Finally! I've implemented animations for door opening/closing and entering/leaving a room.
Still missing the knocking animation, which shouldn't be difficult to add now 🧐
First #screenshotsaturday for Pinball Spire! I recently updated the screenshots on Steam to show off some of the new stuff I've been adding to the game. Check it out if you're into old-school action games!
Hello, #screenshotsaturday! This is what Toronto's Union Station looked like in the early 1900s, in lovely EGA 🚂! You'll see it in The Crimson Diamond, my Sierra-inspired cozy mystery adventure game -- ⭐️Coming soon!⭐️ (edited this post to attach a higher-res image!)
Platform behavior based on the Physics Control Plugin in Unreal Engine 5. It is not related to water, but it can be used as simple raft. I want to make a levitating stone based on it...
For this #screenshotsaturday, I'm bringing some finishing touches in the map of our small point'n'click game. Hopefully it can soon be added to our Collection!
Hey rat punchers, Shattered Pixel Dungeon v2.4.0 is going to be releasing to everyone around the middle of this coming week!
The v2.4.0 beta now contains 11 trinkets total, with 3 recent additions: the mimic tooth, wondrous resin, and eye of newt. I think 11 is a good place to start, but there's lots of room to add more in the future as well!
Adventure... Inside!
This new, big update to my asset collection focuses on interiors, but also provides new exterior tiles and animations for Adventure Begins! #pixelart#screenshotsaturday
Today I started getting to know the water plug-in in Unreal Engine 5. Night, black water, a floating creature... I just sketched quickly what was at hand
// Sci-Fi adventure game devlog with a little spice of horror
I got sprite sheets working today. When I was testing it I realized that drawing a sprite completely overwrites whatever's behind it, so I need to fix transparency tomorrow.
Unrelated, but something I realized today was that an upside of working on a 2d game rather than 3d is no quaternions 😁