objetdiscret, to pixelart
@objetdiscret@pocketpixels.club avatar
kednar, to random
@kednar@fosstodon.org avatar

I got SO frustrated at one point at . There was a great panel about how we don't have control over the engines and tools we use. About how small, open source engines are the way to do that.

They lamented the closure of walled gardens like Flash (I fear for Dreams in a hopefully far future), and how much culture is lost to the whims of the market.

They mentioned the contradiction of user vs corporate interests. They mentioned open source as an example to follow.

But when I asked...

kednar,
@kednar@fosstodon.org avatar

I mentioned Pico-8 as an example. I LOVE the thing. And yet, isn't it susceptible to oblivion, being proprietary? Isn't it another walled garden that one day will close?

I guess those games published as HTML or binary will still be playable but how about the ones playable only through splore?

As long as we keep making games in proprietary walled gardens, those games, those engines, won't belong to us and could (and will) disappear.

#pico8 #gamedev #freesoftware #OpenSource

MBoffin,
@MBoffin@mastodon.social avatar

@kednar I'm not too worried about #pico8 in this respect. For one, its capabilities are so well-documented by now that people have been making compatible binary implementations for a while. The .p8 format is also very well understood and documented. If it suddenly went away, I'd count the weeks (if not days) before someone had an open source feature-compatible implementation up and running for people to use. I also suspect zep might open the code at some point far, far down the road. Maybe.

winslowjosiah, to genart
@winslowjosiah@hachyderm.io avatar
johanpeitz, to pixelart
@johanpeitz@mastodon.gamedev.place avatar

I enabled the web demo of Hellgineers on itch!
https://johanpeitz.itch.io/hellgineers

video/mp4

Werxzy, to gamedev
@Werxzy@mastodon.social avatar

https://werxzy.itch.io/infinimoes/devlog/731408/infinimoes-transition-effects I did a post on itch.io on some of the effects I did for the game's transitions. I'm open to making more if anyone is curious about other things I did in Infinimoes.

video/mp4

sako, to random
@sako@mastodon.gamedev.place avatar

I've been taking @pikuma's incredible 3D graphics programming from scratch course. I reached the part where we've made a basic spinning cube and I wanted to try implementing it in

video/mp4

k0ry, to gamedev
@k0ry@mastodon.social avatar

Had a blast putting together this entry for my first ! Turns out rhythm games without sound are pretty tough, but some sacrifices have to be made when there's only 500 characters to work with...

Check it out over here: https://kbones.itch.io/tweetcat

Thx @andymakes for the tips!

PICO 8 source in reply ⤵️

video/mp4

platformalist, to gamedev
@platformalist@mastodon.gamedev.place avatar

TweetTweetJam 9 has come to an end! Congrats to everyone who participated.

Some wonderful people turned up and created 52 cool games last week, using only 500 characters of code! Check out the submissions!

https://itch.io/jam/tweettweetjam-9/entries

platformalist, to gamedev
@platformalist@mastodon.gamedev.place avatar

Last day of TweetTweetJam 9!

If you’ve been on the fence, there’s still time to join! Make a tiny game in 500 characters of code! We’re up to 48 participants and 44 entries so far! Think we can hit 50?

https://itch.io/jam/tweettweetjam-9

krystman, to gamedev
@krystman@mastodon.social avatar

An art game funding initiative gives out tiny grants for tiny games. They accept . The grants are 1500 EUR per game. The deadline for applications is May 23rd. If you are accepted you need to submit the actual game by Aug 22nd.
https://goldextra.com/en/briefs-2024-death-call-open-now

platformalist, to gamedev
@platformalist@mastodon.gamedev.place avatar

It’s day 6 of TweetTweetJam 9!

Make a tiny game in 500 characters of code! We’re up to 44 participants and 33 entries so far! There’s two days left, so come join the fun!

https://itch.io/jam/tweettweetjam-9

#TweetTweetJam #pico8 #gamedev #indiedev

btsherratt, to random
@btsherratt@mastodon.gamedev.place avatar

🐈 For the TweetTweet Jam

:pico8: Is this a Pico-8 game about a sneaky kitty?
🎵 Or a musical toy?
🍦 Or both??!!

https://itch.io/jam/tweettweetjam-9/rate/2701158

Code in reply.

