I don't know much about Brackeys, but it seems to be a big deal that he is now covering Godot, considering the global excitement about it. It's a huge deal for the #GodotEngine community to have a creator with such big numbers covering the engine. 🚀
I think I can see it: Brackeys was THE main Unity instructor. So people looking for Unity content will now drive their attention to Godot thanks to Brackeys.
GDQuest is tailored mostly to those ALREADY in Godot, and occasionally the ones looking to start gamedev.
But the reach of Brackeys is much higher to grab the ones starting out due to channel size and Unity is mainstream so people who search "how to make games with Unity" will watch Godot's content now via Brackeys.
This is really good news for the Open Source Game Dev Community!
In his (first) new video he talks about #linux , #blender3d , #foss & the #godotengine / #godot . I'm very much looking forward to his upcoming videos!
Something weird is going on in the Unity scene view: the bottom of the view is black, obscuring everything (including the grid). The region gets larger if I zoom in. There are no GameObjects to click on in the void region.
What's going on? A web search finds many forum posts with people having the same problem, and suggestions that it is a bug which has gone unfixed for at least ten years.
The ongoing reset at Unity continues, as does the ongoing de-Riccitiello-ification. At this point 90% of what he did has been undone, with the most recent move being the divestiture of Ziva Dynamics. https://gamefromscratch.com/the-de-riccitiello-ification-of-unity/
This year at #GDC2024 Unity held the session "Unity 6 and Beyond: A Roadmap of Unity Events and Services", looking at the future of #Unity3d game development from Unity 6 and beyond.
This is our massively condensed version focused on #gamedev.
Gamedevs are like "I don't want to use C/C++ because my game would crash all the time!" meanwhile their Unity EDITOR is crashing from all the C# even before they made a build, LOL.
A game without Immersive audio, intelligent camera movements, dynamic sound, background music and captivating visual effects, from smoke and explosions to customizable particle systems, is like a tasteless dish & nobody loves that.
Check this book out (book link) to learn from 160 Unity Recipes and elevate your game development skills.
Does anyone know their way around rigging Mixamo animations on Synty characters? It worked last time, but now the two thumbs seem to be mapped to the same joints.
In the Import Messages for the rig, I get:
Invalid Avatar Rig Configuration. Missing or invalid transform:
Found duplicate transform 'Thumb_01' for human bone "Right Thumb Proximal' and 'Left Thumb Proximal'
If I edit the configuration, either Apply is grayed out or, when I click on it, the configuration reverts to the broken version.
I get this message in the Unity editor console:
EndLayoutGroup: BeginLayoutGroup must be called first.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /home/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:190)
That "bokken" is usually a hint that it's a bug in Unity that can be fixed by closing and re-opening the editor, but that didn't work here.