maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Finished the prototype of the scanner for the rover. Visually in game it will look different, but conceptually it will be like this: material draws everything, the blueprint check collisions, creates and transfers to the material a small render texture with target points

#gamedev #gameplay #gamedesign #UnrealEngine5 #UnrealEngine #gaming #scifi

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maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Today I want to make a scanner, blueprint for searching objects and transferring data to this material, which will display everything (many targets). This requires an array, but material cant use array. I found a solution - Render Target 2d. Maybe there are other options?

#gamedev #UnrealEngine5 #UnrealEngine

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maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Computer Vision gameplay mechanic... I changed the way markers are drawn by Draw Material Simple node. This method allows you to use material, where you can make animation. But it works only in HUD Blueprint in Event Receive Draw HUD

#gamedev #ScreenshotSaturday #UnrealEngine5 #gameplay #gamedesign #UnrealEngine #ue5 #HashtagGames

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maxim, to unrealengine
@maxim@mastodon.gamedev.place avatar

UFO detected 🛸I created another scanner, where the pulse goes from the center in all directions. The material will receive data from the blueprint to display the position of the targets. Look for previous versions in my feed

#UnrealEngine #vfx #shaders #UnrealEngine5 #scifi #gamedev #gamedevelopment

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tuneintodetuned, to noticias Spanish
@tuneintodetuned@mastodon.social avatar

Para malgastos estúpidos me reía más con Pimp My Ride. Ahora esta compañía, en vez de trabajar en optimizar el consumo energético de un coche eléctrico, le meten potencia gráfica innecesaria, sumando a la demanda de sus materias primas, para que pueda mover "dibujos animados" mediante Unreal Engine, algo que también se empieza a ver en otros productos como teclados de PC.
Porque a quién no le encanta pagar extra por cosas inútiles?

https://www.xataka.com/movilidad/interfaz-espectacular-coche-electrico-rivian-empresa-detras-fortnite-tiene-mucho-que-ver-ella

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Added a target for the scanner. The idea is that the blueprint transmits data to the material for drawing found moving objects. I still need to figure out how to make a delay for target display and target array processing

Previous video https://mastodon.gamedev.place/@maxim/112571583689846287

#gamedev #UnrealEngine #vfx #shaders #UnrealEngine5

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glassbottommeg, to unrealengine
@glassbottommeg@peoplemaking.games avatar

Having a heated discussion about C++'s const, and how I think it's silly formalism and simply gets in the way of quickly implementing systems, and it's a bit,

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

It's time to open the section - demonstration of materials (shaders) in Unreal Engine 5, because I started doing this more and more often. This will be part of the screen panels in the Rover in my Sci-Fi adventure game

#gamedev #UnrealEngine #vfx #shaders #UnrealEngine5

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maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I did this a few months ago. Now I'm thinking if it would be ok to use it for a wheeled Rover. If gameplay is 1st person view and wheels will not be visible during the movement of the rover. Activate the complex suspension and wheels where the camera will be 3rd person

#gamedev #gameplay #gamedesign #UnrealEngine #UnrealEngine5 #indiedev #gaming

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SirLich, to unrealengine
@SirLich@mastodon.gamedev.place avatar

Hi folks! Just wanted to put out some feelers for a former coworker of mine. He's a very skilled Unreal Engine developer (focus: Blueprints). He's spent the last 7 years working on XR applications, working his way up to Lead developer. His location is Germany but he requires Visa sponsorship.

He's looking for Unreal Engine positions, potentially with an XR focus.

Please shoot me a message if you want to snatch up some really good talent 🙂

#unrealengine #gamedev #fedihire #cpp #ue5

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Today in Unreal Engine I experimented with materials. I'm trying to figure out how to make an animated grid for scanning space, something like Terminator. My task - animate one cell that moves on the grid.

I want to create material for a widget. It is easier to do it in the widget itself, use only a simple material that draws the grid, and make the movement of the cell itself through a sequence in the widget

#gamedev #UnrealEngine #vfx #shaders #UnrealEngine5 #shader #indiedev

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sinbad, to random
@sinbad@mastodon.gamedev.place avatar

I had been considering putting a couple more of my open source plugins on the UE marketplace, maybe juicing up the visual tooling a little for a Pro version and just making it easier for BP-only folks. In particular quite a few people seem to use SPUD so it would probably do OK.