Orange pixel art cat sneaks between moving yellow circles to a house.

pancelor, to gamedev
@pancelor@mastodon.social avatar

Here's my entry: Make Ten! I'm so happy with how this turned out -- it's a little math-based highscore-chasing game, simple rules with a lot of depth. the 500-character source code is the next post in this thread

https://pancelor.itch.io/make-ten

a grid of numbers; a cursor selects rectangles. rectangles that add to 10 are removed. a timer is counting down

platformalist, to gamedev
@platformalist@mastodon.gamedev.place avatar

Took things down from 1500 chars to 637, but things are looking pretty dire at this point! Not sure how I can take this down any further, will have to try again tomorrow!

video/mp4

Powersaurus, to random
@Powersaurus@mastodon.social avatar

495 characters... need a win screen still. Adding health floating with the character was a happy accident.

Short video of a cave escape game where a tiny guy is eaten by hungry cave monsters

ghettobastler, to random
@ghettobastler@fosstodon.org avatar

Reach the token limit
"Maybe I can store my tables as strings and deserialize them at runtime ?"
Reach the character limit
"Maybe I can encode my tables as binary data and store them in the map ?"

The map:

Liquidream,
@Liquidream@mastodon.gamedev.place avatar
Liquidream, to gamedev
@Liquidream@mastodon.gamedev.place avatar

🍄 Super Match-io 🎰
My entry to 9

Demake of familiar spin-to-win-a-life game, in just 500 chars 🗜️

🎞️ 60 FPS Gameplay
🎰 Authentic gameplay
🎵 Familiar "1-Up" SFX
🟩 Blocky recreation of orig shapes (🌼🍄⭐🍄)
♻️ Auto-Restart on Death/Win

Play FREE on @itchio:
🕹️ https://liquidream.itch.io/super-match-io


Code below:👇

video/mp4

platformalist, to gamedev
@platformalist@mastodon.gamedev.place avatar

Day 5 of TweetTweetJam 9!

Come make a game in 500 characters of code! 42 participants and 26 entries so far! Lots of really awesome concepts this year!

https://itch.io/jam/tweettweetjam-9

ericb, to gamedev
@ericb@mastodon.gamedev.place avatar

My submission for #tweettweetjam 9:

VXOR, an endless puzzle game in 500 characters

Play it at https://sparsegamedev.itch.io/vxor

#pico8 #gamedev #puzzle #gamejam

Werxzy, to gamedev
@Werxzy@mastodon.social avatar

Infinimoes is finally going to be released sometime tomorrow. Here's a trailer I made for it. https://youtu.be/HdwcRKh7umM

#pico8 #gamedev #indiedev

von_rostock, to generative
@von_rostock@socel.net avatar

Schifahren update: reworked the ice reflections and added some lonely strangers you can listen to.

+ =

video/mp4

Powersaurus, to random
@Powersaurus@mastodon.social avatar

Wasn't sure I would have time for but here I am, 455 characters in.

I was over budget with monster map collisions (probably wouldn't be now!), so the "solution" was "what if the monsters are eating the level?" Still need to add win/lose conditions.

A video of a game where a tiny little guy escapes from a cave, being chased by big eye monsters, who are eating the cave.

picoretro, to random
@picoretro@mastodon.gamedev.place avatar
picoretro,
@picoretro@mastodon.gamedev.place avatar

I manage to squeeze the code down even smaller, and use the extra space to improve the visuals.

Annotated source code, with comments documenting the tricks I used to squeeze the game into 484 characters, is here: https://dredds.itch.io/billabong/devlog/729963/annotated-source-code-for-the-latest-version

Billabong game, Players create red and blue floods in a twisty maze of passages. The new version displays the scores on a black background, which makes them easier to see.

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