krystman, to gamedev
@krystman@mastodon.social avatar

🚀Learn how to make a BETTER !🚀

It is the beginning of a new tutorial series for more experienced developers looking to enhance their skills. We'll go trough all the steps to create a PROPER shmup on
https://www.youtube.com/watch?v=GSx2YHy9Gp8

sako, to art
@sako@mastodon.gamedev.place avatar

Daily Doodles Jan 1 to 9

rasterweb, to Anbernic
@rasterweb@mastodon.social avatar

I've learned to lower my expectations with the Anbernic RG35XX when it comes to playing PICO-8 and TIC-80 games. Lots of them are fine, but some either run super-slow, or get errors when they run.

The ones that do work definitely work well, so I just need to focus on those.

(To be fair I didn't even know about PICO-8 or TIC-80 when I got it, so those are all just bonus games.)

#Anbernic #RG35XX #retroGaming #pico8 #tic80 #gameDad

picoretro, to random
@picoretro@mastodon.gamedev.place avatar

Inspired by the entries to start a 64x64 resolution demake / mash-up of Zub and Nebulus. Zubulus, if you will... I won't finish it in time for the jam, but it's fun working within these constraints.

Low-res animation of a pink worm-like thing walking round a tower that is surrounded by floating platforms. It's early days... the worm isn't animated and the tower is a featureless brown slab with no textures.

eniko, to random
@eniko@peoplemaking.games avatar

I found a better way to express "making an engine is not necessarily that hard" because almost every single game ever released* saw its creator coding its own engine

  • Yes there's stuff like SCUMM-8 by @Liquidream but that's a tiny fraction of games produced, most are built from scratch
zep, to random
@zep@mastodon.social avatar
krystman, to pixelart
@krystman@mastodon.social avatar

Making a popcorn enemy every day for a month

2DArray, to random
@2DArray@mastodon.gamedev.place avatar

alright, the game is playable! give me your feature-requests

also remember that this is a game, so the "circle" button is the Z key on a keyboard

https://www.lexaloffle.com/bbs/?tid=54837

Liquidream, to gamedev
@Liquidream@mastodon.gamedev.place avatar

I decided to create my own take on the "Cheat Sheet" with a 4K resolution + clean, modern look 👨‍💻🖼️

FEATURES:
🖥️ 4K Resolution
🔠 Crisp, Monospaced Font
:pico8: PICO-8 API v0.2.5g
🎨 BOTH Palettes
🦓 "Light" and "Dark" variants
⌨️ Main Keyboard Shortcuts
🖌️ FILLP Mask+Glyph Patterns
🔄 Turn-Based Angle+Trig Primer
🈂️ Full Character Set
😺 Glyph+Constant Values
+More...

See BBS link below for high-res .PNG + .PDF exports, enjoy! 🤓
🌐 https://www.lexaloffle.com/bbs/?tid=54246

zep, (edited ) to random
@zep@mastodon.social avatar

waveform doodling for #pico8 0.2.6

// sfx slots 0..7 can be marked as a waveform instrument, in which case the 64 bytes of data are used as looping 8-bit sample data

Powersaurus, to random
@Powersaurus@mastodon.social avatar

My tiny raycaster from earlier in the year is tinyer this week, squeezing under the limit, but with some more gameplay.

I've gone for a hyper-basic mining game as it removed the need for authoring a map (previously stored in the spritesheet to work with pico-8 edu URLs). I'm really pleased with the depth shading too. This used to use a palette in the spritesheet too, but now is handled by a limited palette that stores 4 floor colours, then 4 dark-light colour ramps.

Short video of walking round a 3D graphical environment demonstrating walls being shaded with lighter and darker colours depending on the distance from the player

vteromero, to gamedev
@vteromero@mastodon.gamedev.place avatar

Made some progress on my next game. Now, I've got a little goat that charges objects around 🐐

video/mp4

dimillian, to random
@dimillian@mastodon.social avatar

I’ve updated my Vampire Survivors for quite a bit. You should definitely play it! You can even play it on your phone!

https://lexaloffle.com/bbs/?tid=54828

platformalist, to gamedev
@platformalist@mastodon.gamedev.place avatar

Be a cute mouse!  
Hop around the clock!  
Survive!

