Here's a first look into how my solo game dev project is coming along!
It's an action deck builder where you play as a witch with the goal of clearing restless nature spirits. You will be able to capture spirits and summon them as familiars!
Time for the 49th consecutive ScreenshotSaturday Mastodon Musings, an article with a selection of hand-picked Mastodon posts from last weekend's Screenshot Saturday™, each with a brief comment from yours truly.
This #screenshotsaturday we are showing our rigid body tank running through rigid body blocks that were a building before I knocked it over.
Performance has been a recurring problem in this project... A big goal is impact and destruction, which is all good until the frame rare starts dropping! Things are smooth here, mainly because there are no path finding enemies.
I'm trying to re-create that nostalgic feeling of early point-and-click adventures. I did a render in Bryce 7 and it turned out quite well. #gamedev#indiedev#screenshotsaturday
Been doing some more cleanup and behind the scenes work to get an MVP uploaded to itch at some point soon, latest new thing is a way to show the "influence" and "access" radius of a building. Not perfect, still working on the color choices for the stripes, but we're getting there! Should hopefully have something uploaded soon.
Community member mail.wi created an export plugin for Blockbench that fixes a few current issues with loading bbmodel files. Check it out and show me what you imported!
Plugin link and video with instructions in reply 👇
I have continued to work on the live shader editor I created in Godot. I use this whenever I just want to fiddle with a shader, as an alternative to Shadertoy. If a shader works here, I can just copy it into my project.
Working on structure placement tool, testing on these humble hay beddings. It works with structures of any shape (i.e. occupying any set of grid cells) and shows what area the structure will occupy.