My wife has recently gotten into PowerWash Simulator so I thought I'd throw some stuff together and make a cute little game for her about packing up a house. Nice idea? #gamedev
OK, "Moving Out" is apparently a hilarious multiplayer game so lets just call this "Moving Simulator." I hope you enjoy the cute logo, I have not done vector art in a while! #gamedev
I'm done with the logo, hopefully everyone likes it! Added some more fun physics, you can pickup objects and move them around now. Having lots of fun making this cute chill game. #gamedev
Been wanting to do this for a long time and finally figured out how to add onscreen controller prompts via lookup (so if the player customizes the controls it shows the correct icons). #gamedev#unity3d
Important milestone, you can now pack items away in a box, very important for a game about moving. Each container has a size limit though, so you can't keep tossing stuff in the same box or else! #gamedev#unity3d
Added a visual indication of how full the box is, the packing material rises up as you fill the box, and it automatically closes if you fill it perfectly. #gamedev#unity
A cute happy physics game needs a cute happy menu. Complete with options and language support. Previous experience has taught me it's best to implement localization support at the BEGINNING of a project, not the end. #Unity#gamedev
The beginnings of a quest / job system to track things being packed up room by room. Got popup notifications (top right) and a log on the left side you can hide with a button. #gamedev#unity
While I'm building the Steam page, I made a little trailer for the game based on the current progress. It's a fun and silly like physics based game I'm sure someone will enjoy. I'm not great with video editors or physics but I tried my best, which is all any of us can say, really. I hope you enjoy it and share it around. #gamedev#unity3dhttps://www.youtube.com/watch?v=cZx4gJAyRPU
Now you get experience points for completing tasks and after getting enough experience (look at those cute little stars in the bottom left corner) you'll level up and get new abilities! What do you think? #gamedevhttps://store.steampowered.com/app/2831060/Moving_Houses/
Spent the last few days making my very first Pitch Deck. Trying to hook a publisher who wants to give my game some love in the way of marketing, localization, and porting to consoles. Kinda feeling proud of the accomplishments since 2014. #gamedevhttps://store.steampowered.com/app/2831060/Moving_Houses/
I've been quietly working away on polishing up the Moving Houses demo and collecting feedback. Boxes now neatly stack themselves in the van. How convenient! If this looks neat to you, be sure to wishlist! https://store.steampowered.com/app/2831060/Moving_Houses/
@gord I dig it! Video could be better but that's about the only thing, and I'm positive you're aware of that already blah blah it's where the game is I'd guess.
@glassbottommeg Yeah I squeezed all I could into it... not bad for a month of hobby dev time (aka an hour an evening). I am feeling pretty good about it so far!
@glassbottommeg no lie I think this one of my first game ideas that I had a super solid plan formed from day one, I know exactly what I want to put into it and what I want players to experience. I figured out the "how" for most of the stuff I want to do and now it's a matter of putting it all together.
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