In the ever-evolving landscape of game development, Unity Game Engine stands as an unparalleled force, empowering creators to shape immersive digital realms.
As #Unity continues to get worse, its price increases by almost 400% and its new mandatory privacy policy requires users to submit to having their data scraped for AI.
Gamedevs are like "I don't want to use C/C++ because my game would crash all the time!" meanwhile their Unity EDITOR is crashing from all the C# even before they made a build, LOL.
A game without Immersive audio, intelligent camera movements, dynamic sound, background music and captivating visual effects, from smoke and explosions to customizable particle systems, is like a tasteless dish & nobody loves that.
Check this book out (book link) to learn from 160 Unity Recipes and elevate your game development skills.
Does anyone know their way around rigging Mixamo animations on Synty characters? It worked last time, but now the two thumbs seem to be mapped to the same joints.
In the Import Messages for the rig, I get:
Invalid Avatar Rig Configuration. Missing or invalid transform:
Found duplicate transform 'Thumb_01' for human bone "Right Thumb Proximal' and 'Left Thumb Proximal'
If I edit the configuration, either Apply is grayed out or, when I click on it, the configuration reverts to the broken version.
I get this message in the Unity editor console:
EndLayoutGroup: BeginLayoutGroup must be called first.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /home/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:190)
That "bokken" is usually a hint that it's a bug in Unity that can be fixed by closing and re-opening the editor, but that didn't work here.
The Janelia #Unity Toolkit now supports panoramas, back-projected onto a cylindrical screen, updated in real time for a tracked viewpoint within the cylinder. The intended application is #VR for #Neuroscience studies of animals like #Drosophila. The code is a byproduct of another project so it's a bit experimental, but it's fun to watch examples like this one, meant to be displayed with three adjoining projectors. (1/2)
Enhanced Input in Unreal Engine 5 is great. I like the Input System in Unity better than Input in Unreal 4. But Enhanced Input better than Input System in Unity. I didn't dig very deep, but what I can do in UE5 is store the Input Action separately to use it later in different Contexts and that cool!
It's all new for me, studying Unreal Engine I try to compare it with Unity
In Unity you create a shader first, then create a material from it. In Unreal you create a Material... this is the first thing that seemed strange to me as a developer on Unity.
The first thing I thought was that the concept in Unity should run faster because I'm creating a shader. To answer this question for myself, I need to find a pipeline illustration of how it works in both engines
I continue to study Unreal Engine and again I want to point a finger at the Unity and say that this is how it should be done -> Reference Viewer in Unreal it's an incredible tool that shows the depth of how and where an asset is used in a project
First Unity being enshitified and now Epic Games is jumping in on the enshitificationalism by allowing Disney and Tencent to buy large stakes in the business.
When you worked with Unity for 6 years, and then you started studying the material of Unreal Engine...
What! I can create folders in the scene hierarchy in Unreal by default! This is only a small feature that immediately caught my eye, the more I read the more I cry 👽😱😭
Yayeeeh! 😁 Thank god. #LEGOStudio finally works again on #Macs with #macOS#Sonoma (14.2 or newer)! It took #Unity quite some time to figure this one out. Some changes are unfortunately breaking changes.
Unfortunately, #LEGOPartDesigner does not work yet. But I’m positive now that they figured this one out for #LEGO Studio, the Part Designer will follow soon.
OC Unity Game Engine: Key Components of Unity Game Engine (www.ediiie.com)
In the ever-evolving landscape of game development, Unity Game Engine stands as an unparalleled force, empowering creators to shape immersive digital realms.