@Werxzy@mastodon.social
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Werxzy

@Werxzy@mastodon.social

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Werxzy, to random
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It's more for people making stuff in picotron, but I made a preprocessor that can build different versions of a project.
https://www.lexaloffle.com/bbs/?tid=142497 #picotron

Werxzy, to gamedev
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https://werxzy.itch.io/infinimoes/devlog/731408/infinimoes-transition-effects I did a post on itch.io on some of the effects I did for the game's transitions. I'm open to making more if anyone is curious about other things I did in Infinimoes.

#pico8 #gamedev #indiedev #itch_io

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Werxzy, to gamedev
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Infinimoes is finally going to be released sometime tomorrow. Here's a trailer I made for it. https://youtu.be/HdwcRKh7umM

#pico8 #gamedev #indiedev

Werxzy, to gamedev
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Added the options and some transitions from and to the main menu. Also the number of levels completed is shown after the first one.

#pico8 #gamedev #indiedev

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Werxzy, to random
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Made a wallpaper from that physics line system I might earlier.
https://www.lexaloffle.com/bbs/?tid=141646

video/mp4

Werxzy, to gamedev
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Added colors to level options and 6 more levels. #pico8 #gamedev #indiedev

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Werxzy, to gamedev
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https://www.lexaloffle.com/bbs/?tid=141288 I released version 0.1.1 that has a few bug fixes and slightly better card placement control.

video/mp4

Werxzy, to gamedev
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Werxzy, to gamedev
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Added rules cards containing information on how each variant is played. Also added a pico8 card back. #picotron #gamedev

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Werxzy, to gamedev
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Added some subtle shadows to the held cards and the option to set the card back. #picotron #gamedev

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Werxzy, to pixelart
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Gotta have a #picotron palette jelpi card back. #pixelart

Werxzy, to gamedev
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Added card dealing and shuffling. #picotron #gamedev

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Werxzy, to pixelart
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4 more card backs for the solitaire game in #picotron #pixelart #gamedev

Werxzy, to gamedev
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Added portals to link groups of levels together. Also got some performance optimizations done. #pico8 #gamedev #indiedev

video/mp4

Werxzy, to genart
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#pico8 0.2.6b is OUT! #tweetcart source:

poke(0x5f34,0x3)set_fps(60)pal({-15,1,-13,3,-5,11,-6,10,9,-7,8,-8,2,-14,-16,0},1)::::for i=1,99do
l=t()n=i/33+t()/2c=(i-l*20)%64\1circfill(64+sin(n)*4+cos(i/50+l)*15,64+cos(n)*4+sin(i/50+l/2)*15,i,0x1900+c\4+({0x.f5f5,0x.a5a5,0x.a0a0,0})[c%4+1])end
flip()goto _

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Werxzy, to gamedev
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Added a custom pause menu, probably costed more tokens than it should. #pico8 #gamedev #indiedev

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Werxzy, to pixelart
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I made the cover art and some illustrations for the October issue of the #pico8 webzine, Pico-View. Here's a small animation of my progress making the cover. You can check out the webzine at https://nerdyteachers.com/PICO-8/Pico-View/?issue=10 #pixelart

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