Dreamwieber, to AppleVisionPro
@Dreamwieber@sigmoid.social avatar

Real world scans can add so much more depth to your immersive environments ✨

Here's my process for using photogrammetry in making Vibescape, my meditation app for

https://www.youtube.com/watch?v=B_WUfL_-3yc

anthony, to houdini
@anthony@mast.mrrl.me avatar

Houdini FMX talks are up and pretty rad. Don't watch apple events... learn something procedural instead.
https://www.sidefx.com/houdini-hive/fmx-2024/#rise

Paarsec, to houdini
@Paarsec@mastodon.social avatar

My first Houdini vellum fluid sim. In love with using vellum for fluids! More to come. This one shows velocity as a color attribute.

A vellum fluid sim inside Houdini. It's showing a viscous fluid, the color changing based on the velocity of its grains.

Paarsec, to houdini
@Paarsec@mastodon.social avatar

A new Houdini experiment! Flip fluids + using particle age as a color attribute with ramps.

3D Animation of a blue cube melting into a viscous puddle that changes color and becomes more warm as time goes by.

flipsideza, to houdini
@flipsideza@fosstodon.org avatar

My mind is exploding... keeping & logic all in order in my head! They both work in such different paradigm's yet at the end of the day we are just manipulating points in 3D Space

flipsideza, to houdini
@flipsideza@fosstodon.org avatar

Created a new hda today. Lets lookdev target specific selections or faces for material binding. Basically makes the process of creating geomsubsets more artist friendly whilst keeping them usd compliant!

Paarsec, to houdini
@Paarsec@mastodon.social avatar
Dreamwieber, to AppleVisionPro
@Dreamwieber@sigmoid.social avatar

Ok, mind blown again 🤯

Watch me bring a 3D tree built in Houdini into my space with #AppleVisionPro

Follow for more!

#apple #houdini #3d #apps #visionpro #swiftui #buildinpublic #tech #design

video/mp4

yantor3d, to python
@yantor3d@mograph.social avatar

Today's weird edge case - importing a module in pythonrc means pytest-cov doesn't work when running tests on the module, because the module is imported before the plugin starts.

bramus, to CSS
@bramus@front-end.social avatar

Is it time to revive https://drafts.css-houdini.org/css-parser-api/? I’d love to have it, to be honest …

#CSS #Houdini #PolyfillingLikeIts1999

yantor3d, to houdini
@yantor3d@mograph.social avatar

Maybe it's because I've been using for almost 20 years and am blind to it's absurdities, but I'm watching a tutorial on building USD Components in SOPs and KineFX and it all seems beyond absurd how complex it is to set up a simple robot arm with an IK control.

TheArtofSaul, to Nostalgia
ylegall, to art
@ylegall@genart.social avatar

experiment with rolling sphere, circle pack, and mercator projection.
#art #houdini #generative

video/mp4

gpuopen, to opensource
@gpuopen@mastodon.gamedev.place avatar

🎇 We're very excited today to release an collaboration system for - Render Studio! 🎇

Plus: a free viewer, and plugins for Autodesk , and - allowing for live collaboration with files.

Find out more: https://gpuopen.com/learn/introducing-amd-renderstudio/?utm_source=mastodon&utm_medium=social&utm_campaign=prorender

HistoPol, (edited ) to DuaLipa
@HistoPol@mastodon.social avatar

#HistoMusic

There is a new song and video clip by #DuaLipa.

What do you think about it?

#Houdini
(Official Music Video)

Dua Lipa

https://www.youtube.com/watch?v=suAR1PYFNYA

WeavingWithAI, to aiart
@WeavingWithAI@sigmoid.social avatar

new artist prompt

[prompt/details in the alt]

image/jpeg
image/jpeg
image/jpeg

toxi,
@toxi@mastodon.thi.ng avatar

@WeavingWithAI Beautiful minimal surfaces & tensile structures! Now how to teach Midjourney to turn this into actual geometry?! 😉

As a general observation, to me it's this lack of concrete underlying geometric/computational/structural models (of the objects & material behaviors represented here as mere pixels) what still keeps me more interested in non-GAN/non-LLM approaches to generative art/design, e.g. using physics sims like below... IMHO these can (still?) serve as more practical/feasible ways to explore the design space with more detailed control over expected (real) behaviors/outcomes and as stepping stones to realizing some of these ideas physically... OTOH your example proves how powerful this is for early ideation phases (or if none of the above matters)... 👍

#Houdini #Vellum #PhysicsSim #SoftbodyPhysics #MinimalSurface

Short animation showing a physics simulation of a cloth sphere shrinking around two solid wireframe curves, forming a minimal surface.
Variation of the previous animation with an extra tunnel connection (aka a seam between opposite poles of the softbody sphere)

toxi, to opensource
@toxi@mastodon.thi.ng avatar

A week ago was the 1st anniversary of this solo instance & more generally of my fulltime move to Mastodon. A good time for a more detailed intro, partially intended as CV thread (pinned to my profile) which I will add to over time (also to compensate the ongoing lack of a proper website)... Always open to consulting offers, commissions and/or suitable remote positions...