<https://eggnog.itch.io/clockhopper>

#pico8 #gamedev #indiedev #solodev

  
  
[video/mp4](https://cdn.masto.host/mastodongamedevplace/media_attachments/files/111/287/701/507/148/290/original/c9f3b44c563e67fe.mp4)
ridgek, to random
@ridgek@mastodon.gamedev.place avatar

Dear fam, check around the web for your games. I was just informed that someone submitted Downtream Dream to http://pog.com and http://y8.com and appears to possibly have been monetized.

The WHOIS for both implies they're run by the same ppl, does anyone know more about these sites?

platformalist, to gamedev
@platformalist@mastodon.gamedev.place avatar
zep, to random
@zep@mastodon.social avatar

ok, I think it is time.

(they work the same as sfx instruments, and sfx instruments themselves can contain waveform instruments)

johanpeitz, to random
@johanpeitz@mastodon.gamedev.place avatar

For my #lowrezjam project I'm going to need a lot of stuff on screen at the same time. Stress-testing my current system it looks like I should at least be able to have 100+ enemies comfortably colliding with each other.
#pico8

video/mp4

fsouchu, to gamedev French
@fsouchu@mastodon.gamedev.place avatar

Demi Daggers is out!!
Collab work with sound genius @ridgek to squeeze Sorath masterpiece into the #pico8 platform.

Go play on:
https://freds72.itch.io/demi-daggers
https://www.newgrounds.com/portal/view/905300
(also compatible with Pico8 Splore)

#gamedev #indiedev

https://youtu.be/0yQg5Xn3kEI?si=QaYpqlmjQQWH7ayc

von_rostock, to amiga
@von_rostock@socel.net avatar

"Agony again"
here's my entry for the Lovebyte 2024 party 256 bytes intro compo. Source below. Code may look bizarre as it was tuned for optimal ROM packing.

video/mp4

Liquidream, to random
@Liquidream@mastodon.gamedev.place avatar

I fired up #Picotron this morning and saw something new in the code editor! 😱
Guess it was only unlimited tokens during the introductory price period..? 👀
#Pico8 #WhatDayIsThis #YesImGoingToHellForThis

Liquidream, to gamedev
@Liquidream@mastodon.gamedev.place avatar

First mock-up/design of #SCUMMTron, a planned evolution of #SCUMM8, which was my 1st attempt to create a #PointAndClick adventure game engine. 🗺️🏗️
This time tho, #Picotron should enable me to add the built-in editor that I never had room to complete in the #Pico8 version.
All concept art at this point (+all subject to change, of course).
Next step is to actually start coding some of this! 😅
(Oh, and I have that other adv game engine to finish also... 😇)
#ScreenshotTuesday #GameDev

dimillian, to random
@dimillian@mastodon.social avatar

Trying to go the metatable route for better OOP oriented gamedev for another project. I think it's much better than the inline table. I can share functions between entities.

fsouchu, to gamedev French
@fsouchu@mastodon.gamedev.place avatar

Demi Daggers post launch fixes online!
Thanks for the feedback & bug reports!
Better shotgun, mouse feedback and jump (+ other fixes).

Go play on:
https://freds72.itch.io/demi-daggers
https://www.newgrounds.com/portal/view/905300
(also compatible with Pico8 Splore)

#gamedev #indiedev #pico8 #itch_io @ridgek

video/mp4

platformalist, to gamedev
@platformalist@mastodon.gamedev.place avatar

TweetTweetJam 9 is almost here!

https://itch.io/jam/tweettweetjam-9

Starting Monday, come make a tiny game in 500 characters of code! It’s super fun every year, and we’d love for you to participate!

#pico8 #gamedev #indiedev #gamejam #TweetTweetJam

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