But after the 5.4.0 shock I think I'll hold off, I don't need that stress 😬 Maybe I'll do it muuuuch later when UE5 is boring & not changing much so surprise breakage is less likely (& when cash reserves get lower 😬)

sinbad,
@sinbad@mastodon.gamedev.place avatar

But hey for now if you'd like to support my expensive coffee habits, you might be interested in the plugin I have published, SUDS Pro, now supporting UE 5.4.

I'm British so it's very difficult for me to say this, but I think it's "quite good". I put a lot of effort into making it so, and almost burst a blood vessel when UE broke it for 6 weeks recently. So there's almost the full set of blood, sweat & tears in there. Don't worry, I wiped it. 🙃

https://www.unrealengine.com/marketplace/en-US/product/suds-pro-dialogue-system

SirLich, to gamedev
@SirLich@mastodon.gamedev.place avatar

I quit my job making unreal Virtual Reality experiences. Now I will make games 🎉✊

Starting in two months.

My prep list includes: MVVC arch and GAS. Also want to do a crash course on common stuff like ray casts, standard unreal replication, etc. Stuff that hasn't been my day to day in a long time so I'm rusty.

Any other advice?

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I feel more confident and ready to make a Sci-Fi adventure game. My result of studying the Unreal Engine for May 2024, the 3rd month of the transition from Unity to Unreal

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sinbad, to unrealengine
@sinbad@mastodon.gamedev.place avatar

Well, thank f**k for that. UE 5.4.2 finally fixes String Table support which has been completely broken (pre-localisation builds) since 5.4.0. SUDS works again!

Please Epic, never do this to me again. I'm of an age that my heart attack risk is only increasing, so I'd appreciate not having the extra shove 😬 #unrealengine

GameFromScratch, to unrealengine
@GameFromScratch@mastodon.gamedev.place avatar

It's that time of the month for developers. It's time for Free Stuff!

The Unreal June 2024 giveaway is here, get 5 free assets.
https://gamefromscratch.com/unreal-june-2024-asset-giveaway/

maxim, to unrealengine
@maxim@mastodon.gamedev.place avatar

Mysterious stones

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maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

It already looks like gameplay and prototype game mechanics... A collection device with a limit, a device for accumulation and whatever. What's next? Make a Ghostbusters energy trap?

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maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Today in Unreal Engine 5, I finally did it… Niagara System on GPU without event collision. I transfer the position of the collector to Niagara, calculate the distance there, and through the Export Particle Data to Blueprint module catch the supposedly collision, which I count as a particle collected, on the emitter side the Kill Particles module does a similar check

#gamedev #vfx #gameplay #gamedesign #UnrealEngine5 #gaming #scifi #UnrealEngine

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maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

New experiments with Unreal Engine 5, Niagara. A prototype of a magnetic device for collecting various bio material. I have a lot of gameplay ideas where it can be used and how: plants, insects, crafting, fuel or things to scare away creatures... Maybe you will have ideas too?

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maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

After 3 hours, after 5 time crashes of Unreal Engine - I did it. Chaos Flesh wheel... my video card said - let's finish this quickly, because I can't take it out anymore. As far as I understand, it is not need in the game, but to create a trailer to show the rover - yes!

#gamedev #vfx #UnrealEngine5 #scifi #gaming #indiedev #UnrealEngine #ue5

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sinbad, to unrealengine
@sinbad@mastodon.gamedev.place avatar

New blog post: Playing Animation Montages in Multiplayer Games https://www.stevestreeting.com/2024/05/30/playing-animation-montages-in-multiplayer-games/

I'm always grumbling about there only being videos for things in UE when I'd prefer to read a blog post, so here's another from me to go on the "reading" side of the scale.

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Experiments with Niagara... Collision and difference in the reaction of the protagonist and other objects. Maybe you will have ideas what it can be in the game (gameplay)

#gamedev #vfx #gameplay #UnrealEngine5 #UnrealEngine #indiedev #scifi

video/mp4

maxim, to unrealengine
@maxim@mastodon.gamedev.place avatar

Wireframe material, Unreal Engine 5

My rule when studying is to do something small every day, especially in the direction you understand not very well. For me, shaders are an unknown world, so I try to recreate something every day

P.S. material scheme at the end of the video

#UnrealEngine #UEStudy #vfx #UnrealEngine5 #gamedev #shader

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Gameplay design / Unreal Engine 5 / Niagara 📌

I'm thinking of using it somehow... Visually, a particle can be anything. The main logic is that the particle sticks to the surface and stays for some time

Maybe you have some ideas 👀 please write

#gamedev #UnrealEngine #gamedesign #indiedev #leveldesign #gameplay #gaming #UnrealEngine5

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