Vertigo Effect (Dolly Zoom). Today I decided to rest a little and play with effects in Unreal Engine 5. Simple value change operations with Camera Field Of View and Target Arm Length on Spring Arm Component
I played a little with Niagara and Ribbon, made a draft of a visual scanner. Some objects will have entry zone for scanner launch, the particles get a link to the static mesh for random end points
Why are the spikes burning? This is because the fuel created in this world has a very strong effect. If it gets into the soil, it turns this solid fuel
My devlog #gamedev about Erra: Exordium. Another year has passed. Time flows like water, if you're reading this and we don't know each other, I'd be glad #TurnBasedThursday
There is still a lot of work ahead - porting the game to consoles, and then hopefully inventing and planning the next game. Join my devlog, if you are also working on the game, I will be interested to read yours
This #TurnBasedThursday is pretty special for us, since it's just been two days since we announced our Early Access launch date 😄
If you are interested in an MMO with turn based combat, player-driven economy, and a focus on roleplaying, do #wishlist us on Steam ➡️ https://bit.ly/48MomEZ
I wasn't going to add any fog of war into BGF because exploration isn't really a key pillar. But I think it really helps to focus and ease the player into the action.