Hi, I'm Karsten 👋 — indy software engineer, researcher, author of hundreds of projects (since ~1999), computational/generative artist/designer, landscape photographer, lecturer, outdoor enthusiast, on the ND spectrum. Main interest in transdisplinary research, tool making, exploring techniques, projects & roles amplifying the creative, educational, expressive and inspirational potential of (personal) computation, code as material, combining this with generative techniques of all forms (quite different to what is now called and implied by "generative AI").

Much of my own practice & philosophy is about , interconnectedness, simplicity and composability as key enablers of emergent effects (also in terms of workflow & tool/system design). Been adopting a round-robin approach to cross-pollinate my work & learning, spending periods going deep into various fields to build up and combine experience in (A-Z order): API design, audio/DSP, baremetal (mainly STM32), computer vision/image processing, compiler/DSL/VM impl, databases/linked data/query engines, data structures impl, dataviz, fabrication (3DP, CNC, knit, lasercut), file formats & protocols (as connective tissue), "fullstack" webdev (front/back/AWS), generative & evolutionary algorithms/art/design/aesthetics/music, geometry/graphics, parsers, renderers, simulation (agents/CFD/particles/physics), shaders, typography, UI/UX/IxD...

Since 2018 my main endeavor has been https://thi.ng/umbrella, a "jurassic" (as it's been called) monorepo of ~185 code libraries, addressing many of the above topics (plus ~150 examples to illustrate usage). More generally, for the past decade my OSS work has been focused on , #C, , , , , , , , /. Earlier on, mainly Java (~15 years, since 1996).

Formative years in the deep end of the 8bit demoscene (Chip Special Software) & game dev (eg. The Brundles, 1993), B&W dark room lab (since age 10), music production/studio (from 1993-2003), studied media informatics, moved to London initially as web dev, game dev (Shockwave 3D, ActionScript), interaction designer, information architect. Branched out, more varied clients/roles/community for my growing collection of computational design tools, which I've been continously expanding/updating for the past 20+ years, and which have been the backbone of 99% of my work since ~2006 (and which helped countless artists/designers/students/studios/startups). Creator of thi.ng (since 2011), toxiclibs (2006-2013), both large-scale, multi-faceted library collections. Early contributor to Processing (2003-2005, pieces of core graphics API).

Worked on dozens of interactive installations/exhibitions, public spaces & mediafacades (own projects and many collabs, several award winning), large-scale print on-demand projects (>250k unique outputs), was instrumental in creating some of the first generative brand identity systems (incl. cloud infrastructure & asset management pipelines), collaborated with architects, artists, agencies, hardware engineers, had my work shown at major galleries/museums worldwide, taught 60+ workshops at universities, institutions and companies (mainly in EMEA). Was algorithm design lead at Nike's research group for 5 years, working on novel internal design tools, workflows, methods of make, product design (footwear & apparel) and team training. After 23 years in London, my family decided on a lifestyle change and so currently based in the beautiful Allgäu region in Southern Germany.

famousandfaded, to houdini

Houdini 20 Keynote - Learn more about all of the latest features that are coming to Houdini 20 this November
🥳 🤩

https://www.youtube.com/watch?v=QB5ltaLU7zk

compfu, to houdini
@compfu@mograph.social avatar

The #Houdini 20 sneak peek video is out. Tag yourself! Are you "Jaded TD" or "Chicken Butt"? 🤣

screen capture of an animation rig for a naked CG chicken that is posing with its butt towards the camera.

TheArtofSaul, to DOOM

What if had an port? ..😉 I had to pay homage to a legend in gaming. 🔥
www.Patreon.com/TheArtofSaul

TheArtofSaul, to SuperMario

Making more game labels for the animation. Have to throw in my childhood classics. 🍄🎉
www.Patreon.com/theartofsaul

NuanceRhymesWithOrange, to photography
@NuanceRhymesWithOrange@mstdn.social avatar

Open in a few hours! But I have no idea what exactly is open, if anything. Anyway, on the left is the rear of the former Balderson Theatre in Perth, Ontario. Houdini performed here! Less happily, so did many blackface minstrel shows (http://www.perthhs.org/documents/last-picture-show.pdf). #Photography #BlackAndWhite #Ontario #Houdini

TheArtofSaul, to Zelda

The finished model + texturing of the #NES #Zelda #PCB board that will go inside the cartridge. #Adobe #SubstancePainter fun along with #MOI3D and #SideFX #Houdini.

#Maxon #Redshift3d #render #80s #retrogaming #Nintendo #3d #digitalart #cgi #instaart #retro

TheArtofSaul, to photoshop

Wrapped up the texture work in for the front and back of the cartridge. Generic "Gray" edition, now to work on the gold cart. Can easily swap NES game cartridge labels now. The Adventure of Link next?

image/jpeg

MattMerk, to blender
@MattMerk@mastodon.social avatar

Oh, just doin' some previz for our little movie.
#Blender #Filmmaking

vfxsup,
@vfxsup@mastodon.social avatar

@MattMerk I've always used #Houdini #Maya and #Modo. Been dabbling with #Blender and quite impressed.

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