Hi! It's time for this week's edition of the #bevymergetrain. If this is your first time here, every week a do a round up of the community-reviewed PRs for @bevy, the #opensource#rustlang engine for #gamedev that it's now my full-time job to help maintain!
There's a whopping 20 PRs ready this week; let's check in on and each of them and I'll make the final call:
Hi! It's Monday, and that means it's time for a #bevymergetrain
Every week, I go through the open Bevy PRs, looking for work that's been approved by the community and not yet merged. This week, between release prep and my relatively active scanning, there's only three PRs in the backlog! I feel both happy and sad about that :p Let's take a look:
Follow along as I explain and triage them: it's fun to see how #opensource works under the hood, and #rustlang game engines are the charismatic megafauna of FOSS frankly.
No #bevymergetrain today: I just arrived in Delft for #rustnl2024 after an overnight flight 😅 Ping the maintainers if there's something blocking your #bevy work though!
Hi! It's time for another #bevymergetrain :) Every week on Monday (pending illness and vacation), I go through #bevy's PR backlog to evaluate and hopefully merge any PR with two community approvals!
This week, there's 6 PRs ready: let's take a look!
Monday already? Well, looks like it's time for another #bevymergetrain then!
Want to see how @bevy (an #opensource#rustlang engine for #gamedev) is made? Follow along as I go over my decision-making process 8 community-approved PRs in our backlog and explain a bit about what they do and why they're neat!
It's time for a #bevymergetrain before I go stare at the sun 🤩 After a bit of time catching up on my own reviews, @bevy has 10 open community-approved PRs in the backlog. Interested in #gamedev, #rustlang or #foss? Come see how the sausage is made as I go over my reasoning for what to merge and why.
Happy #bevymergetrain :) The other maintainers have been doing a great job staying on top of our #rustlang PRs for #bevy, so there's only 7 in our backlog to review and merge this week. I've been busy and stressed with life in the past week, so it's much appreciated. Let's take a look!
Welcome to Monday's edition of Cracking the Cryptic#bevymergetrain. Today we have 13 community-reviewed #opensource#rustlang#gamedev PRs in our #bevy backlog for me to take a look at :) There's a couple of truly exciting ones today, so do follow along.
Alright, #bevy 0.13 just released, but the work continues :) While I'm going to take it easy this week (the steady stream of tasks was exhausting), I still want to get the #bevymergetrain out of the way :)
The community has made and approved 13 awesome #opensource#rust#gamedev PRs that ended up in the backlog week: let's take a look and get them merged.
Alright, Monday morning rolls around, so that means it's time for another round of #bevymergetrain. As the #bevy community prepare for the 0.13 launch of our #opensource#rust game engine, let's take a look at the community-reviewed PRs that are ready to merge!
Good morning #bevymergetrain crew :) As we start to think about the upcoming Bevy 0.13 release, let's take a look at the community-reviewed #opensource#rust#gamedev PRs that the @bevy community have cooked up.
There's 12 in our backlog today (we merge PRs 7 days a week, but make sure to catch up on the backlog on Monday): let's get started!
Alright, Monday means it's time for another #bevymergetrain. Hold onto your papers(?), because there's 20 (twenty!) PRs in the backlog this week, including some real stars.
Follow along, and see how the #opensource#rust#gamedev sausage is made. Like always, we're going to start with the oldest first (to prioritize them in case of merge conflicts).
Everyone's getting ready for the 0.12 release, so we only have 7 PRs in this week's train, 5 of which are in the milestone. See, it works! Let's get started. Follow along for an inside look at how the #opensource#rust#gamedev sausage is made.
Alright, I'm still jet-lagged from GOSIM, so it's time for an early morning #bevymergetrain! Over @bevy, we have 16 pull requests in our backlog that have been approved by the community. If you're interested in #opensource, #rust, #gamedev or #projectmanagement, follow along as I go over what's in each one and how I decide what to do with each :)
Alright, another Monday, another #bevymergetrain! We've got six (6) #opensource#rust#gamedev PRs ready this week. PRs in this state have two approvals from the community, no active serious disagreement and no large architectural implications.
Another Monday, another #bevymergetrain! Time for your weekly dose of #opensource#rust#gamedev with @bevy. 12 PRs that the community coded, reviewed and polished have ended up in our backlog.
Alright, time for a Monday #bevymergetrain. There's a score and a half (30!) of #opensource#rust#gamedev PRs ready to take a look at this week, thanks to the help of our wonderful community! I'm going to be going over these in this thread, and explaining the actions I take for each of them and why!
Another Monday, another #bevymergetrain. Let's take a look at the twice-approved (by anyone!), non-controversial #opensource#gamedev PRs that are ready for #bevy this week.
Looks like we're at 6 at the moment: I should do more reviews! Follow along for an explanation of what each #rust PR does, and how I evaluate its merge-readiness.