Big news: Kitsune Tail's Steam Next Fest demo is live now! Go get it at https://store.steampowered.com/app/1325260 and experience the first part of this queer furry love triangle wrapped in an SMB3 jacket
You should definitely check the options. There's a CRT shader in Kitsune Tails made by @JoshJers which isn't on by default (because people get upset by that kinda thing) but playing with it on is totally the recommended experience
And for those of you who have Steam Decks, we've verified it works on that, too! And there's a new reveal trailer, showing off some of the bosses: https://www.youtube.com/watch?v=MRBcm5fagUU
if this is in a function being run previous will always be 0.0 as that's what you're setting it to at the top. The "quick" solution is to make previous "static" so it persists between function calls. From context though it looks like the accel is a member value of a class you're calling this from so a cleaner way to do this would be to implement getter/setter functions and update your previous/delta values there when it's changed. (depending on what you're trying to do)
@guntha FYI: Your post is tagged as "French" and might not be shown to some people – depending on their language filters here. You can still change that by editing this post, or set a different default for future post under "Preferences > Other > Posting Language". Also, you might want to add a link to the game? :)
Random game thought: I’ve been thinking about a game controller with three joysticks, but I can’t come up with a good enough reason to have the extra one. Two joysticks seems to cover everything, right? Have we reached peak game controller? What could we map to a third stick? The closest to a good reason I could think of would be radial menus, but you can easily do those with a modifier and one of the other sticks right? #gamedev
@sinbad@toerror@bazkie I wish there were good charity shops round here! I’d be there all the time fishing for stuff like this. A fiver for one of them fancy joysticks is amazing!
@psychicparrot42 it’s not super fancy compared to some but it’s got everything I need and is £60 usually. I’m not into sims usually so would never have bought one but it makes Elite much nicer to play for a dirty casual like me
clickyland by my friend Aran (part of Sokpop) is out on Steam now!! It's a really fun and very underpriced tower defense game / village builder where clicks are your main resource. Check it:
This project is turning two this month. More charitably maybe only 11 months of that have been spent actively developing and even then that is less than 20 hours a week.
Nonetheless it's hard to not beat myself up about what I have to show for two year's work. Especially when considering the mountain remaining.
I kind of felt like I was going fast and it'd be done soon but here we are two years later. So it goes for solo hobby dev it seems.
@britown solo development is one of the longest marathons i've ever run, no matter how much i promise myself to "scale down" an idea. there's just no easy way of making one person do the work of 3-4 people in anything less than 10X the time.
i feel shitty about this problem every month, and i have no workarounds :)
Still trying to make this UI pop a little. But, maybe this is too much? I'm quite undecided. Let me know what you think. #gamedev#madewithgodot#indiedev
@risingtail the menu kinda gets lost against the background. I think the blurring is fine, but you probably want to lighten the background a bit, or put a light gradient between it and the menu.
the popup with the blue lines is pretty jarring in contrast with the upgrades menu, but I think if the upgrades menu stood out more against its background it might feel more consonant with the popup
@aeva This was helpful, thanks. And also somewhat in line with my own thoughts. I've added a darker overlay color in the background and removed the blue rays. They were a bit over the top, and not really aligned with the rest of the UI/UX.
I haven't drank alcohol for several years... The last time I drank 0-alc beer was six months ago. My wife and son went on vacation for a month and left me alone at home. Therefore, I will be a Troglodyte for a whole month, living in a cave and do #gamedev
On the left can of #beer it is written that it contains vitamins, the best format of taking vitamins... this is the most delicious non-alcoholic beer I have ever tasted
More fun with math, the texture mapping isn't perfect, I have some corrections to do to it still, but my little renderer now supports off-grid objects of arbitrary sizes and positions (only real restriction is they have to be convex). While the game itself is intended to be grid based I thought it'd be nice to be able to do some more complex scenery outside of billboards, sprites, and texture tricks.
honestly I may not even bother fixing the texture skewing issue, you really can't tell from a distance closer than 1 unit, especially not with the NTSC rendering active.
Quick video of where my Berzerk-alike is at now. Be warned: Terrible placeholder audio might be loud, so maybe turn down the volume!
I know there's a dodgy wall collision in this vid, but tidy ups like that'll get sorted later.
I like the slow pace of it, which I didn't expect. It's very slow but it's still fun to play and quite exciting when you get caught up in it. I may end up making a separate, flashier, faster version eventually tho.. we'll see! https://youtu.be/MoRgdnJK8Ac#gamedev