jtruk, to random
@jtruk@mastodon.social avatar

A two minute animation I made a few years ago, remembering Ashleigh:

https://www.lexaloffle.com/bbs/?tid=45234&tkey=nltzA5zooOPjhrpkam6N

Elastiskalinjen, to gamedev
@Elastiskalinjen@mastodon.social avatar

Summer is here and so is my mega pico-8 bundle! 🌞
22 games for just 15 € ✨

https://itch.io/s/124272/-pico-8-mega-bundle-summer-sale

#gamedev #indiedev #pixelart #pico8

video/mp4

joel, to Miyoo
@joel@fosstodon.org avatar

keeps dominating my playtime on the

... I still don't get to the main campaign.

for is challenging but completable!

is 4th, with one of the best introductory acts in the genre!

minionsoft, to gamedev
@minionsoft@mastodon.gamedev.place avatar

For those not knowing what to do in Atic Atac, I've now created a hopefully helpful sheet of simple instructions.

johanpeitz, to random
@johanpeitz@mastodon.gamedev.place avatar

Making my workshop slides inside pico8 is a good idea - right? 😅

video/mp4

kevin, to random
@kevin@mastodon.gamedev.place avatar

Moonbreak, the small Pikmin-like game I worked on over the last month for the @eggplantshow game jam, is up on @itchio!

https://kevinthompson.itch.io/moonbreak-jam-edition

video/mp4

minionsoft, to gamedev
@minionsoft@mastodon.gamedev.place avatar

Hey, guess what ? You can now play Atic Atac ! Go try it out !

https://minionsoft.itch.io/pico8-atic-atac

krajzeg, to gamedev
@krajzeg@mastodon.gamedev.place avatar

So, life happened - but today, I'm shaking off the cobwebs and cooking a new prototype! 🔥

Let's see where this goes 🤠

video/mp4

platformalist, to gamedev
@platformalist@mastodon.gamedev.place avatar

Whew, a couple hours later and finally managed to pinpoint Stickyfoot's hiscore bug! Can finally get back to polishing off content!

video/mp4

johanpeitz, to gamedev
@johanpeitz@mastodon.gamedev.place avatar

I'll be holding a workshop at
@emfcamp
in the UK. If you're at the event, do come by and say hi! 👋

https://www.emfcamp.org/schedule/2024/418-make-a-game-in-an-hour-or-two

picoretro, to gamedev
@picoretro@mastodon.gamedev.place avatar

Simultaneous play in Billabong is just too frantic. A game can be over in seconds. I'm thinking to slow it down by limiting each player to only one flow in progress at any one time, and slowing down the flows so that players have more opportunity to block flows that can capture a large amount of the maze.

On the plus side, the game creates some really pretty patterns.

#pico8 #gamedev #pixelart

One player and four bots fill the screen with colour. The game is over very quickly, with the human winning with almost their first move, which floods their colour across the screen.

picoretro, to gamedev
@picoretro@mastodon.gamedev.place avatar

I'm extending the game I wrote for #TweetTweetJam. I've added different map styles, support for up to four simultaneous players, gamepad control, and a single-player mode against computer-controlled opponents.

#Pico8 #gamedev #pixelart

A game of Billabong. First the player chooses from a variety of random maze styles, then they start a game against a computer-controlled opponent. The computer player floods the maze with blue while the human player floods it with red.

Sophie, to random
@Sophie@dice.camp avatar
iansundstrom, to indiegames
@iansundstrom@mastodon.gamedev.place avatar
minionsoft, to gamedev
@minionsoft@mastodon.gamedev.place avatar

Its time for another WIP from the house of Minion :) Progress is ... progressing ;)

video/mp4

objetdiscret, to pixelart
@objetdiscret@pocketpixels.club avatar
winslowjosiah, to genart
@winslowjosiah@hachyderm.io avatar
johanpeitz, to pixelart
@johanpeitz@mastodon.gamedev.place avatar

I enabled the web demo of Hellgineers on itch!
https://johanpeitz.itch.io/hellgineers

video/mp4

Powersaurus, to random
@Powersaurus@mastodon.social avatar

ALL CONSUMING quick post mortem thread

Went well:

  • Nice to ship something! Reinforced the value of prototyping, gameplay fell out of a few small pieces I put in place due to the constraints
  • Procgen textures - this was unsurprisingly the first thing I did, and it stuck
  • Lot of happy accidents - eating the walls, health moving with the player, spreading the enemies out to make it appear like they're coming in waves
  • Worked a tiny "theme" into 500 chars 1/3

Video of my tweet tweet jam game ALL CONSUMING - this time the guy escapes the monsters and the cave

Werxzy, to gamedev
@Werxzy@mastodon.social avatar

https://werxzy.itch.io/infinimoes/devlog/731408/infinimoes-transition-effects I did a post on itch.io on some of the effects I did for the game's transitions. I'm open to making more if anyone is curious about other things I did in Infinimoes.

#pico8 #gamedev #indiedev #itch_io

video/mp4

sako, to random
@sako@mastodon.gamedev.place avatar

I've been taking @pikuma's incredible 3D graphics programming from scratch course. I reached the part where we've made a basic spinning cube and I wanted to try implementing it in

video/mp4

platformalist, to gamedev
@platformalist@mastodon.gamedev.place avatar

TweetTweetJam 9 has come to an end! Congrats to everyone who participated.

Some wonderful people turned up and created 52 cool games last week, using only 500 characters of code! Check out the submissions!

https://itch.io/jam/tweettweetjam-9/entries

k0ry, to gamedev
@k0ry@mastodon.social avatar

Had a blast putting together this entry for my first ! Turns out rhythm games without sound are pretty tough, but some sacrifices have to be made when there's only 500 characters to work with...

Check it out over here: https://kbones.itch.io/tweetcat

Thx @andymakes for the tips!

PICO 8 source in reply ⤵️

video/mp4

platformalist, to gamedev
@platformalist@mastodon.gamedev.place avatar

Last day of TweetTweetJam 9!

If you’ve been on the fence, there’s still time to join! Make a tiny game in 500 characters of code! We’re up to 48 participants and 44 entries so far! Think we can hit 50?

https://itch.io/jam/tweettweetjam-9

krystman, to gamedev
@krystman@mastodon.social avatar

An art game funding initiative gives out tiny grants for tiny games. They accept . The grants are 1500 EUR per game. The deadline for applications is May 23rd. If you are accepted you need to submit the actual game by Aug 22nd.
https://goldextra.com/en/briefs-2024-death-call-open-now

  • All
  • Subscribed
  • Moderated
  • Favorites
  • megavids
  • thenastyranch
  • rosin
  • GTA5RPClips
  • osvaldo12
  • love
  • Youngstown
  • slotface
  • khanakhh
  • everett
  • kavyap
  • mdbf
  • DreamBathrooms
  • ngwrru68w68
  • provamag3
  • magazineikmin
  • InstantRegret
  • normalnudes
  • tacticalgear
  • cubers
  • ethstaker
  • modclub
  • cisconetworking
  • Durango
  • anitta
  • Leos
  • tester
  • JUstTest
  • All magazines