freddieGilbraith, to gamedev
@freddieGilbraith@mastadon.littlebonsai.co.uk avatar

I'll include a screenshot so it qualifies for , but:

Our demo is finally out!!!

It's a Character Driven Detective game with Chess Based Battle Mechanics (I promise it's fun even if you don't like chess! (I suck at chess!))

https://store.steampowered.com/app/2312120/The_King_is_Dead_Demo

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tallstorygames, to pixelart
@tallstorygames@mastodon.online avatar

Been having a play around with different cloud colours (just try to imagine there isn’t a giant, inflatable phallus ruining the cloudscape)
#screenshotsaturday #indiegame #indiedev #indiegamedev #pixelart #pixelartwork #Pixelartist #gamedev

britown, to gamedev
@britown@mastodon.gamedev.place avatar

Some great impostor syndrome going on today trying to wrap my head around recursive shadowcasting, but finally getting somewhere

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Today I tried what Geometry Script is in Unreal Engine 5. Cool features, but I won't use it for the game. Maybe only as tools for level design

video/mp4

pikario, to godot
@pikario@mastodon.gamedev.place avatar

Finally! I've implemented animations for door opening/closing and entering/leaving a room.
Still missing the knocking animation, which shouldn't be difficult to add now 🧐

A video of my Animal Crossing Wild World fan-game, the player goes in and out a villager house, there is an animation for opening/closing the door and walking in/out the room.

apparition, to VideoGames
@apparition@mastodon.world avatar
cosmicvoid, to gamedev
@cosmicvoid@mastodon.gamedev.place avatar

Hey everyone! I'm working on a horror point and click adventure game, Devil's Hideout.

You can wishlist the game on Steam and try out the demo 👇
https://bit.ly/devils-hideout

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JuliaMinamata, to random
@JuliaMinamata@mastodon.gamedev.place avatar

Hello, #screenshotsaturday! This is what Toronto's Union Station looked like in the early 1900s, in lovely EGA 🚂! You'll see it in The Crimson Diamond, my Sierra-inspired cozy mystery adventure game -- ⭐️Coming soon!⭐️ (edited this post to attach a higher-res image!)

https://store.steampowered.com/app/1098770/The_Crimson_Diamond/

MenacingMecha, to gamedev
@MenacingMecha@mastodon.gamedev.place avatar

following up last week, here's a skip a private playtester sent me that - no hyperbole - I did not think was possible

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HadroSoft, to gamedev
@HadroSoft@mastodon.gamedev.place avatar
witch_warren, to gamedev
@witch_warren@mastodon.gamedev.place avatar

diving into this mural head-first, hopefully i'll survive.

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maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Platform behavior based on the Physics Control Plugin in Unreal Engine 5. It is not related to water, but it can be used as simple raft. I want to make a levitating stone based on it...

video/mp4

molegato, to gamedev Spanish
@molegato@mastodon.gamedev.place avatar
stan, to gamedev French
@stan@framapiaf.org avatar

Playing a bit with Portals in @godotengine It's nice to be able to enter your previous game's worlds :)

video/mp4

guntha, to opengl French
@guntha@mastodon.gamedev.place avatar

For this , I'm bringing some finishing touches in the map of our small point'n'click game. Hopefully it can soon be added to our Collection!

A screenshot of PsyCam: a room with some lava lamps, a laptop and a photo camera

ShatteredPixel, to gamedev
@ShatteredPixel@mastodon.gamedev.place avatar

Hey rat punchers, Shattered Pixel Dungeon v2.4.0 is going to be releasing to everyone around the middle of this coming week!

The v2.4.0 beta now contains 11 trinkets total, with 3 recent additions: the mimic tooth, wondrous resin, and eye of newt. I think 11 is a good place to start, but there's lots of room to add more in the future as well!

#indiedev #gamedev #roguelike #screenshotsaturday #pixelart

OramaInteractive, to pixelart
@OramaInteractive@mastodon.gamedev.place avatar

Something different for this : A mini tutorial on how to create a simple seamless tile in 1.0!

If you'd like more tutorials like these, consider supporting us by wishlisting on Steam

https://store.steampowered.com/app/2779170?utm_source=mastodon

Music: Industrial Complex by @therunner01

video/mp4

eyeofmidas, to threejs
@eyeofmidas@mastodon.gamedev.place avatar
zaebucca, to pixelart Italian
@zaebucca@mastodon.gamedev.place avatar

Adventure... Inside!
This new, big update to my asset collection focuses on interiors, but also provides new exterior tiles and animations for Adventure Begins!
#pixelart #screenshotsaturday

nivrig, to amiga
@nivrig@mastodon.social avatar

iso_sort_3new_final_2c_saturday_works.c

🧙🏻‍♂️

#Amiga #RetroGaming #RetroDev #ScreenshotSaturday

video/mp4

golosogames, to gameboy French
@golosogames@mastodon.online avatar

I'm making a detective adventure game for #Gameboy Color and PC, available later this year.

Wishlist would be a great help! 😊
https://store.steampowered.com/app/2614580/Inspector_Waffles_Early_Days/

#screenshotsaturday

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davesmith00000, to programming
@davesmith00000@mastodon.gamedev.place avatar

The UI work continues...

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Today I started getting to know the water plug-in in Unreal Engine 5. Night, black water, a floating creature... I just sketched quickly what was at hand

// Sci-Fi adventure game devlog with a little spice of horror

#gamedev #UnrealEngine5 #gaming #horror #UnrealEngine #screenshotsaturday #games

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Liquidream, to gamedev
@Liquidream@mastodon.gamedev.place avatar

🍄 Super Match-io 🎰
My entry to 9

Demake of familiar spin-to-win-a-life game, in just 500 chars 🗜️

🎞️ 60 FPS Gameplay
🎰 Authentic gameplay
🎵 Familiar "1-Up" SFX
🟩 Blocky recreation of orig shapes (🌼🍄⭐🍄)
♻️ Auto-Restart on Death/Win

Play FREE on @itchio:
🕹️ https://liquidream.itch.io/super-match-io


Code below:👇

video/mp4

ghosttie, to gamedev
@ghosttie@mastodon.gamedev.place avatar

I got sprite sheets working today. When I was testing it I realized that drawing a sprite completely overwrites whatever's behind it, so I need to fix transparency tomorrow.

Unrelated, but something I realized today was that an upside of working on a 2d game rather than 3d is no quaternions 😁


A black screen with a spinning blocky humanoid character bouncing around it

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