image/jpeg

metin, to gamedev
@metin@graphics.social avatar

Come on, you're being UNREAL. 🙃

#unity3d #unrealengine #software #unreal #unity #3d #GameDev #developer

peterdrake, to unity
@peterdrake@qoto.org avatar

Are particle systems in #Unity really computationally expensive?

#unity3d #GameDev

GameFromScratch, to gamedev
@GameFromScratch@mastodon.gamedev.place avatar

Now finally some good news for #Unity3d developers.

All of the founders from IronSource are OUT at Unity. Well, will be soon.

With John Riccitiello + Tomer Bar-Zeev gone, maybe just maybe the company has a chance now!
https://gamefromscratch.com/ironsource-founders-leaving-unity/

#gamedev #indiedev

GameFromScratch, to gamedev
@GameFromScratch@mastodon.gamedev.place avatar

The hits just keep coming in the world of #gamedev jobs. :(

Unity have just announced they are laying off 25% of the company, across all locations and divisions.

No matter what you think of the engine, there are tons of great people at Unity.

https://gamefromscratch.com/unity-announce-massive-layoffs/ #unity3d

glassbottommeg, to gamedev
@glassbottommeg@peoplemaking.games avatar
peterdrake, to unity
@peterdrake@qoto.org avatar

Unity manual:

"‍To see what overlays are available in the Scene view, press the ` key to open the overlay menu."

Yes, that is an intuitive hotkey, which need not appear in any menu, and could not possibly result in someone accidentally hitting it while aiming for ESC and then wondering for years how they opened it.

#unity #unity3d #UXFail

peterdrake, to unity
@peterdrake@qoto.org avatar

So you're looking at this (very short) page in the Unity manual. Off to the right of this screenshot, there's a great big right arrow to take you to the next page as you're reading the manual. Where do you think that arrow takes you?

gord, to gamedev
@gord@peoplemaking.games avatar

My wife has recently gotten into PowerWash Simulator so I thought I'd throw some stuff together and make a cute little game for her about packing up a house. Nice idea? #gamedev

gord,
@gord@peoplemaking.games avatar

Load up that moving truck! #gamedev #unity3d

loading up a moving truck

gord,
@gord@peoplemaking.games avatar

This should be a hidden achievement. #gamedev #unity3d

playing basketball with a soccer ball

gord,
@gord@peoplemaking.games avatar

Been wanting to do this for a long time and finally figured out how to add onscreen controller prompts via lookup (so if the player customizes the controls it shows the correct icons). #gamedev #unity3d

gord,
@gord@peoplemaking.games avatar

It switches icons on the fly if you switch input (say, grab a controller after using the keyboard & mouse). #gamedev #unity3d

video/mp4

gord,
@gord@peoplemaking.games avatar

Slapping a main menu together. Working on something cute and happy. #gamedev #unity3d

main menu with boxes falling

gord,
@gord@peoplemaking.games avatar

Important milestone, you can now pack items away in a box, very important for a game about moving. Each container has a size limit though, so you can't keep tossing stuff in the same box or else! #gamedev #unity3d

putting balls in a box

gord,
@gord@peoplemaking.games avatar

Added functional light switches and made the doors... doors. #unity3d #gamedev #IndieGame

opening doors and flicking light switches

gord,
@gord@peoplemaking.games avatar

Happy with how the "holding stuff" physics is going. Bouncy and wiggly and not taking it seriously. #unity3d #gamedev #IndieGame

picking up a soccer ball and throwing it in a box.

GameFromScratch, to gamedev
@GameFromScratch@mastodon.gamedev.place avatar

Announced at the recent Unite developer conference, today we look at Unity 6 and the future of the Unity game engine.

When it will release, what's in it and what about the run-time fee?
https://gamefromscratch.com/the-future-of-unity-6/

#gamedev #indiedev #Unity3d

peterdrake, to unity
@peterdrake@qoto.org avatar

In the Unity Assets window, what does a blue box with one gray side and tape across the top mean? I can't find an explanation via search (inside or outside of Unity's documentation) or asking ChatGPT.

#unity #unity3d #GameDev

designerbradley, to gamedev
@designerbradley@mastodon.gamedev.place avatar

Quite pleased with my turret system. They're added dynamically at runtime then merged with the main mesh into a single skinned mesh renderer, with each turret controlled by its own bone.

#ScreenshotSaturday #Gamedev #IndieDev #IndieGameDev #IndieGame #Unity3D #MadeWithUnity

GameFromScratch, to gamedev
@GameFromScratch@mastodon.gamedev.place avatar

There's not just one, but two #gamedev Humble Bundles right now.

The Space & Sci-Fi Mastery Kit [#UnrealEngine]
DragonSan Studio Flash Sale [#Unity3d]

https://gamefromscratch.com/space-sci-fi-and-dragonsan-studios-bundles/

tojynick, to gamedev

🌊 Water Shader WIP #3

Added support for main and additional lights. Also, polished caustics so they don't start at the surface, but slightly below.

video/mp4

peterdrake, to unity
@peterdrake@qoto.org avatar

Every Unity GameObject has an associated transform, which comprises three vectors: position, rotation, and scale.

If you want to change the rotation, you use the Rotate method.

If you want to know what the rotation is, you'd think you'd access the rotation field. There is such a field, but it's not the one you want. You need to use eulerAngles.

🤦‍♂️

#unity #unity3d #GameDev #naming

Behind the scenes, rotation is actually a Quaternion. I understand there are reasons for this, but displaying it in the Inspector as Rotation (with three components), and setting it using Rotate (with a Vector3 and an angle) made me expect that rotation would be a Vector3.

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