nusan, to random
@nusan@peoplemaking.games avatar

cute little cartridges dancing around, because why not

video/mp4

ghettobastler, to gamedev
@ghettobastler@fosstodon.org avatar
tmulgrew, to random
@tmulgrew@mastodon.gamedev.place avatar

I don't post my stuff on here enough, so here's my current WIP #pico8 project - a 3D brawler about fighting wooden clockwork robots with a sword.

A lowres video game about a swordsman fighting wooden robots.

sashabilton, to gamedev
@sashabilton@mastodon.gamedev.place avatar

Would a #picotron Pac-Man roguelike be cool? #pico8 #gamedev

video/mp4

ThunderPerfectWitchcraft, to gaming German
@ThunderPerfectWitchcraft@outmo.de avatar

Arcane Cache: Review to PRAXIS FIGHTER X:
https://thunderperfectwitchcraft.org/arcane_cache/2024/04/22/praxis-fighter-x/

PRAXIS FIGHTER X shows pretty well both the chances and limits of following a traditional formula as a single game developer: It is rock solid in any aspect, and even good in some – but within a genre that is so rich of great and colorful games, many of them more experimental in both gameplay and sound, a bit more boldness in design-decisions on every layer might have been better – and ironically this is underlined by the very fact that it does everything it actually does probably as good as one can possibly expect from an underground game production. If you don’t mind the formulaic gameplay the likeable story, the very well polished gameplay, and the overall high quality make it a great pick for underground gaming enthusiasts and shoot ‚em up veterans alike.

#gaming #undergroundgame #art #digitalart #indiegame #videogame #retro #arcade #SHMUP #indiedev #gamedev #review #game #pixelart #pico8

von_rostock, to generative
@von_rostock@socel.net avatar

Very happy to invite to exhibition of my works at R+ Gallery in Szczecin.

johanpeitz, to gamedev
@johanpeitz@mastodon.gamedev.place avatar

Hear me ramble about how I work within restrictions and with #pico8

https://www.youtube.com/watch?v=RbB6ak_v6jw

#gamedev

platformalist, to gamedev
@platformalist@mastodon.gamedev.place avatar

Map animations are really rolling along! Was worth backtracking to make the sprite swapping system better, they're very quick to add now!

#pico8 #gamedev #indiedev

video/mp4

platformalist, to gamedev
@platformalist@mastodon.gamedev.place avatar

Code compression is coming along, with interesting results.

I kinda like those glitched coins though.

#pico8 #gamedev #indiedev

video/mp4

johanpeitz, to random
@johanpeitz@mastodon.gamedev.place avatar

Nice review of Golf Monday in the latest issue of @RetroGamer_Mag. Love seeing the game in a physical magazine!
#pico8 #indiegame

donnyglover, to random

Optimization of my micro space sim: I managed to get 150 tokens back \o/ Now I have to turn them into an entertaining feature 😅

platformalist, to gamedev
@platformalist@mastodon.gamedev.place avatar

Time to bite the bullet and strip out some tokens / characters on Stickyfoot. Plenty of room to save (I think) but this is usually a good indicator that I need to stop adding features and start wrapping things up!

video/mp4

platformalist, to gamedev
@platformalist@mastodon.gamedev.place avatar

Added rotating coin animations to Stickyfoot today! Need to make the animation function a LOT more performant but it's a good start!

#pico8 #gamedev #indiedev

video/mp4

ghettobastler, to gamedev
@ghettobastler@fosstodon.org avatar

Getting back into my current project after some post-Ludum Dare rest.
My previous platformer had a fixed camera, so this time I want to try and have rooms that are alrger than the screen size. However, I don't want the camera to simply follow the player, as this would make it very jittery when doing wall jumps. So I implemented a dead-zone system where the camera only tracks the player if they wander far enough, coupled with some ease-in/ease-out.

#pico8 #gamedev

A retro-looking 2D platformer where a little skeleton is jumping around in a test level. The floor and walls are made of simple blue colored blocks, with some brown blocks that break when the player steps on them. A white vertical line indicates the center of the screen. When the character moves, a pink border appears on the edge of the screen, as well as the word "TRACKING" and a red line in front of the player.

nusan, to random
@nusan@peoplemaking.games avatar

I made a game for using You control a little demon to solve puzzles using esoteric programmation, it was pretty fun to make the 25 levels of the game, I wonder how many people will manage to beat it!
Play and vote here:
https://ldjam.com/events/ludum-dare/55/path-of-aratron/

a game made with pico 8, you can see light following colored paths and a tiny demon running around in a maze

sako, to random
@sako@mastodon.gamedev.place avatar

waow, bezier curves #pico8

video/mp4
video/mp4

lastofavari, to rts
@lastofavari@mastodon.social avatar

UnDUNE II /// Pico-8 Adventures ::: A #Pico8 #RTS #strategy #indiegame & #Westwood's #DUNE2 #demake by Paul @Liquidream Nicholas #indiedev / #DUNEII ::: Take over Arrakis and control the flow of Spice.
» https://www.youtube.com/watch?v=AJDs9rFQeCw «

SergKoren, to writing
@SergKoren@writing.exchange avatar

I edited more of my next book. I hope to get it out before August. I also spent time playing a bit with PICO-8 again. I should spend some time doing the same with Picotron. I’m OK with Lua but would really prefer Python or Ruby.

#writing #programming #pico8 #picotron

nusan, to random
@nusan@peoplemaking.games avatar

more progress on my game for mostly visual improvements so we get the "demonic" aspect, now I think I should make a few levels to see if everything works

video/mp4

nusan,
@nusan@peoplemaking.games avatar

my is taking shape, I switched the rotation to be relative and it's a lot better to make interesting levels, I made a few tutorial levels that works well I think, but it's hard to make levels that are interesting to solve but not hard

video/mp4

nusan,
@nusan@peoplemaking.games avatar

it's pretty satisfying to look at the solution being played once you manage to solve a complex level in my "demonic programming game"!

video/mp4

lastofavari, to random
@lastofavari@mastodon.social avatar

So I have somehow missed an amazing DUNE II demake that @Liquidream did a couple years back. Definitely making a video for the upcoming Monday release.

At this point I can start thinking on putting together a Top-5 Pico-8 strategy games video. A previous top-5 thing got a few K of views, which is unusual for my little YT hobby.

nusan, to random
@nusan@peoplemaking.games avatar

I guess I will try to use for wish me luck

nusan,
@nusan@peoplemaking.games avatar

or maybe not, didn't realize Picotron's web export was not there yet, plus the sound on the BBS is broken... I will start with and if I lack the resolution too much, maybe I will switch to Picotron

nusan,
@nusan@peoplemaking.games avatar

I started something for using some kind of programming game but with glyphs and strings...

nusan,
@nusan@peoplemaking.games avatar

my game using is taking shape, it's a puzzle game where you give instructions to your little demon by putting strings over some glyphs (just some circle for now) I think it's a bit hard to understand right now haha

video/mp4

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