maciekglowka

@maciekglowka@mastodon.gamedev.place

Hobbyist game dev | 🐍 dev for 🏭 by day | Former architect

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alice_i_cecile, to bevy
@alice_i_cecile@mastodon.gamedev.place avatar

No #bevymergetrain today: I just arrived in Delft for #rustnl2024 after an overnight flight 😅 Ping the maintainers if there's something blocking your #bevy work though!

maciekglowka,

@alice_i_cecile enjoy Delft! It's a lovely town :)

alice_i_cecile, to gamedev
@alice_i_cecile@mastodon.gamedev.place avatar

Hi! Do you do #gamedev in #rustlang (#bevy or not) and have cool gameplay footage to show off?

I've gotten a request from the #RustNL organizers for clips to roll between talks! This seems like a fun idea, so I'm putting out a call for short, appealing gameplay clips with some form of credits on them. Get them to me (maybe post them as a reply?) within the next 24-48 hours and I'll get them to the organizers.

maciekglowka,

@alice_i_cecile hi I have trailer for my game, but it's turn based so I do not think it's there is too much action there. It's rather statuc. Anyways if you do not find something more suitable I can overlay some credit info later today :)

https://youtu.be/EfMyg-dtKEQ?si=_U4e6UvMMg2Ys-_I

maciekglowka,

@alice_i_cecile thaks, I've added some info and put it on wetransfer (since it seems that files are preferred). If any other delivery option is better let me know - it's only 16mb so even email is possible :)

https://we.tl/t-idbDVxDk7x

jake4480, (edited ) to InitialD
@jake4480@c.im avatar
maciekglowka,

@jake4480 @rootcompute @buru5 @wendigo @smbflurry @Vyothric @fistfulofdave

Ah, the Golde Axe, played a lot the DOS version.

maciekglowka,

@jake4480 haven't played it in ages though. Didn't know it had sequels...(shame on me). But back in the day you just played games that somebody in your circle happened to have (at least where I leave)

maciekglowka, to pixelart

On the ocassion of the #screenshotsaturday a small reminder that Monk Tower is waiting for your feedback on Google Play
https://play.google.com/store/apps/details?id=com.maciejglowka.monk_tower
And Itch
https://maciekglowka.itch.io/monk-tower

Currently working on improving the touch input :)

#roguelike #pixelart #solodev #gamedev

maciekglowka, to android

First reviews are coming in :D

[fortunately there are better ones as well]

#roguelike #android #indiedev #gamedev

maciekglowka,

@jake4480 well done. 12th level is already really hard (golden snakes!).
Thanks for this - it's really encouraging :)

synlogic, to Games
@synlogic@toot.io avatar

RULE OF THUMB (OBSERVED):

if you make a computer game "these days" and you call it a Rogue-like, and, if you are under the age of 40-45 or so, then:

it is (almost certainly & nearly always) NOT A FUCKING Rogue-like!!!!!!

"Kids, get off my lawn."

I will not be taking questions. Please respect my family's wishes at this sensitive time. Thank you all for coming to my TED Talk today...

#Rogue
#Roguelike
#games
#history
#trends
#hipsters
#definitions
#ignorance
#naivete
#youth

CC @jake4480

maciekglowka,

@synlogic @jake4480 hey my game checks like easily more than half of the Berlin interpretation :D !!
(I am soon 39 though.....)

maciekglowka, to pixelart

Finally in the Play Store.
Thanks to everybody offering help with new mandatory tests. Fortunatelly managed to avoid that, without troubling anyone :)

#roguelike #pixelart #indiedev #rustlang

https://play.google.com/store/apps/details?id=com.maciejglowka.monk_tower&hl=pl&gl=US

maciekglowka, to random

Finally I attempted to do a linocut (after wanting for some years to try)
Somehow I have imagined that carving would be the hard part, well...

The real question is though: can I make game sprites like that :)

#linocut #printmaking

image/jpeg

AstraKernel, (edited ) to golang

What is the smallest Go docker image you have created?

(real-world projects not some hello world 😄)

#golang #docker #programming #developers

maciekglowka,

@AstraKernel curious if 5mb is possible. I thought alpine linux base was already like 9. What would be the base for that?

djlink, to random
@djlink@mastodon.gamedev.place avatar

obviously companies need to sell stuff, but there's a lot of hardware and soft/SDK friction to be the MacOS space, not to mention expensive, they change & break things too often.

maciekglowka,

@djlink I've no idea why people still bother with apple..

maciekglowka,

@djlink yeah, I understand targeting iOS as the market share is substantial. (although not doing it myself, as aparently I cant run xcode)

I think in the end the result is that Mac users get less software, as many devs won't go through the extra hassle.

maciekglowka, to rust

Recently I have ported the Monk Tower game written in #rust to native Android, I've collected some issues found on the way - so you don't have to reinvent the wheel :)

https://maciejglowka.com/blog/building-games-for-android-with-rust/

#rustlang #android #gamedev

maciekglowka,

If you're curious for the final result, the game can be played / downloaded (incl. the APK) here:

https://maciekglowka.itch.io/monk-tower

maciekglowka, to android

Since it's #screenshotsaturday some images fron the recent #android build of the Monk Tower.

Currently APK available on itch (play store in progress...)

https://maciekglowka.itch.io/monk-tower

#roguelike #gamedev

image/jpeg

maciekglowka,

@joel thanks for the feedback. I think I need to rewrite this audio part :/ Also I have the impression that it sounds worse on my phone (comparing APK with mobile WASM version..)

maciekglowka,

@joel that's an interesting idea. I keep looking for new mechanics, so I think I will test it :)
I did try at one moment implementing traps, but gave up after retractable spikes were not fun.
So, I will see if it will be a trap or npc, but spreading mechanic defintely seems worth checking :)
Thanks!

maciekglowka, to android

Since the Google Play setup might take longer than I expected, I've pushed also the #android APK build to Monk Tower's Itch site:

https://maciekglowka.itch.io/monk-tower

#roguelike #gamedev #indiedev

maciekglowka,

@jake4480 oh, that's unexpected :) (i have those buttons permanently hidden on my phone).
I am pretty sure though I can hide them with a setting in the android manifest.
I will try in a moment and push an update if successful.
Thanks for letting me know!

maciekglowka,

@jake4480 ok, I think I finally cracked it. At least it seems to be working on my phone correctly ;)
The new version is already on itch.

Had to learn how to call Java functions from Rust in the process :D

maciekglowka,

@jake4480 great, thanks for testing! With those many devices you never know, works on one and than on another there are quirks...

maciekglowka, to rust

Finally cleaned up the repo and could make it public :)

Monk Tower is now open-sourced:
https://github.com/maciekglowka/tower-rl

#rustlang #roguelike #indiedev #gamedev #roguelikedev

maciekglowka,

@djlink maybe it will be useful to somebody :)
I think rustlang gaming is still a rather fresh territory.

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