Simultaneous play in Billabong is just too frantic. A game can be over in seconds. I'm thinking to slow it down by limiting each player to only one flow in progress at any one time, and slowing down the flows so that players have more opportunity to block flows that can capture a large amount of the maze.
On the plus side, the game creates some really pretty patterns.
I'm extending the game I wrote for #TweetTweetJam. I've added different map styles, support for up to four simultaneous players, gamepad control, and a single-player mode against computer-controlled opponents.
I've been taking @pikuma's incredible 3D graphics programming from scratch course. I reached the part where we've made a basic spinning cube and I wanted to try implementing it in #pico8
Had a blast putting together this entry for my first #TweetTweetJam ! Turns out rhythm games without sound are pretty tough, but some sacrifices have to be made when there's only 500 characters to work with...
If you’ve been on the fence, there’s still time to join! Make a tiny game in 500 characters of code! We’re up to 48 participants and 44 entries so far! Think we can hit 50?
An art game funding initiative gives out tiny grants for tiny games. They accept #Pico8. The grants are 1500 EUR per game. The deadline for applications is May 23rd. If you are accepted you need to submit the actual game by Aug 22nd. https://goldextra.com/en/briefs-2024-death-call-open-now