maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I reduced the size of the hole creation and connected this to the laser cutter. It looks interesting, maybe there will be several places in the game where you need to cut a hole, but with a combination of Chaos Destruction and Geometry Script

#gamedev #ScreenshotSaturday #UnrealEngine #gaming #scifi #indiegame #UnrealEngine5 #ue5 #indiedev #videogames

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Today I tried what Geometry Script is in Unreal Engine 5. Cool features, but I won't use it for the game. Maybe only as tools for level design

video/mp4

maxim, to scifi
@maxim@mastodon.gamedev.place avatar

In the game, one of the protagonist's tasks will be to collect flora and fauna biomaterial. After collecting the samples, they can be viewed in the inventory. Maybe there will be a mechanics - mixing and testing samples properties

#scifi #indiegame #UnrealEngine #gamedev #gamedesign #gaming #videogames #indiedev

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I added a collision with some objects to the anomaly to create an arc and affect them. I got a bunch of ideas for anomaly behavior, interaction with the hero, level design. Maybe it's similar to S.T.A.L.K.E.R., but I confess, I've never played this game

video/mp4

maxim, to unrealengine
@maxim@mastodon.gamedev.place avatar

The main idea of this is that when lightning strikes a magnetic anomaly (some areas on the surface of the planet), lightning partially breaks into several parts, from which ball lightning is created

~ Sci-Fi adventure game devlog

video/mp4

maxim, to unrealengine
@maxim@mastodon.gamedev.place avatar

Sci-Fi adventure game devlog
Today I am working on an anomaly...

#UnrealEngine #gamedev #TurnBasedThursday #gming #ThrowbackThursday #videogames #scifi #anomaly #UnrealEngine5

video/mp4

brody, to gamedev
@brody@peoplemaking.games avatar

I'm not a "Linux Guy" really but I started re-evaluating it lately, and I think it might not just be for the Tech Weirdos anymore. It can absolutely be a daily driver for a lot of game developers now!

https://brodybrooks.com/posts/2024-linuxgamedev/

#GameDev #IndieDev #Linux #PopOs #LinuxMint #UnrealEngine #Unity

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Ok, overcome my laziness, I make a simple material for a very simple liquid in a container. These are two cylinder objects, on one is the glass material, on the other is what I made as a liquid

video/mp4

khalidabuhakmeh, to gamedev
@khalidabuhakmeh@mastodon.social avatar

👋 folks, if you're interested in sharing your best , , or tips, I have an online event for you!

🎮 We, , are on the lookout for speakers for our annual Game Dev Days event. In the past, we've had some truly impressive presentations from big names in the game industry.

My favorite was someone created a game as a presentation. 🤯

🙏 boosts appreciated

https://blog.jetbrains.com/dotnet/2024/05/13/jetbrains-gamedev-days-2024-call-for-speakers/

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Classic bottle with liquid. I've always wanted to have such a object in the game for inspection... I don't have enough experience to do it from scratch and I don't want to waste time, so I found a free plugin UTC_LiquidShader for Unreal Engine 5

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Gameplay idea, a magnetic field exciter that can be assigned strength and range settings to lift special rocks with ore to reach the top point in the platforming

#gamedev #UnrealEngine #scifi #TrailerTuesday #gamedesign #gameplay #conception

video/mp4

GameFromScratch, to gamedev
@GameFromScratch@mastodon.gamedev.place avatar

There is a new Humble of interest to . The Epic Environments Mega Bundle is a huge collection of assets (2350+) for and , although as you will see in the video, exporting to is easy enough.

https://gamefromscratch.com/epic-environments-mega-humble-bundle/

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Sci-Fi adventure game | Unreal Engine 🌈

There will be many anomalous zones on this planet, one of which is magnetic. Some stones will levitate in such areas. It will be possible to extract a special ore from them

video/mp4

qaqelol, to unrealengine
@qaqelol@toots.niark.nexus avatar

Hi !
I'm looking for good online ressources/courses for Technical Artist in (on any topic).

