I'm not a "Linux Guy" really but I started re-evaluating it lately, and I think it might not just be for the Tech Weirdos anymore. It can absolutely be a daily driver for a lot of game developers now!
🎮 We, #JetBrains, are on the lookout for speakers for our annual Game Dev Days event. In the past, we've had some truly impressive presentations from big names in the game industry.
My favorite was someone created a game as a presentation. 🤯
Upgrading your safehouse will give you lots more control at the strategy layer to find new squad members, manage your roster, get leverage before attempting heists, and more.
My friend is looking into contributing to open source but doesn't know where to start. They have experience in Python, C# (Unity), Swift, and React. Does anyone have some pointers or projects they could look into to get started?
Brackeys was one of the most valued educational creators for Unity game engine.
He retired a few years ago and stopped.making tutorials. After the Unity Runtime Fee happened and broke all trust with the company's management - Brackeys broke his silence and announced that he is starting to learn Godot.
Today, 2 hours ago Brackeys has published his first Godot tutorial...
I've never used Unity, so I don't have any history with his videos, but I'm starting to understand his excellent reputation: This is a pretty much flawless introduction into the Engine! It will get you to a full game in just about an hour, with minimal coding, while using many of the most important features of the Engine. Recommended!
Ok, I'll start checking some games from #LudumDare55 now. If you have a game that you submitted to LD Jam and want me to play it, let me know! I will record the play session and post it on my YouTube channel.
Unfortunately, I will not be able to submit a rating because I don't have an accounting Ludum Dare, but I can give my feedback about the game!
Something weird is going on in the Unity scene view: the bottom of the view is black, obscuring everything (including the grid). The region gets larger if I zoom in. There are no GameObjects to click on in the void region.
What's going on? A web search finds many forum posts with people having the same problem, and suggestions that it is a bug which has gone unfixed for at least ten years.
"Slay the Spire" was an indie mega-hit -- it currently has 130,000 "overwhelmingly positive" reviews on Steam. I've put some 180 hours into it -- that's how good it is.
The devs switched away from the proprietary #Unity engine due to enshittification. They, and other indie devs who have switched to open source engines, won't be coming back. This is how we win.