Boosts are appreciated !

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Fun with Unreal Engine 5. If added to the character Radial Force Component and call Fire Impulse it looks like a pool cleaner...

https://mastodon.gamedev.place/@maxim/112428990549999148

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Sci-Fi adventure game devlog📌

Today I created a simple custom logic for the behavior of floating objects. The object located in the water zone checks the distance from the bottom and Add Force, Set Linear and Angular Damping. This is not related to the water plugin in Unreal Engine 5

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Platform behavior based on the Physics Control Plugin in Unreal Engine 5. It is not related to water, but it can be used as simple raft. I want to make a levitating stone based on it...

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Today I started getting to know the water plug-in in Unreal Engine 5. Night, black water, a floating creature... I just sketched quickly what was at hand

// Sci-Fi adventure game devlog with a little spice of horror

video/mp4

maxim,
@maxim@mastodon.gamedev.place avatar

I was wrong, it is not necessary to have a landscape to use the water plugin in Unreal Engine 5, there is an object called Water Body Custom

video/mp4

sinbad, to gamedev
@sinbad@mastodon.gamedev.place avatar

Version 3 of the ranged enemy AI - now with a special attack (spray shot), more refined positioning and LOS tests and a few other things. This time in a more realistic test level rather than the gym, so it has to react to player modification of the level geometry https://youtu.be/ElSaNkiRunM

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Move Component To - very easy to use but interesting node in Unreal Engine, for example, you can make a magnetic crane that will lift heavy objects, like a car in Half-Life 2

video/mp4

sinbad, to gamedev
@sinbad@mastodon.gamedev.place avatar

I couldn't find any in-built feature in UE to make an AIController "lead the target" so that you could shoot to where a target is going to be if it's moving, so I implemented that in SUSS. You just have to tell it what the velocity of your projectile is, and it'll treat the usual "SetFocus" behaviour as meaning you want the agent to face ahead of where the target is travelling so shots will connect more often #gamedev #unrealengine

Short video of an enemy shooting the player, "leading the target" so they shoot towards where the player is going to be

MrBeam, to unrealengine
@MrBeam@mastodon.gamedev.place avatar

Moved my Unreal, Blender and Krita tools to my repository for easier access.

https://codeberg.org/MrBeam

Unreal

  • VAT Import Setting Script
  • Light Ray Tool
  • Custom Primitive Data Widget
  • Static Mesh Build Settings
  • Reparent Blueprints

Blender

  • VAT Exporter
  • Shapekey Creator
  • Sharp Seams
  • Skin Weight Tool
  • Flip Book Vertex Painter

Krita

  • Separate To RGB Channels

Have a look, maybe you'll find something useful.

SirLich, to unrealengine
@SirLich@mastodon.gamedev.place avatar

Just had a very interesting interview.

In Unreal there is usually 10 ways to do something. It's very surreal to be asked a lot of questions about methods you're aware of but haven't used extensively because there is a perfectly good alternative that you prefer for whatever reason.

It's best not to stress though. I'm confidant in my abilities, and if that doesn't come across in an interview, then that's something I can work on separately.

#unrealengine #gamedev #interview

sinbad, to random
@sinbad@mastodon.gamedev.place avatar

F**ks sake they changed something pretty fundamental between UE 5.4 Preview and UE 5.4 Final - the ability to have multiple objects in an asset file, which SUDS relies on - the dialogue and string table are in the same asset; now the string table is gone.

I was worried they might do this because they started hiding them in 5.3 (not a problem) so I tested 5.4 Preview but everything was fine. Now it's completely broken in 5.4 Final, every single dialogue line is <MISSING STRING TABLE ENTRY> 😠

sinbad,
@sinbad@mastodon.gamedev.place avatar

I’ve been told that the fix for FText+StringTables has been merged for UE 5.4.2. I’ve heard anecdotally that several other plugins as well as mine have been blocked from supporting 5.4 because of that bug, so happy days if it pans out as hoped 🤞

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